The Isle

The Isle

Cannibalism and Albinism
Since cannibalism seems to be fairly common in the new version of Evirma and there were rumors that cannibalistic players would become more identifiable because after so much cannibalism their dinos would be made albino somehow. Is that still planned in the future?

Also, I think the customizable color system we had back in legacy was kinda silly because the dinosaurs stopped looking like a species since there were all these weird different colors. I think there should just be pattern variants and maybe the occasional rare albino/melanistic mutation. After all, it's a survival game not a fashion/skin simulator, but it would be nice for albinos to stick out like a sore thumb as the punishment for a prominent cannibalistic playstyle.

Now, if albinism worked this way, I guess those players that are elusive and manage to go without being killed often would probably get rewarded with a melanistic mutation as darker animals tend to be harder to find in a jungle environment. I also think if such features were implemented they should be random, as in your dino just spawns with that appearance, and not something the player can choose but maybe can be passed on to hatchlings.
Last edited by Jeigura †; May 8, 2021 @ 2:47pm
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Showing 1-15 of 72 comments
Madkou May 8, 2021 @ 3:31pm 
The legacy colour schemes were fine man. Look at BoB, and tell me the isle's colour schemes are bad xD
bigmoe808 May 8, 2021 @ 3:40pm 
Most likely not. The albinism comes from years ago. It was an idea that got no take off. Now that we're starting on a new system with few dinosaurs to select from, people are reaching and pulling for straws. But there hasn't been any notion it'll actually come to game.

And for good reason: It's a stupid idea. Think about it. You want to punish people for doing something other players can easily counter by being cautious. You want to give players revenge that they didn't earn.

What's more, this only tells you if a player has done it before. Not if they'll start or stop doing it now. I've known people who've switched the personality on their playable from session to session. Today they're mass murderes, tomorrow they're carebears.

Random color change-sure.

Random Albinism-sure.

Punish Cannibals because you couldn't be bothered to think that maybe you shouldn't just walk towards the deadly animal as if you were long time friends-no.
Jeigura † May 8, 2021 @ 4:55pm 
Originally posted by bigmoe808:
Punish Cannibals because you couldn't be bothered to think that maybe you shouldn't just walk towards the deadly animal as if you were long time friends-no.
I said as a punishment or whatever because it was a intended to be a consequence of a cannibalistic playstyle, as in they do it often and not rarely, and I never said that I walk towards other players all willy-nilly like some kind of fool.

This whole cannibalistic albino thing wasn't even my idea, it was just something from long ago that I wanted to bring light to. Some people just kill their own species on sight because they can and they don't eat the carcass and that's not cannibalism that's eliminating the competition, which actual species can and will do.
Jeigura † May 8, 2021 @ 5:17pm 
Originally posted by Madkou:
The legacy colour schemes were fine man. Look at BoB, and tell me the isle's colour schemes are bad xD
Oreo and mint cookie dinos everywhere, sure these might work for an alpine environment but it will not match Evirma's jungle environment. Not to mention, the dinosaurs colors are all mixed matched which makes them look like mutts instead of a distinct species of animal.

Evirma's new dinosaur skins make the dinosaurs match their environment quite well and the species recognizable color patterns actually make it convincing that the dinosaurs are animals and not player created monstrosities. Evirma feels like it's trying to make the dinosaurs a type of fictional species but even then they should have consistent characteristics, within their species, otherwise they're all just different sub species or mixed hybrids. Or maybe every allosaurs, utah, and gallimimus was made individually in a lab with a slightly different genome each time. However, if these animals are all running rampant now wouldn't they have bred and evenly distributed their color genes until a common color and pattern emerged within the new species through natural selection?

Dinosaurs should stop having a customizable skin pattern because it makes their species hard to identify overtime. Different or slight color/pattern variations by region or climate, maybe, but not by the hands of players. Animals don't choose and design their appearance before they get to exist and the dinosaurs in-game should be no different.

Now, if this isn't the image that Evirma is trying to project then it's perfectly fine to allow the customizable color system that we have in legacy. I just thought Evirma might be deciding to take away that level of customization to make their dinosaur species feel more real.
Last edited by Jeigura †; May 8, 2021 @ 5:23pm
PEEBOY May 8, 2021 @ 5:44pm 
people are making a big deal out of skins when it really shouldnt be that big of a deal. im not talking about the extreme cases where a pink dinosaur is walking around, I doubt that ever happens in this game. skins in every game have been a way for players to express themselves and make their character feel unique. i personally dont really care about skins but i can see why skins are important to a game that chooses to implement them.

if skins gave any sort of advantage you would see a lot more females than males right now, but that isnt true. most people are males. the males have color markings on them that do not match the environment. whens the last time you spotted someone because of the male colors? i bet never. you find people in this game with audio and scent, visuals are the last thing you see when youre tracking someone that is hiding and usually its the silhouette that you see first, not the colors.
Last edited by PEEBOY; May 8, 2021 @ 5:45pm
Hollywood May 8, 2021 @ 9:05pm 
Theirs dirty cheats in New Beginnings 1 EVIRMA, Crocs they are just killing everything including new spawn but not the carnos, wheres admin when you need them
Frost Spectre May 8, 2021 @ 9:16pm 
I think they should make albinism as one, or design some wasting disease or "Plague of Madness" style look that affects relentless cannibal's appearance, giving some idea that you should be ready for combat when you see one.
Whether they eat their own or not, doesn't matter, game should assume they did eat after they killed members of same species.

