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Oh and carnos are bleeders, so there's that (if they stuck to the legacy version).
I've never bled out, but the following first half is my interpretation. If I'm wrong someone please correct me.
When the blood drop icon drains, this is probably the time you have until bleeding out (dying). If the icon disappears, you've healed the bleed. Depending on the severity of the bleed, it may or may not heal on its own, but that is player observable.
If you are bleeding then proceed to wallow, the drop icon will then have diagonal lines appear inside it. This means you've essentially "patched" the wounds. Something can come along, bite you again and basically aggravate the wounds causing you to bleed once again.
"Added the Bleeding System. Wallow to temporarily clot your wounds and stop your blood pool from running out. If your blood pool runs out, your character will die."
See it as if your dinosaur has 2 health pools. The health pool and blood pool. The blood pool is the same as your health, so if you're a Utah, your HP is 1000 and let's say..Your "Blood HP" is also 1000 therefore.When something bites you, you will lose your "Blood HP". Which is 1 by the second from what I've seen so far.
However, your blood loss can stack and is also determined of your stamina and Hunger/Thirst. So let's say that you have been bitten once at around 100% Stamina, right? You dino now loses 1 out of 1000 from your blood health pool each second. You now waste some stamina, right? So let's say now you are at around 55% stamina, and now you get bit again while still bleeding. So now you lose blood from your first bite which drains 1 from your Blood Health pool AND from the second bite, which now(because you had less stam or thirst or hunger) drains let's say 3-4 out of your Blood Health pool each second. So now, together this makes(if we go with the 4) you lose 5 points from your Blood Health pool each second.
So now let's say you have lost 80% of your blood. If you lose your stamina, you risk dying even more since your blood health pool will drop faster and faster the more health you lose.
To stop the blood loss, you have to wallow in mud to clot the wounds and stop the blood from to say drip out of you, and then go heal
@velocitation, resting doesn't help it? Oof. I figured healing was better when resting overall, but if it ignores bleed that's just gonna leave a frantic sprint to mud lol. Unless you know you can out heal it guess? Tbh, I'm not a fan of wallowing to get rid of bleed. To predictable. I mean, I've actually wallowed and got rid of bleed in a fight, but it's cuz of the overkill foliage, and they didn't use scent too lol. had they been smart and used scent, it would be over for me. Where's the mud? By the water (typically).
Weird. Why would hunger/thierst affect bleed damage? Is this a parody of the real world? More money to the rich? Or how's that saying. The conclusion is to hug mudholes and stockpile food to keep yourself topped up at all times in order to minimize your susceptibility to bleed, which I can kind of sympathize with. But still hunger/thierst is kinda dictated by chance. Not sure how this can pan out as a balance factor on a core mechanic.