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Feels weird to be making these posts again.
It is a latch, as the mechanic is described as a pounce. Well, variation of it anyway.
Regular bite attacks mirror DPS, and while theoretically, you could manage a kill being on the ground rather than being latched, Herrerasaurus isn't a tanky animal. It's thin and lanky, and when a Tenontosaurus or anything large recovers, what would most likely happen (if Herrerasaurus isn't latched on) is they nuke it from orbit.
Making the D-P also have to actually be a pounce also makes sure that Herrerasaurus nails it right, as opposed to possibly just, accidentally slipping out of the tree and happening to fall on something. As funny as that would be, I'm not for rewarding players for making what would be in any other scenario, an error.
Would also be cool if it had a “wall climbing” ability where if a surface is too steep they can latch on and climb. In a recent stream it was discussed that the climbing mechanic in “Age of Conan” was of interest, mainly because it’s an underutilized mechanic. Considering your proposal Herrerasaurus might make good use of such a system. Players might even design their dinos colors and patterns based on where they want to hunt, grey for rocky areas, brown for redwoods and green for jungle. All of which are areas that could make use of a wall/tree climbing mechanic.
Climbing was intended to extend to multiple "terrains," at least from me. I don't know what the devs are doing, but in my ancient, buried threads, I had wanted it to climb walls, cliffs, fences and so on.
By extension, the D-P would also be able to be used from those areas as well.
Of course, trees will require more work for this to function, as of current the branches don't even have collision. Fortunately, there is well over a year for them to be worked on as Herrerasaurus is one of the final animals on the roadmap.
The trees will definitely have to have some work done to them to support a Herrerasaurus being able to move through them and be able to drag dead prey into them. I'd like to see Herrera fill a sort of hawk-like role(albeit without... you know... the whole flying thing), ambushing small prey from above, killing it very quickly(On impact?), and getting back in the tree, prey in hand. I don't really imagine Herrera taking on larger animals, however. To me the Herrera just seems too fragile and too small to take on larger animals, such as the Tenontosaurus.
Herrerasaurus, given our lighter morphotype, is fragile. You are correct about that, but that doesn't mean it wouldn't be a threat to large animals.
IRL, these things were basically the Triassic Allosaurus. They had a strong bite,
strong arms with grasping hands, hinged jaw, and a very powerful neck; all traits of an animal designed to kill things larger than itself.
Those traits combined with the toolkit of being arboreal and dropping on things basically makes it a sort of assassin class; a glass cannon. Less hawk, more leopard, I guess to put it simply. So indeed, if something big were to smack it, like Tenontosaurus, Herrerasaurus explodes, but that is why it relies almost exclusively on the element of surprise and utilizing a mechanic that gives the edge by keeping itself out of harm's way.
I agree with just about everything and how you want to implement it, my only question-then-is Herrera's carry capacity. It has the potential to take out large targets, possibly mid tiers despite being a small tier itself. How much will it be able to drag up a tree.
Though, I guess that doesn't really matter much. Prey is meant to be stolen, it's the way of The Isle. Plus, we now have Gibblet tearing, so Herrera can just pick an appropriate amount to take with it...still, one could make this a concerning factor depending on the animal's metabolism and need to feed heavily. Make it important to drag a hug carcass up a tree so it can't be disturbed. You touch on this a bit when you gave it a short stamina recovery.
Oh. But disregarding Theoreticals, how does this formula change if there are two Herreras? I know you want it to be a solitary ambushed, but, until we know the upkeep of just one we kinda need to see how the math works.
Actually, borrowing from either you or Why Watt (or maybe someone else I can't remember but deserves credit, possibly Krona) I think Herrera needs an extra mechanic where it can overeat and store food as fat. Personally, this is an animal that should have a pretty high metabolism and need a lot of food. BUT. It's also a very niche hunter and is relying on a lot of statistics and separate factors to set up good quality kills that pay in and make profit.
So, through all my rambling, give it a fat storing mechanic (borrowed from a suggestion to make Ava bulk up) which puts a safety cap on its hunger. I know I could just say "Give it big hunger number" but I think this way actually plays around with your idea fairly well. In fact, here's a list of what it has to offer.
Feel free to tell me I'm being paranoid and am missing something from the post, just floating ideas to make sure we're not forgetting or neglecting anything.
