The Isle

The Isle

Old grouping system is urgently needed in evrima!
Let me state this from the beginning, I love the devs for making a great game and I aslo somewhat like the new grouping system that they added in evrima. However in its current state it is incomplete. So please don't get offended by what I think needs to change asap.

Here is why I think grouping urgently needs to change:

With the old grouping system you simply access the player list and type the name of the friend you wished to group with or "track" when running around in the open world. This made it easy to make your way to your friend without having to worry about your or their position on the map. Currently in evrima when two people wish to join each other on the map they spend a tremendous amount of time and effort just trying to make sense of their own bearings let alone the postion of the friend they wish to join.

The proximity grouping in evrima is great for adding random individuals to your group, however when trying to group over large distances in dense jungle without bearing or positional awareness it becomes a nightmare! This is a core game mechanic that if it does not get addressed soon will make playing with friends a tedious chore rather than a fun gameplay experience. Adding new dinosaur models to the game is amazing but without packing or herding being a streamlined experience through proper grouping then evrima may aswell be a 'headless chicken simulator'.

Please make this a priority over other core gameplay features. In the legacy version of the game there was clear herding locations that brought players together as a result of large food sources to sustain large groups of herbivores, this in turn brought carnivoures together to hunt in packs. Currently in evrima there are no such locations that bring players together. There is no clear underlying goal for players to pursue other that to run around and hopefully run into other players of the same species.

In other words the social mechanics of evrima is an essential core mechanic that is simply non-existant other than poor proximity grouping. This needs to be the core focus of the devs moving forward, otherwise having 200 players running around aimlessly on the map with no clear direction literally makes evrima a walking sim and will ultimately kill the longevity of the game. If there are any devs reading this please sort this out very soon because apperently I am not the only one who feels this way and I want nothing more than for evrima to succeed.

Thank you for reading.
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Showing 1-15 of 15 comments
velocitation Dec 1, 2020 @ 1:42am 
I prefer the proximity grouping in evrima, makes it so people can't just invite whoever they want on the server from however far away and now you actually have to group up to group up, yes the map is large and it may be hard for you to find each other but that's part of the fun and in my opinion nerf to groups, this way its much harder to group and you don't get huge packs as easily as people actually have to find other members of their group first, its much more realistic and in my opinion balanced. Once you learn the map you'll be able to find you friends and stuff, plus you could just meet at landmarks like the spire (BP) which you can pretty much see from anywhere in the current map.
JesusLovesYou Dec 1, 2020 @ 1:57am 
This is also true and thank you for the reply!

Now that I think about it, it would be really nice if it was an option that you could toggle within the game settings or even better if it was an option that server admins could use to customize their server offering different gameplay experiences.
brownie689 (Banned) Dec 1, 2020 @ 7:28am 
I don't like the new grouping system at all. I want the legacy groups back.
Madkou Dec 1, 2020 @ 10:05am 
Originally posted by velocitation:
I prefer the proximity grouping in evrima, makes it so people can't just invite whoever they want on the server from however far away and now you actually have to group up to group up, yes the map is large and it may be hard for you to find each other but that's part of the fun and in my opinion nerf to groups, this way its much harder to group and you don't get huge packs as easily as people actually have to find other members of their group first, its much more realistic and in my opinion balanced. Once you learn the map you'll be able to find you friends and stuff, plus you could just meet at landmarks like the spire (BP) which you can pretty much see from anywhere in the current map.

It's not gonna stop super groups, as streamers tend to do this anyways. Does it stop players from relaying information across great distances like their telepathic dinos? Nope. 3rd party chat, or same room game play takes care of that. So, regular non-streamer groups that pick up randoms along the way will be at a disadvantage moreso now. Just like f calling, and 3rd party chat. You make tons of noise in game talking, and get hunted, or you talk freely and hunt better, cuz you make no noise in game to give away everything lol. When it comes to things like this, it's like a hypsi spit in their face lol. Blind to it.

