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And for good reason: It's a stupid idea. Think about it. You want to punish people for doing something other players can easily counter by being cautious. You want to give players revenge that they didn't earn.
What's more, this only tells you if a player has done it before. Not if they'll start or stop doing it now. I've known people who've switched the personality on their playable from session to session. Today they're mass murderes, tomorrow they're carebears.
Random color change-sure.
Random Albinism-sure.
Punish Cannibals because you couldn't be bothered to think that maybe you shouldn't just walk towards the deadly animal as if you were long time friends-no.
This whole cannibalistic albino thing wasn't even my idea, it was just something from long ago that I wanted to bring light to. Some people just kill their own species on sight because they can and they don't eat the carcass and that's not cannibalism that's eliminating the competition, which actual species can and will do.
Evirma's new dinosaur skins make the dinosaurs match their environment quite well and the species recognizable color patterns actually make it convincing that the dinosaurs are animals and not player created monstrosities. Evirma feels like it's trying to make the dinosaurs a type of fictional species but even then they should have consistent characteristics, within their species, otherwise they're all just different sub species or mixed hybrids. Or maybe every allosaurs, utah, and gallimimus was made individually in a lab with a slightly different genome each time. However, if these animals are all running rampant now wouldn't they have bred and evenly distributed their color genes until a common color and pattern emerged within the new species through natural selection?
Dinosaurs should stop having a customizable skin pattern because it makes their species hard to identify overtime. Different or slight color/pattern variations by region or climate, maybe, but not by the hands of players. Animals don't choose and design their appearance before they get to exist and the dinosaurs in-game should be no different.
Now, if this isn't the image that Evirma is trying to project then it's perfectly fine to allow the customizable color system that we have in legacy. I just thought Evirma might be deciding to take away that level of customization to make their dinosaur species feel more real.
if skins gave any sort of advantage you would see a lot more females than males right now, but that isnt true. most people are males. the males have color markings on them that do not match the environment. whens the last time you spotted someone because of the male colors? i bet never. you find people in this game with audio and scent, visuals are the last thing you see when youre tracking someone that is hiding and usually its the silhouette that you see first, not the colors.
Whether they eat their own or not, doesn't matter, game should assume they did eat after they killed members of same species.
Mostly because members of same species shouldn't have cannibal's element of surprise, because other species don't have this. If you want element of surprise, you ambush them.
Hell, you can have it so the debuff has a visual indicator while it’s up, not only telling others you are weakened BUT also informing them you recently ate one of your own kind. You can even have little tags next to their name in chat indicating what debuffs they have to better identify which debuff is active on them, a blatant warning to others of they are cannibals as well as acting as a helpful group chat option for keeping track of non-verbal ailments during combat. You can expand this further by having group chat notify those closeby when an ailment effects a group member, such as Bleed, Pone Break, Poison and when they hit 75/50/25% health.
Learn to stop letting people in your personal space.
Well you implied it by your choice of words:
These are accusatory statements and it's actually rude.