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https://vulnona.com/game/the_isle/#pin/spiro/-650,-628/1
use as a VISUAL refrence only!
the co-ordinates are broken
but there's suppose to be an ingame map being added...at SOME point....
foilage: *snickers evilly*
eventual humans: dude, satnav's broken!
Let me tell you, those rascals HATE wearing pants.
stegos keep tearing their jeans because their booty is too bootylicious!
and hypsils just use it as bedding material while tenos look on disgracefully as dryos bury them in dirt
carnos get them stuck on their horns and run around blind but utahs seem to enjoy wearing them, wagging their tails all happy-like!
We aren't talking reality but a GAMtE and the fact that we are all human behind the screen...people who can VERY much be directionally challenged. Where a map CAN simulate what the animal knows.
If maps were implemented for all I would do them differently for dinos vs humans. At one time one human faction was to be mercs, they would get a full map right off the bat. Tribals and dinos don't and a 'fog of war' type exploration needed to reveal map. Tribals get a full map that is filled in as they explore.
Dinos maybe don't get a FULL map but a kind of mini map only showing areas around them and they have to explore AND scent for the info to record to the mini map.
As a final thought all 'maps' are bound to a CHARACTER...so when said character dies...so does the map and would need to be worked on again with the next.
To sum up...the fact that sites like
https://vulnona.com/game/the_isle/
even EXIST is proof positive that some if the player base needs a map to help them orient. Soo why not use the above suggestions to implement some type of in game map for ALL playable factions.
I have to play a game logistics and chart my own path across the map. Sure, I can open up Vulnona for clarification any time I feel like it. But due to the nature of the game-Live As If John Wick Wants You Dead-there's a risk in turning my attention else where. Even more so in having to reopen a separate window on my computer. Because of this, I have to take the extra effort to burn the information into my mind and make immediate use out of it.
It's like a love letter to the original system where we had NO MAP TO LOOK AT and genuinely had to figure out what Longitude and Latitude meant for our position in game. I don't mind that it isn't more convenient because that's the point.
Vulnona makes the starting process easier, and that's fine. But that train stops there.
You've missed the entire point. Which is that if an in-game map is to come (of which keybinds have LONG pointed to even back in legacy...it should cone for ALL factions and NOT just one (humans). As pointed out in my post there ARE ways to linit maps for dinos vs. the humans.
Again as I pointed out the fact that third party maps even exist IS proof positive that the player base needs and uses even on a limited basis AND if YOU don't want/need an in-game map...then the simple solution is to NOT use it...but don't go lobbying against something can benefit a great many others.
The player base doesn't need a map system, we just use it because it's convenient. That's like saying Mods is proof that Ark Survival Evolved needs to let people pick up any structure or Insta tame any creature-it doesn't, they're great fun, but not necessary. Let a player stumble through the woods for a bit and they'll figure out the overall idea in the end, it's what we've always done.
WRONG...as part of said player base I DO need a map...when said map is sooo huge and things all look TOO similar said map is the ONLY way to even get a HINT as to where you are.
Again, the player base are NOT
actual wild animals and there NEEDS to be a way to simulate this. I proposed a VERY good system to n which ALL factions humans AND dinos can have maps but is NOT the same map. Dinos is more limited...maybe go and READ what I typed as actually made allowances for dinos being animals. THAT is how you simulate an animal learning and knowing its environment.
Again read over what I actually proposed...which was THREE different maps for the three different factions with the mist technically inclined faction getting the BEST map.
Oh and one thing I forgot to type out above...all 'map info' would be bound to the CHARACTER...so your character dies? Back to square one with your 'map'
The fact that the players themselves aren't animals is not an excuse for anything besides creating counter measures for obvious human behavior. The system you propose is good to you, it is not inherently good or necessary for the game-do not conflate the two. Want me to prove it? You. Have. An. In. Built. G. P. S. In. Game. You can personally assign general coordinates on your own and use them to make a functional map in your head that is as good as your own navigation capabilities. I know this, because it is how the earlier versions of The Isle were played and navigated, we only used a map to get a clearer picture-for first time users to quickly adjust.
It's not that I didn't read what you said, I don't agree with what you said. I'm not Illiterate, I'm Anathema to your suggestion. I don't find it immersive or fitting.
Ok. Dude. Chill. Take a five minute break. Enough with the caps locking.
So no need for maps really, just experience.
Also you act as if YOUR opinion is fact...it's not...it's an opinion. Others are entitled to theirs same as you.
I never stated mine as fact...the ONLY fact is that I'm not the only one to feel a map is needed because AGAIN there would not be third party maps...you can't dispute it as third party maps are a FACT.
If you don't need one very well and good for you!!
And why is the idea of an in game map so upsetting to you? It's not like it will hurt or impede YOUR gameplay at all for someone else to use an ingame map? If anything, same as a third party map...said person using an ingame map is vulnerable ti attack while using it. So where's the problem?
Also games where you play as an animal is NOT an excuse to not have a map as many games with such DO have them.