Mostly because members of same species shouldn't have cannibal's element of surprise, because other species don't have this. If you want element of surprise, you ambush them.
Last edited by Frost Spectre; May 8, 2021 @ 9:17pm
Tregrenos May 8, 2021 @ 9:23pm 
There should be no physical changes tied to cannibalism as that would actually add incentive to cannibalize. Rather, have it act as a debuff where you have to make a choice to either eat and not starve while dealing with the debuff OR not eat and see if something else comes along.

Hell, you can have it so the debuff has a visual indicator while it’s up, not only telling others you are weakened BUT also informing them you recently ate one of your own kind. You can even have little tags next to their name in chat indicating what debuffs they have to better identify which debuff is active on them, a blatant warning to others of they are cannibals as well as acting as a helpful group chat option for keeping track of non-verbal ailments during combat. You can expand this further by having group chat notify those closeby when an ailment effects a group member, such as Bleed, Pone Break, Poison and when they hit 75/50/25% health.
bigmoe808 May 8, 2021 @ 9:29pm 
Originally posted by chappy:
Originally posted by bigmoe808:
Punish Cannibals because you couldn't be bothered to think that maybe you shouldn't just walk towards the deadly animal as if you were long time friends-no.
I said as a punishment or whatever because it was a intended to be a consequence of a cannibalistic playstyle, as in they do it often and not rarely, and I never said that I walk towards other players all willy-nilly like some kind of fool.

This whole cannibalistic albino thing wasn't even my idea, it was just something from long ago that I wanted to bring light to. Some people just kill their own species on sight because they can and they don't eat the carcass and that's not cannibalism that's eliminating the competition, which actual species can and will do.
I didn't say you did, I explained why it was bad.
bigmoe808 May 8, 2021 @ 9:39pm 
Originally posted by Frost Spectre:
I think they should make albinism as one, or design some wasting disease or "Plague of Madness" style look that affects relentless cannibal's appearance, giving some idea that you should be ready for combat when you see one.
Whether they eat their own or not, doesn't matter, game should assume they did eat after they killed members of same species.

Mostly because members of same species shouldn't have cannibal's element of surprise, because other species don't have this. If you want element of surprise, you ambush them.
That you need a color code to finally start being cautious around people is exactly why Albinism shouldn't exist.

Learn to stop letting people in your personal space.
Jeigura † May 9, 2021 @ 3:00pm 
Originally posted by Frost Spectre:
I think they should make albinism as one, or design some wasting disease or "Plague of Madness" style look that affects relentless cannibal's appearance
Plague of Madness sounds hella wicked and cool but it kinda sounds similar to the hyper-strain mutations where they get all hungry and wicked looking.
Last edited by Jeigura †; May 9, 2021 @ 3:14pm
Pablo Croft May 9, 2021 @ 3:02pm 
People are upset at players killing the same species, not the eating part. If you shoot you in the head, that doesn't make me a cannibal. But, if I ate you after shooting you -well, that's another story. Cannibalism is being confused with murder.
Last edited by Pablo Croft; May 9, 2021 @ 3:04pm
Jeigura † May 9, 2021 @ 3:03pm 
Originally posted by Pablo Croft:
People are upset at players killing the same species, not the eating part.
We're not talking about upset players, we're talking about color mutations that can be brought on by certain behaviours or playstyles.
Pablo Croft May 9, 2021 @ 3:05pm 
Right, and if I end up eating the corpses of many of my own kind (during the course of game play) that I didn't kill myself, I should be marked for that? What about pack mates that die?
Last edited by Pablo Croft; May 9, 2021 @ 3:10pm
Jeigura † May 9, 2021 @ 3:08pm 
Originally posted by bigmoe808:
I didn't say you did, I explained why it was bad.

Well you implied it by your choice of words:

Originally posted by bigmoe808:
You want to punish people for doing something other players can easily counter by being cautious. You want to give players revenge that they didn't earn.

Punish Cannibals because you couldn't be bothered to think that maybe you shouldn't just walk towards the deadly animal as if you were long time friends-no.

These are accusatory statements and it's actually rude.
Last edited by Jeigura †; May 9, 2021 @ 3:12pm
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Date Posted: May 8, 2021 @ 2:31pm
Posts: 70