I'm more concerned about the no rules it on officials now. Surprisingly, most players know to mix-group as herbs and not to as carnies, or herb/carni parties, but that's not gonna last as gamers tend to take advantage of no rules, and how severaly unbalanced game play becomes. Unless they intend for this to be normal play in the future...if it is count me out lol.
Last edited by Madkou; Dec 1, 2020 @ 10:10am
Gruffigummi Dec 1, 2020 @ 10:18am 
I also prefer the new group mechanism. I also dont need a map to group up. Lat. And long. Are very useful to find my friends.
Madkou Dec 1, 2020 @ 10:28am 
Ya, again buddies and streamers will have the big groups while pug groups become more disadvantageous being so limited. They gotta look at it from all the angles, and not just a couple lol.
Last edited by Madkou; Dec 1, 2020 @ 10:28am
cianuro Dec 1, 2020 @ 12:06pm 
Originally posted by Madkou:
Originally posted by velocitation:
I prefer the proximity grouping in evrima, makes it so people can't just invite whoever they want on the server from however far away and now you actually have to group up to group up, yes the map is large and it may be hard for you to find each other but that's part of the fun and in my opinion nerf to groups, this way its much harder to group and you don't get huge packs as easily as people actually have to find other members of their group first, its much more realistic and in my opinion balanced. Once you learn the map you'll be able to find you friends and stuff, plus you could just meet at landmarks like the spire (BP) which you can pretty much see from anywhere in the current map.

It's not gonna stop super groups, as streamers tend to do this anyways. Does it stop players from relaying information across great distances like their telepathic dinos? Nope. 3rd party chat, or same room game play takes care of that. So, regular non-streamer groups that pick up randoms along the way will be at a disadvantage moreso now. Just like f calling, and 3rd party chat. You make tons of noise in game talking, and get hunted, or you talk freely and hunt better, cuz you make no noise in game to give away everything lol. When it comes to things like this, it's like a hypsi spit in their face lol. Blind to it.

I'm more concerned about the no rules it on officials now. Surprisingly, most players know to mix-group as herbs and not to as carnies, or herb/carni parties, but that's not gonna last as gamers tend to take advantage of no rules, and how severaly unbalanced game play becomes. Unless they intend for this to be normal play in the future...if it is count me out lol.
The idea is that it is not necessary to apply rules in the official servers, for that there will be the mechanics that should balance the game by themselves.
brownie689 (Banned) Dec 1, 2020 @ 12:22pm 
Right now people are KOS like crazy. Even with multiple bodies in front of them. Carnos will attack and kill anything that moves even though they already are eating 2 bodies.
Gruffigummi Dec 1, 2020 @ 12:42pm 
Originally posted by brownie689:
Right now people are KOS like crazy. Even with multiple bodies in front of them. Carnos will attack and kill anything that moves even though they already are eating 2 bodies.
Thats what the game is meant to be
Madkou Dec 1, 2020 @ 1:39pm 
cianuro, what you say is true, but there's no mechanics for that yet, and no official admins for evrima. At least, not that I've seen yet man. No server list so hey they might be lurking lol. I hear they have rules for officials, but I've never seen'm.
Last edited by Madkou; Dec 1, 2020 @ 1:40pm
Zack Dec 2, 2020 @ 3:34am 
Originally posted by Gruffigummi:
Originally posted by brownie689:
Right now people are KOS like crazy. Even with multiple bodies in front of them. Carnos will attack and kill anything that moves even though they already are eating 2 bodies.
Thats what the game is meant to be

I doubt that this is the intention of the devs. Its more like "thats just show how broken human beings are". Killing for fun, just 'cause you can is a stupid human behavior. If The Isle is meant to be this, u don't need a big map, u don't need the food/drink systems and such. Its not a battle royal game
Last edited by Zack; Dec 2, 2020 @ 3:37am
velocitation Dec 2, 2020 @ 4:06am 
Originally posted by Zack:
Originally posted by Gruffigummi:
Thats what the game is meant to be

I doubt that this is the intention of the devs. Its more like "thats just show how broken human beings are". Killing for fun, just 'cause you can is a stupid human behavior. If The Isle is meant to be this, u don't need a big map, u don't need the food/drink systems and such. Its not a battle royal game
If anybody wants to KOS the game wont stop them, same way the game wont stop you from playing your birdbath simulator of herbivores sitting around a lake, its a sandbox game, with dinosaurs and all the survival aspects (since it is also a survival game) and as a sandbox game it will have certain mechanics that may encourage certain ways of playing but it will always allow all players yo act as they will to achieve their fun, it is also not meant to 100% simulate dinosaur environment and so KOS is and will always be a part of the game unless you play on certain private servers that ban it.
I personally am for KOS but I will spare the occasional poor bloke, at the same time people should play the way they like so if its on a private server then you private server people do you but you shouldn't be surprised if it happens on officials
Zack Dec 2, 2020 @ 4:51am 
Originally posted by velocitation:
Originally posted by Zack:

