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You must have never played this game before if that's what you think. Active growth is the quickest way to get yourself killed. You are too slow to run away and too weak to fight back.
That's why literally everyone sits in a bush to grow.
I agree that they need to make the juvi stage more interesting and encourage active growth, without making the death chance too high.
However, they are already working on that and once they have growing should be a more enjoyable part of the experience.
For those who just want to log in, play a big creature to fight everything etc, then it sounds like you're looking for a deathmatch or free-grows server. They're not hard to find if that's more your pace :)
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For many the time growing, sneaking around, being hunted etc is enjoyable. So they play survival. It's not a waste of time because they enjoy exploring, surviving and beating the odds.
For some they prefer to log in, play as a large carnivore and reign havoc, if so play a free-grows etc.
Evrima is the horror-survival strain of the game.
I'm sure there'll be plenty of faster-growth options in future (there's already many servers for it).
Bush camping is a choice.
Choose to be better than yourself.
Mmm. Nah.
2. The original 48 hr, assuming the growth is endless.
That or 12 hours like what a Rex, Giga, and Trike should be.
Never played the game? i cant talk for him but i share his point and i have over a 1000 hours.
Also no one i know sits in a bush growing.
Just learn to play the early game and you will have so much more fun with the game.
It´s the main reason why I don´t play this otherwise great game anymore. It´s just not worth it to invest that many hours until your dino is big enough to do anything at all and then die from bad luck.
No thanks.
I agree with this response 100%. Lets take it back to 2016-2017. During this stage, 50% of players on V3 servers were either rocking an overpowered herbivore (Shant or trike), or an Apex predator (rex, giga, or spino). And yes, although there were utah packs, carno pairs, and other groups, most of the playerbase would just pick the biggest dino. This was the biggest game destroyer for me, as it would feel as if there was no real ecosystem balance. Not to mention the fact that there were bodies everywhere that you could scavenge for your entire playthrough. All in all, it was a really boring, uninteresting experience.
Honestly though, I believe this is why Realism during that time took off as its own server type/sub genre of The Isle. At first glance, it seemed really strict on the rules bearing on everyones existence, but over time, it really ended up being its own Era in the game. The guidelines controlled the ecosystem succesfully, even considering that progression was easier during though times.
Dude, so basically you just want a carnage simulator... If you only want the combat/hunting aspect of the game, go play something else. part of surviving IS fleeing when you're hurt, hiding when you're in the midst of danger, and not challenging obviously stronger dinosaurs just for hell of it. The real issue with alot what you mentioned, is that people currently arent trading in enough valuable energy to appreciate their playables.
Lets be hypothetical here, lets say one person gets rich off of winning the lottery, whilst the other learns business and succeeds that way. The business man will manage the money in a smarter way, and make a better attempt to understand what they will do BEFORE they do it. Yet the person who gets rich off the lottery, will buy up everything in sight, go broke, then do it all again if they could. This is what its like with different players in this game. There's ones who just view their dinos as characters, that give short lived enjoyment, and others who view them more as an organism with the means to survive, in an organized, skillful way. And I'll tell you now, NOBODY who wants to SURVIVE finds it fun if they are in the position to die to other players that just want to PLAY
Lol this dude you responded to must've never played The Isle during any time sandbox was around. In sandbox gamemode every dinosaur is instantaneously obtained, requiring no skill. and, EVERY SINGLE SANDBOX SERVER ended up being a deathmatch one, with everyone killing eachother, and definitely killing you for sport if they were faster, stronger, and generally more powerful without earning those perks.
I think this is what the devs are getting to bro. For a while as most of us bear witnessed, survival in a multiplayer game like The Isle only happened in two ways, AFK in a bush for most of the time, or grow up with other players with the same goals as you. But now as more development is coming into the game, not only are we getting more raw gameplay options such as new dinos, but we're also filling the space in between by offering mechanics such as diets.
The diet system and being forced away from bush meta will actually make things worse. Now we will be walking around for 4-6 hours and get killed by players who aren't even hungry or players who wanna get as many bodies in a pile to hoard. In real life predators only killed to defend territory or when they were hungry. Humans behind these dinosaurs do human things such as griefing, betraying for no reason other than for a quick laugh at the expense of many hours of growing, killing just because, not even for food or anything, just because they like killing.
I doubt they are going to change it. They are just gonna attract a very niche audience even within the dinosaur enthusiasts communities.