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Just a heads up, you can't graze in Legacy.
If you're in Evrima, Grazing won't have any affect unless you're below 20% Hunger. As for bushes, follow the green lights. The bushes themselves may or may not glow green (work in progress) but you learn as you get more familiar with them game. If there are no green lights, then you're simply not near any bushes.
Legacy will eventually be deleted, and Evrima will take it's place as the game itself. 1 version at that point, and less confusion for new players.
*looks right…*
*looks down..!*
Ah ha! Found the herbi food!
But doesn't grazing stop your hunger from increasing?
True that grazing can only fill you up from 0-20%, but I think now with with update 3 or 3.5 grazing will stop your hunger increasing between 20-100% food level.
So, if your stomach indicated 85% and you start grazing, your stomach stays at 85% until you stop.
And no, last I check, no affect. 85% will eventually go to 84% if you graze. Nothing should happen until <20% hunger, feel free to prove me wrong on that but it's what I remember.
New Depth, New Heights:
Changelog 0.7.85.04
Balance
[Global Mechanics]
[Grazing]
-Paused hunger depletion when actively grazing, if the player is above 20% hunger.
Source:
https://steamcommunity.com/app/376210/eventcomments/3130541756143769286/
Still much easier than a carnivore's lifestyle. Unless you're in a successful group, or super-group of your faction, or both factions. They really need to fix that last part.
I think this signifies a more genuine Herbivore lifestyle, and will add a territorial aspect. Herds will gather near food bushes, but large herbivores wear the bushes out quickly, so they will need to protect their food source while using grass to prevent depleting it too quickly. They'll also be able to stay in areas without bushes for longer, which prevents gathering points in specific places the way Party Pond did back when it existed.
This is a good thing! Encourages more frequent migration, and increases conflict in mixed-herds, Hopefully, people will stop falling all over themselves to protect non-herd herbivores and increase the amount of small gathering groups.
Overall making it easier for carnivores to find and hunt them because
A. More herds, if smaller groups.
B. Easy prey in the form of young, since herds won't be taking in as many different species, so back to A.
C. Spread farther apart, easier for Carnivores to avoid other packs, ease carnivore frequent starvation in favor of smaller packs, hunting 1-2 dinos, instead of mowing down entire herds.
Conflict may not always come to fighting (even if players tend to over do things in the PVP department, and it takes little encouragement for most). Rather, moving along and finding another spot would be preferable for survival -unless the need is dire for one side or another. Like other games, there's always another whatever your after a ways up the road. I don't see herbivores throwing other herbivores under the bus as they say very often, IMO. When carnivores show up, most herbivores will come to the defence of another herbivore.