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回報翻譯問題
Honestly, though, just keep away from other crocs.
The real issue are the other crocs, since if you get seen, you are ♥♥♥♥♥♥ no matter what (unless the bigger guy decided to not kill you). To fix this the smaller crocs should be faster on land with more stamina than bigger crocs so you actually have a chance to escape from them.
Then there is also the issue of what happens when you actually reach 100%. Because even then you´ll likely just die to other deinos. Either because they have a bigger group than you do, or because they land the first bite, since Deino on Deino combat is absolute facetank ♥♥♥♥♥♥♥♥♥.
But as it stands its just like bigmoe said, stay secluded and hidden. Hopefully though, this changes at some point.
Example, there are logs at the bottom of rivers in certain patches...you can't hide in or use them as a barricade against other Deinos.
How about a tight canyon or cave in a rock face which only small animals could walk in and out of? No where to be seen that isn't an unintentional Map Error.
Hmm. How bout a Cliff side which narrow paths to traverse? Sure, a Ptera might poke you out, but, it's an option. Only in the concept for Pteras.
Ok. The way Evrima is supposed to work is that your weight is supposed to be pound for pound your Health Pool. This was a big break away from Legacy's Weight System which had weight act separately from health to affect how much dmg you dealt or took in combat. It's also touches on why Seamless Growth was going to be an improvement to Progression Style Growth because playables would be given more appropriate stats throughout their growth. To the point:
Deino is 8 tons-its health should be 8k.
Stego is 6 tons-its health should be 6k.
Utah is 500kg (last I heard)-its HP is more than 500. I think it was somewhere between 1k and 1.5k.
This is why we have Utahs surviving bites from the Croc.
Last time I heard they seperated health and weight in evrima. The values were pretty close in legacy. But I could be wrong on this one. They definetly seperated damage from weight afaik. But since there is no clear 100% definition of health/damage/weight relation given by the devs I could be entirely wrong about all those things. Also, Utah 100% weight is 700kg and for that its health feels fine. Nerfing it further would make it too weak I think. You can already get 2 or 3 shot by carnos if they dont just land tailhits. And Deinos and Stegos mostly oneshot you.
So I don´t think Utahs health needs nerfing. At least with the current playable roster.
As an animal playable which shouldn't be getting hit at all, it would be fine. The only thing that changes is that players get their just desserts for screwing around. Should be sneaking, pouncing, and grouping to take on larger animals. Hunting before pure Fighting.
If you kill (and not neccessarily eat) one of your species you should suffer a strong debuff. Maybe -30% for all Stats.
cannibalism is not only normal in this game but also necessary
But really even if you make it to full adult your options don't really expand all that much. It's still highly competitive and dying to one of your own kind is still the most likely outcome. You're still confined to the same ol handful of water ways with the same one million other crocodiles. Worse yet you don't get to use what you gain as a full adult unless you stick to the same couple of hotspots. You don't like that what's left is throwing your weight at smaller crocs. GREAT.
While I enjoy the mechanics (not croc vs croc that ♥♥♥♥ sucks) and part of the map, most notably the swamps, the current oversaturation of crocs in those few very linear waterways + the lack of other (semi-)aquatics really dont do croc gameplay justice. Truly interesting spots for crocs were dead on arrival when nobody else goes there ever. Spiro plays out mind-bogglingly linear for terrestrials but its exponentially worse for Deinosuchus. I've played it twice and I'm not super keen on touching Deino again before diets and a map update.
You comment on a post nearly 3 years old. Don't revive necro'd discussions just to say someone contributed nothing.