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报告翻译问题
That way people have to roam and eat constantly, but at least roaming pays off because you actually find food.
At the moment you roam for 24hours ingame time as a herbovore and find maybe 1 food source which isnt even a preferred source for your type, so you are permanently receiving the max penalty stats all game long. Its just not smart and also not fun.
Well, you cant unless you literally spawn right on top of at least 1-2 preferred nutrients you need. Cause with -30% smell range right from the get go good luck finding any food sources at all.
Then again this would just fix a small issue of a system that needs an overhaul anyway so whatever...
They chose to omit some of the possible penalties you could run across while playing in an unintended way as you start the game. These include muscle twitching, vomit sickness, etc.
A small consolation though, as there are many layers of added difficulty that come with an unbalanced system of game play. Large in part due to other game mechanics that are too lax.
Spawn camping. It's not watched, and it does get out of hand. Group management issues. This layer of difficulty can also become something that makes game play too easy. Depending on which side of the imbalance you happen to be on at the time.
What possible reasoning could the developers have for beginning you as they do:
1. They want to show you how difficult it can be when you don't play as intended. To discourage you from playing in unintended ways. I get it, but there are better ways of doing this.
I'll include a tutorial stage idea at the end of the post, for anyone interested.
2. From a RP perspective, this makes sense as many species of juveniles typically do not live past that stage of growth IRL often. You don't have parents, and or older siblings to protect, and provide for you. Orphans often do not learn how to survive as they normally would have.
New players are a perfect example of this.
Whatever the reasoning, a tutorial video to learn the game would be a fair method of starting players out. We don't want to straight up copy Path of Titans here, so lets take the same idea, but slap a different coat of paint on it. Like everyone does lol. Only we'll skip over the faults of PoT's tutorial system while we're at it:
A tutorial video. This video includes everything you need to know, and each topic of that video should be accessible with a button press. So players can access any part of it on a whim, if need be.
This should be optional, and separate from the actual PVP.
The layout might look something like this:
Topic 1 (a spot for the selected video to play on the right side of the screen)
Topic 2
Topic 3
Path of Titans makes you play through the tutorial (which is fine, as a hand on approach?) however you cannot skip it. Forcing a player to complete the tutorial if they haven't done it yet, or for a certain dinosaur yet (as not all dinosaurs have the same kind of game play), is an acceptable reason to force players to do it. Once.
Now, they can start you fairly as a nearly fed juvenile.
The rest of the debuffs mentioned, excluding scent, are fine. They're punishments meant to make you pay attention to diet. Scent, is the only one I wouldn't touch because of how needed it is too find food. The key here is that you need to learn and engage with your map, which will come with time and experience.
Diets themselves have a noble reason to exist, to moderate behavior and movement. Their application is just awful. Instead of types that become active at the slightest sliver of nutrient, we should've been given meters that base our buffs and debuffs on how close to full and empty they are. In this way, every nutrient matters not just towards the same goal but also on the same scale. You wouldn't come across a field of Nutrient A and only take a nibble before leaving because you're low on Nutrient B, you would just say "finally, something I can eat" and chill there.
Did you just necro a very outdated post to emoji joke it? Cuz just for the record this is very outdated with the migration system now lableing where to go.
ive flown around for hours looking for fish, turtles, crabs, frogs, ANYTHING ALIVE.....nothing. i work for weeks at a time in sometimes national parks, i see a myriad of living things every single day without fail, but in this game, now just recently, there is absolutely nothing alive after ive flown around the map for hours, starving again and again and again. i survived once on a dead player, but it poisoned me.
anyone who thinks its a skill issue finding food either doesnt remember what the game was like a couple months ago, or they dont go outside in actual nature and have absolutely no idea about what is living and moving around.
i mean, im flying around and i can hear birds and insects everywhere.....yet there is nothing. its a joke. ruined the game.
I've had the exact same issue. As a Carno I found a single frog, then promptly died because it was just a frog. The only carnivore that is remotely feasible to grow atm is Deino, even that is a pain because you spawn miles away from water.
Definitely doesn't help that they keep wiping dinos on official.