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The game is NOT supposed to be balanced. That's the whole point of different dinos. You should NOT be able to kill an apex with a Utah. You should RUN AWAY. This is not a FPS. This is a dino survival game.
You must have not read the OP. I do not agree with the popular opinions of the past, quite the opposite in fact. In the post I linked you can actually see me later on argue why removing the AI spawn system would be a bad idea. I was just curious how the community's opinions have changed over time.
A Giga, at least from personal experience, can survive on AI provided it is spawning within reasonable time. I'm not certain how well a Rex fairs, but, obviously, it's more than possible given how much people wanted to get rid of AI spawning on hungry carnivores and specifically for apex. It is effectively a free ride to adulthood, and, sense Rexes don't move around much when not pressed, it is a form sustain at adulthood.
And this is where you're wrong.
Of course the game is meant to be balanced, balance is the whole point of making it really difficult for a Utah to 1v1 a Rex which has the greater health and power, just as it is balance that why the Apex's lack of stam Regan makes it easily punishable by the Utah. It's not imbalance that it is challenging for the Utah, it's simply enforcing one particular choice for meta.
...You play no alt servers.
AI shouldn't be removed, but our current AI system should be. AI shouldn't just be easy food for a Carnivore that makes it so carnis are the ones that need to put in minimal effort for their food, and herbis are the ones having more trouble. That being said the AI system we're going to get should also be scrapped. Officials should bump their player count up a lot higher and use AI to supplement the ecosystem, NOT be the main part of it.
Apexes should also be removed, but not because they're too powerful or whatever. Two reasons. First, to let the devs balance the ecosystem, but that's more about holding off adding larger fauna. Second, to let players find their new main, because if what the devs want ends up happening, only 90% of all players will ever get to adult apex with their time in the game, and I doubt anybody will get it consistently enough to main as one.
In nature, there have to be way more herbivores than carnivores (IFRC double or triple or even quadriple amount of herbies) to make the eco-system sustainable. And since nobody wants hard restrictions of the maximum amount of carnivores on a server, killing the AI snacks was the only solution left.
Now Utahs have to starve or even kill their own species (if the pack gets too large to survive) and cannibalize, if they do not want to starve...
Pefect. As it should be. Be gone are the times were bigger and more is ALWAYS better then smaller and lesser numbers...
I welcome that, although I do play carnivores (i.e. Utah) at times, too.
My proposal may be uncomfortable to some of you "only-carnivore-players", yes. But unreasonable? No.
All the whining about starving to death as Utah simply strengthens my argument.
Because, right now, there are too few herbivores on the server and too many carnivores (as usual). That's why food is spare (without AI snacks). So playing carnivores will get less attractive to some players, eventually, leading to them either uninstalling the game or choosing herbivores in near future. In that way, a stabile environment will form some day, with less carnivores and more herbivores. As it should be.
I wonder how many players actually have never ever tried to play as herbivore, once? No wonder, since it is so much "cooler" to have sharp teeth and kill other beings than being "weak" prey. At least in the mind of a 10 year old (which may indeed by one of the main target audiences for such a game)...
You guys, want your "isle of Rexes" back? Fine.
I want an "isle" where the eco-system is believable. i.e. where there is lots of DIVERSITY in the fauna, and not a only one ♥♥♥♥♥♥♥ meta which leads to only one species being dominant on all servers (or to only one kind of dino-types -> i.e. carnivores)...
Take a look at the pictures of the shop, where you will see lots of different dinos. THAT's the game I was purchasing (at least in my mind as customer), not an island with only Rexes, and perhaps one Giga or Dilo sometime, after 20 other Rexes...
1. They're mathematically superior to animals in lower tiers
2. They can only really be countered by other apexes, thus creating a stale meta that asks only for apexes
3. There is nothing to challenge them, Allo v. Sucho is a matchup that requires a lot of effort from both players, though an Apex downs both of them in about 1 or 2 bites.
AI is also bad for these reasons, most of which are thankfully confirmed for change.
- AI is absolutely braindead and can't run away or fight back from threats it could, you could literally not have brain cells and they'd still be easy to hunt.
- They spawn near carnivores when they're hungry, this mechanic alone is the No. 1 cause of degeneracy in The Isle, followed closely by Anthomnia
As a newer player who dropped off after a week, I found the game didn't respect my time invested or give me anything more engaging to do besides walk, starve, die, and repeat for the majority of the game.
(In my opinion) Hunting other players would probably be a lot more interesting and viable if we had sensibly sized maps that wouldn't completely screw your run over if you spawned on the coast, or in a forest no one ever visited. Maybe landscapes that encouraged natural conflict with how the resources are spaced around terrains more ideal for ambushing or dino-brawling.
This could naturally encourage teamwork on both sides, or conflict over who gets what resources.
LoL...followed by Anthomnia! :)) How you mean that?