I'd be generous with its carry capacity and let it drag the same threshold as leopards, which is 3x its own body weight. ♥♥♥♥ it. Let it drag a whole Utahraptor up into the canopies for snacking, so 500 kilograms.
Midtiers for Herrerasaurus are just about out of the question unless:
A) The Herrerasaurus has the biggest balls ever to jump from the highest survivalable height.
B) It nails the hit on the head.
C) The midtier is also the most incompetent player in the world.
I include C as even falling 19 meters on a Carnotaurus only gives it 4 seconds of stun time (remember rounding to the nearest whole number). Following headshot multipliers, that's a total of 880 HP Herrera can rip out before Carnotaurus recovers from the stun, and is left with 920 HP. That's more than enough for Carnotaurus to be able to buck and throw off a Herrerasaurus before it can finish the kill.
It's not just Herrerasaurus being greedy with high metabolism that leads it to a solitary life. Its killing mechanic targets small, specific points on an animal: the head and the back. There's only room for a single Herrerasaurus to land and latch, and if another decides to come in and say "I'm helping," all it's going to do is knock off the other Herrerasaurus and ruin the hunt, assuming it doesn't get one or both of them killed as well. So, the formula isn't changed whatsoever with multiple Herrerasaurus; not possible for more than one to latch onto something.
So, even if players want to form a group, it's just simply not beneficial for them when it takes one to make the kill. If only one predator is expending the effort to do so, coupled with needing to eat large meals, it's just not going to work out to be in a group. Being able to obtain such large meals doesn't mean everyone can share. It hunts large prey because it's a necessity, not a luxury. This is a predator that will not get many solid hunting opportunities, so it's forced to make the most when it can and be selfish when it succeeds.
Herrerasaurus getting fat is not something that I think needs to happen, but I won't write it off as a bad idea either, at least for increasing its own weight to put more oomph into its mechanic.
Of course there is no way to stop players from grouping and sharing, but a Herrerasaurus group will struggle with maintaining full bellies more than a lone one.
Their mechanic is very circumstantial and they need to eat a lot. So they need their meals to last them as long as possible until they get another good shot at making another kill. They basically have no incentive or benefit to be in a group.
Even if others go for the legs, legs have reduced multipliers, so they aren't making much difference. A single Herrerasaurus gets ♥♥♥♥ done, regardless of whether others try to help or not.
It's like you're in a group doing a school project, but you did like, 99% of the work by yourself and everyone else just put their name on it. You didn't need them, but they're there and they're taking credit for all the stuff you did yourself.
That's Herrerasaurus.
Now, maybe this isn't a problem. I did say this requires disciple, and perhaps knowing your animal well enough to pull this off is deserving of the reward. My issue is what exactly should be done about it? People on comms will have this options, even radio silent yet experienced players have the potential. It's an option that I can't really overlook if the only answer is that people can never be that good of players.
If I had to think of an honest way to discourage this behavior...hmm, I would say that Herrera's Pounce (in particular) comes with a caveat of Adrenaline Rush. Using the ability increases the Hunger Rate, acting as a loan that scales with the effort put behind the targets and height.
Still, maybe you see the Herrera Pounce differently than I do. You did, in fact, hide the meatier dps behind stun time duration. A Herrera is encouraged to ride this out. I just feel that once the Stun is over, the Herrera has plenty of incentive to leap off and allow another to leap on.
Honestly I'd say props to them if they pull that off, considering the target wouldn't be in the position or spot by the time another is ready to drop. Hitting that kind of precision on an unaware target would already be difficult. Doing it in an instance that the target is now alert and moving probably should be rewarded.
But if I remember correctly there is already something meant to be in play to prevent this as they didn't want it to be possible for players to be able to stun someone for eternity.
Cool down on the target, essentially.
Get stunned once, recover, and you cannot be stunned again for a brief moment. Prevents cheesing in combat so that a Tenontosaurus, for example, can't spam tail slam or kick and just render Carnotaurus stunned for 10 minutes.
Apply the same thing to D-P.
- Herrerasaurus 1: nails the stun
- Rides out stun time and jumps off
- Herrerasaurus 2: jumps and then bounces off because target is in cool down
- Herrerasaurus dies because Target is angry and they're on the ground
K. That could do it, then.
Edit: I still think Adrenaline Rush and Fat Storage should be considered as natural incentives.