The Isle

The Isle

Having problems finding food as a herbivore
"- Use scent (press and hold Q) often, Green is food and Blue is water (of course). Remember, scent doesn't work in rain!"


I am about to add The Isle to the list of games on my youtube channel and just trying to work through a few things.

Using the above info about scent with the Scent key confirmed as Q, I press and hold down Q but I have never seen a bush highlight in bright green.... is there something I am missing as I have yet to be able to eat as a herbivore?
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Showing 1-12 of 12 comments
Pablo Croft Jun 22, 2021 @ 5:27pm 
You'll need to explore the map. Some areas you spawn in at are fairly void of herbivore food. When you find the bushes you'll wonder how you missed them.
Thanks pablo........ still trying to work my way around the map....... I did read that when you find a field you can graze there pressing E. i can do that no problem but when I look at the food indicator bottom right it doesnt appear to change at all...... so assume I need to find bushes only.
bigmoe808 Jun 22, 2021 @ 6:02pm 
I think you're currently in Legacy.

Just a heads up, you can't graze in Legacy.

If you're in Evrima, Grazing won't have any affect unless you're below 20% Hunger. As for bushes, follow the green lights. The bushes themselves may or may not glow green (work in progress) but you learn as you get more familiar with them game. If there are no green lights, then you're simply not near any bushes.
Pablo Croft Jun 22, 2021 @ 10:00pm 
I see now. My bad. Yes, in legacy the bushes appear at a distance highlighted in green as you use scent. In Evrima, a green dotted line leads you to bushes, and allows you to graze, as bigmoe808 pointed out.

Legacy will eventually be deleted, and Evrima will take it's place as the game itself. 1 version at that point, and less confusion for new players.
Tregrenos Jun 22, 2021 @ 10:18pm 
*looks left…*

*looks right…*

*looks down..!*


Ah ha! Found the herbi food! :steammocking:
VadeR Jun 23, 2021 @ 8:24am 
Originally posted by bigmoe808:
I think you're currently in Legacy.

Just a heads up, you can't graze in Legacy.

If you're in Evrima, Grazing won't have any affect unless you're below 20% Hunger.

But doesn't grazing stop your hunger from increasing?

True that grazing can only fill you up from 0-20%, but I think now with with update 3 or 3.5 grazing will stop your hunger increasing between 20-100% food level.

So, if your stomach indicated 85% and you start grazing, your stomach stays at 85% until you stop.
Last edited by VadeR; Jun 23, 2021 @ 8:25am
759302920 Jun 23, 2021 @ 8:39am 
You don't have to walk around
bigmoe808 Jun 23, 2021 @ 8:41am 
Originally posted by VadeR:
Originally posted by bigmoe808:
I think you're currently in Legacy.

Just a heads up, you can't graze in Legacy.

If you're in Evrima, Grazing won't have any affect unless you're below 20% Hunger.

But doesn't grazing stop your hunger from increasing?

True that grazing can only fill you up from 0-20%, but I think now with with update 3 or 3.5 grazing will stop your hunger increasing between 20-100% food level.

So, if your stomach indicated 85% and you start grazing, your stomach stays at 85% until you stop.
Oh you meant decreasing.

And no, last I check, no affect. 85% will eventually go to 84% if you graze. Nothing should happen until <20% hunger, feel free to prove me wrong on that but it's what I remember.
VadeR Jun 23, 2021 @ 9:12am 
Originally posted by bigmoe808:
Originally posted by VadeR:

But doesn't grazing stop your hunger from increasing?

True that grazing can only fill you up from 0-20%, but I think now with with update 3 or 3.5 grazing will stop your hunger increasing between 20-100% food level.

So, if your stomach indicated 85% and you start grazing, your stomach stays at 85% until you stop.
Oh you meant decreasing.

And no, last I check, no affect. 85% will eventually go to 84% if you graze. Nothing should happen until <20% hunger, feel free to prove me wrong on that but it's what I remember.

New Depth, New Heights:

Changelog 0.7.85.04

Balance
[Global Mechanics]
[Grazing]
-Paused hunger depletion when actively grazing, if the player is above 20% hunger.

Source:
https://steamcommunity.com/app/376210/eventcomments/3130541756143769286/
Last edited by VadeR; Jun 23, 2021 @ 9:21am
Pablo Croft Jun 23, 2021 @ 10:40am 
It encourages grazing in a more tactful way, but it also encourages a player to stay out in the open. Water is still a need all the same, though. So, herbivores will need to stop grazing at some point, and eventually, they'll need to find food. Unless their being hunted regularly, and that spells more need for food. This encourages less conflict for herbivores. Not bad.

Still much easier than a carnivore's lifestyle. Unless you're in a successful group, or super-group of your faction, or both factions. They really need to fix that last part.
Last edited by Pablo Croft; Jun 23, 2021 @ 10:43am
Tenno Jun 23, 2021 @ 11:58am 
Originally posted by Pablo Croft:
It encourages grazing in a more tactful way, but it also encourages a player to stay out in the open. Water is still a need all the same, though. So, herbivores will need to stop grazing at some point, and eventually, they'll need to find food. Unless their being hunted regularly, and that spells more need for food. This encourages less conflict for herbivores. Not bad.

Still much easier than a carnivore's lifestyle. Unless you're in a successful group, or super-group of your faction, or both factions. They really need to fix that last part.


I think this signifies a more genuine Herbivore lifestyle, and will add a territorial aspect. Herds will gather near food bushes, but large herbivores wear the bushes out quickly, so they will need to protect their food source while using grass to prevent depleting it too quickly. They'll also be able to stay in areas without bushes for longer, which prevents gathering points in specific places the way Party Pond did back when it existed.

Originally posted by Pablo Croft:
So, herbivores will need to stop grazing at some point, and eventually, they'll need to find food. Unless their being hunted regularly, and that spells more need for food. This encourages less conflict for herbivores.

This is a good thing! Encourages more frequent migration, and increases conflict in mixed-herds, Hopefully, people will stop falling all over themselves to protect non-herd herbivores and increase the amount of small gathering groups.
Overall making it easier for carnivores to find and hunt them because
A. More herds, if smaller groups.
B. Easy prey in the form of young, since herds won't be taking in as many different species, so back to A.
C. Spread farther apart, easier for Carnivores to avoid other packs, ease carnivore frequent starvation in favor of smaller packs, hunting 1-2 dinos, instead of mowing down entire herds.
Pablo Croft Jun 23, 2021 @ 1:40pm 
i agree. The diet of a large herbivore should encourage smaller numbers, and even smaller numbers in mixed-herds (depending on the composition of the mix-herd). A large food metre to fill, and a large consumption rate. I can see conflict if the demand for food is high enough for them.

Conflict may not always come to fighting (even if players tend to over do things in the PVP department, and it takes little encouragement for most). Rather, moving along and finding another spot would be preferable for survival -unless the need is dire for one side or another. Like other games, there's always another whatever your after a ways up the road. I don't see herbivores throwing other herbivores under the bus as they say very often, IMO. When carnivores show up, most herbivores will come to the defence of another herbivore.
Last edited by Pablo Croft; Jun 23, 2021 @ 1:44pm
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Date Posted: Jun 22, 2021 @ 4:48pm
Posts: 12