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Now I don't really think herbivores should get any special treatment to make them more appealing to play for us players rather I think that once more systems are implemented like the dino needs system, the nutrition system, play fighting, more complex group system and some other systems that are not confirmed but possible like droughts and such will make playing herbivores more appealing to people as it would make their gameplay loop more active rather than what is currently is.
I don't think these things will completely resolve the problem since playing as carnivore will always be more appealing to many players as it is more action packed but these things should help them appeal more to players.
Oh also once actually good AI is added there will be AI herds of herbivores which will also help.
No one will enjoy being told they can't play the animal they want to play just because whoever wants a realistic ecosystem, it's not fun.
To actually affect the population, the right way, you have to balance the actual stats and mechanics behind each playable so that the ones you want to see more of are fun and reasonable to play in the first place. Make the experience of a playable a good one, and then people would play it more.
No progression that forces you to play half the roster to get what you want. At best you could use this for upgrades in stats, but not keys, for other playables.
Every dino has a plus and a minus. Every dino technically has one specific target and one or more enemies to absolutely avoid. This is the most realistic it can become if u ask me.
Personally, I feel a whole lot safer playing as (the obvious herbie) diablo/dibble than I do playing any of the carnevores, coz if u are a carnevore, literally everything wants to kill you at all times. And you can't trust the same species dino either, coz they might be very very hungry.
Herbies tend to not kill each other so... --Tend not to-- I say, nothing is set in stone lol.
No, people should be able to play what they want.
Realistic or not, if there are fifty rexes on the server, at least they have to fight each other. "fair fight" at least. In the end, every battle comes down to experience. Well I mean, I doubt that a dryo can kill a full adult rex, or it will take the entire day to get it down, but hey never tried :P
They can most likely kick a baby and fresh juvie back to yesterday.
P.S.
as to add realism to the surrounding "empty" world could be a thing to balance this out... have more ai that fill up the world.
But the servers needs to be able to handle it, so perhaps this aint such a good idea.
This game in an ARK world... Yeah, dreamscenario.
Primal Carnage having limits works fine because it's a completely different game. You're not choosing characters to play as for extended periods of time, building them up to eventually reach a long term goal. You pick a character to go wild and kill ♥♥♥♥ for a little while and then do it again once the match ends. You're not investing in a particular dinosaur for anything more than a few minutes of mindless chaos and murder.
The Isle, on the other hand, is different. You're making an investment in your dinosaur for the long run, hours if not days to reach a point that you want to be, to achieve perks that will carry on to your next life to improve your dinosaur after that.
Nobody is going to want to invest in a dinosaur that they don't like and don't give a ♥♥♥♥ about.
AI is going to make up the majority of the ecosystem in the future anyway, so OP you won't see just carnivores everywhere.
One's an Arena Battle and the other is Hard Core Survival.
...and the mercs.
...and the mutations.
...and modern day isle location.
...and the utah and rex sounds.
You have to think outside the box.
As of now, statwise, carnivores and herbivores are indistinguishable. If I gave you an animal with 31 KMH and did 350 damage with a ton of stam, what animal is this?
Herbivores are just carnivores that DEBATABLY eat plants(cause carnivores get bottlefed so AI is essentially bushes for carnivores) and lack ambush and sniffing while moving. That is literally it. The fact that there was even a debate about removing herbivores shows you how little the devs have actually planned on differentiating the two.
People who pick carnivores shouldn't be punished "outright" for their choices. To me I think carnivores should just be punished if there is an abundance of them, they'll give waaay less food than carnivores, so an overall carnivore dominated server would be impossible with so little food to go around. Giant packs just shouldn't be sustainable NORMALLY, if you can somehow manage it and get everyone together, your reward is having more numbers, and you deserve it for your hard efforts.
I would also like it if Carnivores were given much more of a harsh economic situation. Make them have a good amount of stamina, but have it be hard to recover back so they don't just rush down whatever they want. 1 hunt should be substantial and not just something you walk away from like 1 minute after you eaten it and its still got 90% of the food left in it.
Ambushing costs more stamina, so if you screw up your hunt, you're in a worse position and that should make ambushing something you'd do if you KNOW it'll go in your favor.
This just makes more sense, carnivores are often much less of risk takers than you'd think, Lions don't go on killing sprees even though they could, apex predators usually NEVER fight another predator unless they have literally no other choice or its a complete sweep in their favor.
Herbivores if you ask me should be made to be just as economically minded as carnivores.
Shifting this game from a deathmatch to survival is key to it being FUN.
Once people start saying "should I really take this fight?" or "is it worth being here even though its an absolute garbage hole?" or "Would it be better to pick this guy or that guy?" Then the Isle will be fixed. For the most part.
Other games more focused on the dinosaur experience will know what to do in order to make the herbie survival experience a good one. :) The Isle isn't a dinosaur game. It HAS dinos, but they aren't the focus, and there's the mutants and the humans too. A JP game that isn't a JP game in name.
If you look at things from a PVP standpoint, it becomes clearer too. Sandbox mode has a good number of popular herbies. I mean just as popular as carnies. The bronto, the theri, the anky, the cam, the shant, just to name a few. The stego is also a very popular dino, and THAT one made it in. Instead of using popular dinos they already have, they went and made a new herbie. Great? I've never heard of it, tbh, but we'll get to know it, like any other dino.
PoT, beasts of bermuda, or Saurian are the ones to watch for dino focused game play. I mean, they are polishing their dinos first, but like I said, it isn't their only focus. It's divided.
We'll see what they do man.
Such systems include the dino needs system, emotes and group emotes, play fighting, a more complex animal like group system (with alphas, the ability to fight for control of the group and such), the elder system, the nutrition system and possibly even droughts which although not confirmed for sure they are being experimented with and will definitely affect all dinosaur life on the island if added.
All these systems and maybe even more that we've not heard of will make herbivore life a lot more interesting but the core of it will never change as at the end of the day herbviores will always have a more passive and less active role in the game than carnivores will but that doesn't mean it cant be more interesting.