I doubt that this is the intention of the devs. Its more like "thats just show how broken human beings are". Killing for fun, just 'cause you can is a stupid human behavior. If The Isle is meant to be this, u don't need a big map, u don't need the food/drink systems and such. Its not a battle royal game
If anybody wants to KOS the game wont stop them, same way the game wont stop you from playing your birdbath simulator of herbivores sitting around a lake, its a sandbox game, with dinosaurs and all the survival aspects (since it is also a survival game) and as a sandbox game it will have certain mechanics that may encourage certain ways of playing but it will always allow all players yo act as they will to achieve their fun, it is also not meant to 100% simulate dinosaur environment and so KOS is and will always be a part of the game unless you play on certain private servers that ban it.
I personally am for KOS but I will spare the occasional poor bloke, at the same time people should play the way they like so if its on a private server then you private server people do you but you shouldn't be surprised if it happens on officials

Well we are all playing for fun, wouldn't be strange if we didn't. I am not against or for KOS. I play the game my way as everyone does. I am just saying KOS is not the purpose of the Isle and that it is in my opinion a childish behavior for whatever reasons. I don't mind it, 'cause can't do anything against it anyway. But still. We all are playing a game for fun. So do i, as well as a KOSler. But most of the fun a KOSler got from KOSing is either competing with others or destroying fun of others. Firstly is okay for me, though there a better games suited for it than a survival game. Secondly is just... a broken human being.
Well, thats my personal opinion. You don't have do agree or disagree ;)
velocitation Dec 2, 2020 @ 6:04am 
Originally posted by Zack:
Originally posted by velocitation:
If anybody wants to KOS the game wont stop them, same way the game wont stop you from playing your birdbath simulator of herbivores sitting around a lake, its a sandbox game, with dinosaurs and all the survival aspects (since it is also a survival game) and as a sandbox game it will have certain mechanics that may encourage certain ways of playing but it will always allow all players yo act as they will to achieve their fun, it is also not meant to 100% simulate dinosaur environment and so KOS is and will always be a part of the game unless you play on certain private servers that ban it.
I personally am for KOS but I will spare the occasional poor bloke, at the same time people should play the way they like so if its on a private server then you private server people do you but you shouldn't be surprised if it happens on officials

Well we are all playing for fun, wouldn't be strange if we didn't. I am not against or for KOS. I play the game my way as everyone does. I am just saying KOS is not the purpose of the Isle and that it is in my opinion a childish behavior for whatever reasons. I don't mind it, 'cause can't do anything against it anyway. But still. We all are playing a game for fun. So do i, as well as a KOSler. But most of the fun a KOSler got from KOSing is either competing with others or destroying fun of others. Firstly is okay for me, though there a better games suited for it than a survival game. Secondly is just... a broken human being.
Well, thats my personal opinion. You don't have do agree or disagree ;)
Well the whole destroying another person's experience stands true to every PVP game and since it is a PVP game then its also technically part of the identity of the isle, generally by killing someone and "destroying" one's experience you only help them get better and make it so much more fun when they kill someone else and generally its not always a bad thing to kill another player some people like being the prey and being chased, always being in danger and being vulnerable, it gives you that lovely adrenaline which many people like and can definitely also improve an experience.
Madkou Dec 2, 2020 @ 9:49am 
KOS is a funny thing. It means different things in and of itself. If I consider a player a threat to me, I kill them, hungry or not, herb or carn. Other players are just seeking PVP, and those players are making poor choices lol. Survival should be choice #1, and you won't survive without picking your battles wisely.

As far as being caught by someone who may or may not kill you on sight, that's on you. On the flip side, there are glorified chat servers where everyone huddles in a spot, both herb and carn alike chatting all day (in global), and when someone's actually playing the game hunting, the entire damned group fights them together (cheesy), and that ruins game play, IMO. But, if players on player servers want a glorified chat server, that's up to them, but don't push that on officials.

I wouldn't be opposed to the idea of a mechanic that penalises you for killing when full (as a carnie), or too often as anything. I think that would make many players happy, and bring all of us together. *Feels all warm and fuzzy inside!*
Last edited by Madkou; Dec 2, 2020 @ 9:59am
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Date Posted: Dec 1, 2020 @ 1:26am
Posts: 15