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Повідомити про проблему з перекладом
An AI Komodo Dragon could be set not to attack certain larger species it has no chance against or perhaps have its aggro turned into a "fleeing" mechanic by making them run the other way of the target.
A Komodo Dragons hunting tactic is to make the target believe it's slower than they expect, gradually approaching them before going for a lunging attack. They often hunt deer, which are much faster prey, but the deer is lead to believe the Komodo Dragon poses no threat due to how slowly it initially moves. By giving the AI a short aggro range it mimics this behavior.
Komodo Dragons tend to bite and back away, still wary of the targets ability to harm them. After biting the target, who will probably want to lay down soon to prevent the bleeding from causing too much damage, they immediately de-aggro and will not re-aggro until after a few seconds and only on something within their short aggro range. This, again, is to mimic the RL tactics of these animals.
Once the Komodo Dragon goes on the attack they will chase down the target for some distance, actually moving faster than they appear. By giving the AI a long de-aggro radius it mimics this behavior. It also prevents players from trolling groups of others by intentionally leading a Komodo Dragon to the group since the Komodo Dragon won't de-aggro until it bites the initial target or they get far enough away from it. Either way, the group has ample time to respond as even if the Komodo Dragon bites the target it will have a timer before it can re-aggro anyway.
Normally the Komodo Dragon would begin eating the target alive, so long as they appeared defenseless, but for simplicity sake the AI simply won't eat nor need food or water. They only exist to be an ongoing threat to all other dinos.
Their bite is more for gripping than cutting or chewing, often swallowing anything that can fit in their mouth, whether it's a piece of a larger animal or whole in the case of smaller animals. When they bite the pressure on their lower gums causes the toxins to be released. That said, they aren't going to bite and hold on to an animal that can actively move, their bite after the initial strike is mainly to tear chunks from the prey once it's down. It's for these reasons I don't believe the Komodo Dragon would make an interesting player choice because if you follow these natural tactics and translate them into the game it'd mainly be the player making a single weak bite while the venom does the rest of the work.
For balance issues the toxin can't be too OP if it's PvP, but with an understandable PvE behavior pattern the devs can afford to make the toxin more deadly without seeming broken.
The speed and agility of monitors and Komodo's is often overlooked but they can be very fast in short bursts. Same with the tail, another overlooked part of reptiles in general. A Green Iguana can break a human arm with a tail whip, imagine a 500kg Megalania doing so, it could easily break the jaw of many therapods. Another thing worth noting is due to the low body plan it would be very good at hiding in the abundant foliage found on the map, even if it was 8 meters long.
As Zandar said, monitors are extremely athletic lizards and unlike other reptiles, actually excel in endurance. Even if Megalania is slow, which admittedly it is, it can stay on the move for long periods of time, and it doesn't need speed to catch prey. Obviously it isn't running down theropods or hadrosaurs, but I'd doesn't need to.
It has five Ceratopsians, two Stegosaurids, an Ankylosaurus, and a dwarf Sauropod that it can hunt, all animals that most certainly are not speed demons and well within its ability to kill.
By nature, monitors are also durable animals and regularly square off with predators bigger than themselves. A Komodo dragon can concuss a water buffalo with a slap. Scale that up to a one ton Megalania and it can certainly keep even Allosaurus at bay.
Also, "limited hunting style" is a moot point when things like Deinosuchus and Pteranodon exist. One can only camp water and the other is restricted to fish and hatchlings.
Megalania actually brings more since, as a monitor lizard (some of the best opportunist hunters), it can come equipped with several ways of getting and doing things other animals can't.
They're powerful swimmers, good climbers, and likely wouldn't pass up a big nest of Rex eggs or a burrow with a Protoceratops hiding in it.
https://scitechdaily.com/researchers-discover-the-surprising-reason-why-komodo-dragons-have-such-elaborate-armor/ - Article here.
A semi aquatic, burrow shredding, endurance, venomous, belly dragging, giant lizard.
Just give it a Tail Slap and it'll work fine.
https://www.youtube.com/watch?v=OOFIzAZuZis
Most monitor lizards do this. It's an easy answer to smaller ass riders.