The Isle

The Isle

Prophet Dec 2, 2020 @ 4:55am
Evrima bleeding system
How does bleeding now work in Evrima?
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Showing 1-15 of 16 comments
Greyback Dec 2, 2020 @ 5:42am 
You have a bleed jauge. If it ends up empty you're pretty much dead you can roll in the mud to stop the jauge from lowering but you can also wait and heal You don't need the mud to heal but it will prevent you from dying (that's wht I understood at least)
Madkou Dec 2, 2020 @ 9:41am 
Resting slows it some, but mud stops it ya, and yup you gotta rest it off later lol. It's pretty much a death sentence in most cases like before resting could stop it in legacy. I've seen players survive bleed tho, so it happens in certain scenarios, so chin up xD Probly when you're older than your attacker.

Oh and carnos are bleeders, so there's that (if they stuck to the legacy version).
Last edited by Madkou; Dec 2, 2020 @ 9:42am
brownie689 (Banned) Dec 2, 2020 @ 10:06am 
I've never died to bleed yet. I just run into the woods and sit. It goes away within a few seconds.
Steve Harrington Dec 2, 2020 @ 10:07am 
Originally posted by Limey21:
Think you have to roll in the mud for it to stop , otherwise you'll die , not sure if it stops just sitting , but the roll in mud stops it for sure.


it's a good idea i think , plenty of mud around.
bleed does stop without wallowing
Roman 45 Dec 2, 2020 @ 10:33am 
Originally posted by brownie689:
I've never died to bleed yet. I just run into the woods and sit. It goes away within a few seconds.
You will for sure experience other scenarios where you bleed to death
Madkou Dec 2, 2020 @ 2:21pm 
It can stop without wallowing ya, but it depends on your growth, and theirs too I think.
Prophet Dec 2, 2020 @ 6:26pm 
What do the different bleeding icons mean?
MegaDave Dec 2, 2020 @ 6:54pm 
Originally posted by Prophet:
What do the different bleeding icons mean?

I've never bled out, but the following first half is my interpretation. If I'm wrong someone please correct me.

When the blood drop icon drains, this is probably the time you have until bleeding out (dying). If the icon disappears, you've healed the bleed. Depending on the severity of the bleed, it may or may not heal on its own, but that is player observable.

If you are bleeding then proceed to wallow, the drop icon will then have diagonal lines appear inside it. This means you've essentially "patched" the wounds. Something can come along, bite you again and basically aggravate the wounds causing you to bleed once again.
Last edited by MegaDave; Dec 2, 2020 @ 6:56pm
Chris P Bacon Dec 2, 2020 @ 8:05pm 
Why are the dev's making players figure this system out on their own. You would think they would post something in the patch notes or on a stream explaining how the system works since its a complete overhaul from Legacy.
MegaDave Dec 2, 2020 @ 8:11pm 
Originally posted by YeetsMgeets:
Why are the dev's making players figure this system out on their own. You would think they would post something in the patch notes or on a stream explaining how the system works since its a complete overhaul from Legacy.
From update notes:
"Added the Bleeding System. Wallow to temporarily clot your wounds and stop your blood pool from running out. If your blood pool runs out, your character will die."
Madkou Dec 2, 2020 @ 10:06pm 
Players are saying resting can slow bleed, but not stop it like wallowing. Honestly, if someone can use scent and follow you, wallowing will be a bad idea lol. Kinda vulnerable while doing it.
Last edited by Madkou; Dec 2, 2020 @ 10:08pm
velocitation Dec 2, 2020 @ 11:54pm 
Originally posted by Madkou:
Players are saying resting can slow bleed, but not stop it like wallowing. Honestly, if someone can use scent and follow you, wallowing will be a bad idea lol. Kinda vulnerable while doing it.
Pretty sure it was confirmed by thr devs that resting does nothing to help it, only mud wallow and healing over time.
JΛYᄃΣ Dec 6, 2020 @ 5:44pm 
Bleed works somewhat like this.
See it as if your dinosaur has 2 health pools. The health pool and blood pool. The blood pool is the same as your health, so if you're a Utah, your HP is 1000 and let's say..Your "Blood HP" is also 1000 therefore.When something bites you, you will lose your "Blood HP". Which is 1 by the second from what I've seen so far.
However, your blood loss can stack and is also determined of your stamina and Hunger/Thirst. So let's say that you have been bitten once at around 100% Stamina, right? You dino now loses 1 out of 1000 from your blood health pool each second. You now waste some stamina, right? So let's say now you are at around 55% stamina, and now you get bit again while still bleeding. So now you lose blood from your first bite which drains 1 from your Blood Health pool AND from the second bite, which now(because you had less stam or thirst or hunger) drains let's say 3-4 out of your Blood Health pool each second. So now, together this makes(if we go with the 4) you lose 5 points from your Blood Health pool each second.
So now let's say you have lost 80% of your blood. If you lose your stamina, you risk dying even more since your blood health pool will drop faster and faster the more health you lose.

To stop the blood loss, you have to wallow in mud to clot the wounds and stop the blood from to say drip out of you, and then go heal
Madkou Dec 6, 2020 @ 6:33pm 
@Cy_Case-E, Hm..so with stamina being less now, bleed just got nastier?

@velocitation, resting doesn't help it? Oof. I figured healing was better when resting overall, but if it ignores bleed that's just gonna leave a frantic sprint to mud lol. Unless you know you can out heal it guess? Tbh, I'm not a fan of wallowing to get rid of bleed. To predictable. I mean, I've actually wallowed and got rid of bleed in a fight, but it's cuz of the overkill foliage, and they didn't use scent too lol. had they been smart and used scent, it would be over for me. Where's the mud? By the water (typically).
Last edited by Madkou; Dec 6, 2020 @ 6:44pm
EdvonSchleck Dec 6, 2020 @ 11:02pm 
Originally posted by Cy_Case-E:
Bleed works somewhat like this.
See it as if your dinosaur has 2 health pools. The health pool and blood pool. The blood pool is the same as your health, so if you're a Utah, your HP is 1000 and let's say..Your "Blood HP" is also 1000 therefore.When something bites you, you will lose your "Blood HP". Which is 1 by the second from what I've seen so far.
However, your blood loss can stack and is also determined of your stamina and Hunger/Thirst. So let's say that you have been bitten once at around 100% Stamina, right? You dino now loses 1 out of 1000 from your blood health pool each second. You now waste some stamina, right? So let's say now you are at around 55% stamina, and now you get bit again while still bleeding. So now you lose blood from your first bite which drains 1 from your Blood Health pool AND from the second bite, which now(because you had less stam or thirst or hunger) drains let's say 3-4 out of your Blood Health pool each second. So now, together this makes(if we go with the 4) you lose 5 points from your Blood Health pool each second.
So now let's say you have lost 80% of your blood. If you lose your stamina, you risk dying even more since your blood health pool will drop faster and faster the more health you lose.

To stop the blood loss, you have to wallow in mud to clot the wounds and stop the blood from to say drip out of you, and then go heal

Weird. Why would hunger/thierst affect bleed damage? Is this a parody of the real world? More money to the rich? Or how's that saying. The conclusion is to hug mudholes and stockpile food to keep yourself topped up at all times in order to minimize your susceptibility to bleed, which I can kind of sympathize with. But still hunger/thierst is kinda dictated by chance. Not sure how this can pan out as a balance factor on a core mechanic.
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Date Posted: Dec 2, 2020 @ 4:55am
Posts: 16