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I personally really liked the shadows, as a juvenile or wounded adult you can sit in there and hardly get caught. Yes, it is very dark to see and it's hard to get through the forest- so I'm at a loss.
Very annoyed about the low shadow/render settings though, I'm aware that it helps frame wise and visual wise but it will definately be abused. Juveniles no longer have those legacy branch trees to hide in, so relying on those shadows to stay hidden was a big deal and important.
I'm at a draw, I do have tons of trouble seeing in the shadow areas, but at the same time is that neccicarily a bad thing? Low shadow settings will definately be abused as well.
There's nothing wrong with the shadows themselves, I'm all for some nice dark shadows-- maybe not SO dark, though, or maybe with a different lighting engine-- I'm not sure what it is about the current lighting system but it gives certain things a weird "glossy" look and causes shaded things to blend together with a weird muddy, almost blue-tinted looking filter up close.
The issue is that you can choose to just OBLITERATE all shadows on low which is a massive middle finger to anyone who wants their game to look good, or who doesn't know that those shadows aren't hiding them nearly as well as they think.
Can we just get some normal shadow quality settings for once??? In most other games with quality settings where shadows are necessary, "low" shadow settings still keeps shadows the same general strength/density but just lessens the "soft" look around the edges. Seriously, can we just kill the antialiasing and blurring around the edges of shadows and use pixelly sharp shadows for low instead? At least then they'd be present no matter what and just look... You know... Low quality.
Medium shadows is just low shadows with shadows under bushes, but still so light and soft they might as well not exist. It's really awkward and awful.
The vegetation seems to be kept regardless of setting which is nice, as mentioned by Vipera maybe keep shadows but pixelated on lower settings
They don't even have to be super graphically taxing as long as they're a low quality texture. Just make low quality shadows have two "layers", a dark "inner layer" and an outer "ring" that's not as dark, or just make it all dark and pixelate it to hell and back because someone on low quality settings should be the ones taking a hit graphically rather than someone on high quality.
Then, higher quality users get the benefit of fuzzier shadows/a smoother transition and light scattering through trees instead of one solid dark overlay for a shadow, aka a "benefit" that's graphical ONLY and not something that completely breaks gameplay. Meanwhile, low quality users still get to see shadows albeit very chunky/non detailed ones with no light scattering which doesn't negatively impact either type of user as they'd be essentially seeing the same thing-- one is just a less pretty and less detailed version.
Swear to god they need to hire you, you have actual brain cells
I wish you the best of luck because that's a top notch solution.
I actually don't have the isle's discord at all! I would, though, if I could!
Don't the devs not like people DMing, though? I'm not sure exactly how "friendly" TI's discord is compared to other, similar games' discords. I wouldn't want to get booted out over something dumb aha. Anyone else is welcome to toss my thread in there if they think it'll do any good. ^^;
You can also DM Punchpacket and Hypno so long as you are polite about it. They are the 'player feedback' members of the dev team and relay things to the programmers. Don't ping Hypno tho, just DM him and if he checks your message great, no harm done.
Dondi and Kissen are prickly so best not DM either lol.
Gaming has been like this since like forever. Nothing can be done. You mentioned Gamma earlier in you post and that is another exploit people use. Increasing it to see in dark areas etc. I know it is ♥♥♥♥♥♥ but it's just the way it is.
What you're talking about regarding gamma is completely different to what I was talking about. The shadows on high quality, for some reason, cast such harsh shadows on the foliage that it makes it look like your gamma calibration is wrong even though it's fine. I think it's something to do with only some areas on leaves/only some pieces of foliage actually getting affected by the shadows, it gives it an uncanny look and a weird "tv static" effect on bigger palm leaves that messes with your eyes.
Low pc ? turn off the other thing.