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Yeah it would probably be added with a semi-universal climbing system they've spoken of before. Punchpacket said today that the species nesting differences would likely be added "in the future" (not particularly in regards to Update #5) so it might be Update #5, might be later (if later then I'd imagine it would be after herrera as they' ll have to add climbing for that creature) as they'd most definitely need climbing for the hypsi's speculated nest type.
This game is only worth it if you put it like this : " play other games untill something new arrives for The Isle and perhaps it's going to be worth of your time ". I can't imagine anyone playing Evrima as their main daily game. Just dont do it to yourself.
And instead of prioritizing hiring more coders, they're focused on hiring more and more artists, something that the dev team has plenty of already.
The whole point of making the game so hardcore and long ass growth time is to make it so you are never actually really playing the game, all you do in this game is worry about reaching adult stage, and then once you are adult all you do is worry about food every second since hunger bar goes down pretty damn quick compared to how long it took to achieve adult stage as apex predator or big herbivore.
If you think about it. Anyone can create a decent trailer or pay someone else to make them it, put it on steam EA, make tons of promises, pull in money and say "it's EA!" every time someone criticizes the game, and then run with the money once you pulled in enough to your own satisfaction. You don't even have to pay your employees and valve won't do anything.
When the stomping land ended and got removed from steam because it was a scam, valve offered no refunds, the dev put "thanks for the money bye bye" on his facebook, and his employees said they didn't pay them at all. Valve took zero action. Literally if you're decent at programming you should take advantage of valve's extremely relaxed policy towards EA devs. It's so advantageous that it will always be abused by people, and valve think it's ok. And your excuse to why you are working extremely slow? Just say EA and call it a day, or have your loyal fanboys come save the day.
So many games have come and gone, and the isle is struggling to separate itself from legacy version. All that's really changed over the years for the isle is. A new map all the time for EA because apparently they cant make up their mind about how many trees should be in a field or how pebbles should be in "this spot right here." And the graphics look slightly different... And then the constant recycling of dinosaurs and removing them. This is pretty much what you are paying for.
They have like 2 EAs going down. One of the EA is a strict quality assurance thing and then it goes to the players broken to call out the bugs to fix. It's just extra steps to be as slow as possible, to make as much money in EA as possible, and all failures will be excused because "EA." Why not just keep games in EA forever until steam removes it or not.
Get instant access and start playing; get involved with this game as it develops.
Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
So, let's learn more!
What is Early Access?
Get immediate access to games that are being developed with the community's involvement. These are games that evolve as you play them, as you give feedback, and as the developers update and add content.
We like to think of games and game development as services that grow and evolve with the involvement of customers and the community. There have been a number of prominent titles that have embraced this model of development recently and found a lot of value in the process. We like to support and encourage developers who want to ship early, involve customers, and build lasting relationships that help everyone make better games.
This is the way games should be made.
HOW DO I GET INVOLVED?
Check out the listing of Early Access titles currently on Steam, and look for something that strikes your interest. Then buy the game or, if its free, just start playing. And get involved; give feedback, participate in discussions, post screenshots, write guides.
Developers have varying approaches, so it's a good idea to look at a store page before you jump into any game. You'll notice that announcements from developers show up on their store pages now, so you can get a snapshot of recent update or news directly from the source.
WHAT SHOULD I LOOK FOR?
First of all, look for games that are interesting, exciting, and that you want to play. Then, there are a couple things you should consider before making your purchase:
What is the game like to play right now?
When you buy an Early Access game, you should consider what the game is like to play right now. Look at the screenshots and videos to see what the game looks like in its current state. There are a lot of ways a game can go as it develops over time, so if you aren't excited to play the game in its current state, then hold off and wait until the next update--it shouldn't be far off.
How often is this game getting updated?
Take a look at the recent update announcements from the developer (shown on the store page for that game) to get a sense of how active the developer is. Does it look like that game is getting updated a lot? Are they valuable and interesting updates?
Pricing of individual games may change over time
Some developers will start by offering a discount for buying early while others will charge a premium, depending on their goals and the level of commitment and feedback they desire from Early Access customers.
IS THIS THE SAME AS PRE-PURCHASING A GAME?
No. Early Access is a full purchase of a playable game. By purchasing, you gain immediate access to download and play the game in its current form and as it evolves. You keep access to the game, even if the game later moves from Early Access into fully released.
WHEN WILL THESE GAMES RELEASE?
Its up to the developer to determine when they are ready to 'release'. Some developers have a concrete deadline in mind, while others will get a better sense as the development of the game progresses. You should be aware that some teams will be unable to 'finish' their game. So you should only buy an Early Access game if you are excited about playing it in its current state.
HOW DO I GET MY GAME LISTED IN EARLY ACCESS?
We're starting out with a handful of games and will be expanding it over time. If your game has already been Greenlit or you know your next game will be on Steam, then get in touch with your Valve release team and let us know of your plans and interest.
There's also information down the right colomn!
AS A GAMER...
- Be the first to play exciting new games!
- Discuss and give feedback!
- Help test and resport bugs!
- Play the game as it developers!
Romantise much? lol. :) This is clearly targeting younger, and impressionable players.
What about the devs?
- Connect with your community early!
- Get crucial feedback and bug reports!
- Update as often as you'd like. <---get out of jail free card?
If you didn't read the information above, let me highlight an important bit...
If this IS the legally binding agreement they use to backup any legal action taken against value, or a developer, well, there you have it.
Most gamers will watch a streamer, or youtube vid and judge the project that way. Sometimes word of mouth, or all of the above. This is why EA devs love their content creators lol. Content creators are also in it for themselves too, and when the 2 marry, it's a match made in heaven lol. Even though, technically, the devs owe content creators nothing. AS I said, content creators are self-serving too. ;)
Sometimes, it'll take a while to hook a player this way. The internet is full of people who will give money away, and if they don't need to shell out much, it happens even easier, right? So, devs figure out what most people are willing to spend.
I agree 100%, EA projects need to be held under more scrutiny then they are. But, as always, there's enough people who don't do the necessary reserach into a dev team before investing that meager amount. It is a meager amount, after all?
So, the bottom line here is that some devs are in this to actually create a good game, while others can definitely abuse the system. Value's criteria for accepting anything into their fold is large in part due to the fact that they get a slice of the pie lol. It's just fact. Youtube, twitch, they're all the same. They're going to want to gather as many people as they can, and make it as easy as possible right? lol.
It isn't value we need to look at here. You want a source of information that doesn't have a finger in the pie.
Update 4 focuses on Diets and Fractures, the former being the largest undertaking The Isle has seen as it finally adds proper gameplay by extending the Survival aspect of the game to include a gameplay loop. Update 5 is adding Nesting, skin customization and toxins/venom, which will also be a significant update. With these in place development can begin on the Perks system. The Gore Update will be one of the last major mechanical Updates, focusing not only on the rot of food but also combat damage. From then on we should see the Updates focusing more on adding new dinos and expanding the utility of the Perks system.
There is also the climbing system, but such a thing would only effect a few dinos and we’ll be seeing the beginning of this system with the next update and the Pteras ability to cling to vertical surfaces.