The Isle

The Isle

Dumbo May 3, 2020 @ 8:49pm
What is the secret to a para's survival in realism?
Today, I was run down by two rexes trotting! You cannot imagine how humiliating it is to be run down by two rexes merely trotting (because they exhausted their own stamina), and still got the drop on me.

I really like playing the para, but for one reason or another, when I become an adult my stamina is unable to give me the edge of escaping a basic apex trot!

That is with mind you; tree weaving, river crossing, and hill hiking. It is as if I am a magnet that is draws them without mercy, even as I ploy every evasive maneuver in the book, it is as if these people are blessed with god tier tracking skills.

Is there anything that I can do differently next time I play a para?
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Showing 1-15 of 16 comments
bigmoe808 May 3, 2020 @ 10:07pm 
Like most playables, the juvi stage sucks because you lack mobility.

The way to deal with this is by hiding.

So, find a remote section of the map with a source of drinkable water, and go sit in a bush.
QuiteSilver May 3, 2020 @ 10:12pm 
Originally posted by bigmoe808:
Like most playables, the juvi stage sucks because you lack mobility.

The way to deal with this is by hiding.

So, find a remote section of the map with a source of drinkable water, and go sit in a bush.
This doesn't really answer the question. If you had actually read it, it's a fully grown para getting ran down by rexes in realism.

To answer the question; Just don't play Para. I love the para as a dinosaur, but in the isle you're better off playing the mia or shaunt. Para is ment to handle medium-sized carnis, but because it's considered a large dinosaur, it can't escape apexs, which would be the ones targetting it the most.

If you want to play Para so bad, get in a group, and just hope you outrun your pack-members.
bigmoe808 May 3, 2020 @ 10:21pm 
Originally posted by QuiteBluish:
Originally posted by bigmoe808:
Like most playables, the juvi stage sucks because you lack mobility.

The way to deal with this is by hiding.

So, find a remote section of the map with a source of drinkable water, and go sit in a bush.
This doesn't really answer the question. If you had actually read it, it's a fully grown para getting ran down by rexes in realism.

To answer the question; Just don't play Para. I love the para as a dinosaur, but in the isle you're better off playing the mia or shaunt. Para is ment to handle medium-sized carnis, but because it's considered a large dinosaur, it can't escape apexs, which would be the ones targetting it the most.

If you want to play Para so bad, get in a group, and just hope you outrun your pack-members.
Indeed I didn't.

So let me change that.

The Para was not full grown if it couldn't out run some rexes. Para's speed is comparable to Allo, so the player could've high tailed it out of there if they ran in a straight line.

Being carnivores, they are able to use scent while moving. So there's little reason for them stop their advance while OP is tree weaving.

But to steal from my earlier comment, find a bush by a drinkable water source and sit in it. A full grown para is not going to have an issue with escaping a trotting rex.
EdvonSchleck May 4, 2020 @ 12:04am 
Usually odds are low they would catch up to you, provided you were on full stamina and you didn't call. A full grown Para can run for 4 minutes straight at about Allo speed. I would say that with that you can cover about the distance from Twins to the Sinkhole on v3 in a beeline in one straight go. A T-rex trotting takes multiple times longer to cover that distance. By putting a large distance between yourselves their scent should cease revealing your tracks at some point.

It could be that you slightly overdid your evasive maneuvers. By attempting to mislead them you maybe didn't cover enough ground and they would close in while still walking the same general direction. I'm sure you know but in order to evade them you should try not to ultimately end up at the same place where it appeared you were going to go in the first place. What I find best is run a loop so you end up somewhere behind them while they're still walking the same direction. If there's an opportunity to do so stealthily of course.

Something else that could've happened is you were running toward a dead end on the map, or just the edge, and they simply cut you off.

But to maybe answer your question, yes Para stamina regeneration is not great lol.
Last edited by EdvonSchleck; May 4, 2020 @ 12:20am
☆Vele.Roxin☆ May 4, 2020 @ 2:03am 
With Evrima, Parasaurolophus will probably become viable for once, hopefully getting the speed buff it needs.
Voyager May 4, 2020 @ 4:22am 
Para design is strange. Fully grown Para is size of a T-Rex but for some reason their weight is only 3.6 t. Their trot speed is a joke which is biggest problem, I've got similar situation with Giga, he was just walking behind me and was enough to keep up close enough untill I lost all stamina. It's just sad how much difference is between Trike and Para and when they stand next to each other Para looks like a threat.

It's been somewhat confirmed by the Devs that Para is getting huge buff after the recode.I hope that both Stego and Para are going to be real threat and join Trikes as ultimate defence force against biggest carnivores.
RexNatura May 4, 2020 @ 6:50am 
The strat for para is to totally clear out when you even just hear a rex/giga roar nearby. You should clear out the moment you think there *might* be danger.
Bill_Clinton_Supreme (Banned) May 4, 2020 @ 10:26am 
How to use Para: Don't

Para is just inferior to Diablo or maia
if you want to make allos and nearly every non apex carnivore piss their pants if they have to fight you? Diabloceratops is your guy, Para lacks bleed and needs stamina to be dangerous and mobile.

Wanna run at 400 miles per hour with no stoppage and make specifically Utahs and Dilos piss their pants? Go maia. Para is fast but not running down utahs and dilos fast.

Not to mention both of these playables recover stamina like bosses and can recover off bleed fairly well, Para can't do either of these.
Last edited by Bill_Clinton_Supreme; May 4, 2020 @ 10:27am
RexNatura May 4, 2020 @ 10:32am 
No, there are two main strategies for para that have worked for me. You can either join a migrating herd or be solo, preferably on V3, find a small lake no one goes to often with more than one entrance and just settle there.
Madkou May 4, 2020 @ 12:04pm 
Originally posted by Voyager:
Para design is strange. Fully grown Para is size of a T-Rex but for some reason their weight is only 3.6 t. Their trot speed is a joke which is biggest problem, I've got similar situation with Giga, he was just walking behind me and was enough to keep up close enough untill I lost all stamina. It's just sad how much difference is between Trike and Para and when they stand next to each other Para looks like a threat.

It's been somewhat confirmed by the Devs that Para is getting huge buff after the recode.I hope that both Stego and Para are going to be real threat and join Trikes as ultimate defence force against biggest carnivores.

Just wanted to comment on what you said about stegos and para joining the herbie apex ranks, and that sounds great! :) I'd welcome that yes. Why should carnies have multiple apex to choose from, and herbies don't? Herbies have power players too! Kinda short sighted lol. However...

If they are treated like trikes are now on officials, they too will find themselves joining the ranks of the carniverbs too. :P There own corner to stand in man. Not much fun if they can't play like other herbies do. Right now, my experiences as trike go like this...

- A find a trike group, woo hoo! But, then they safe log at the first sign of trouble, or at some stage of growth.

- I'm alone, and run into a full group of apex.

- Or, we die in the hundreds of hours of playing alone trying to reach a group, cuz we're so damned slow lol.

- Other herbies want you dead too, most of the time. Why not, it's the same philosophy. They grow up to be your enemy (if you're a herbie, or a carnie). You can hang with them as a juvi, or sub, but in the end they gotta leave you anyways. That's the end game there, and not many will stay a sub-trike.

It's just better to play a dibble, or sub-trike. They ARE the defence force now. So, ya, I hope they fix that garbage in the future. Adult trikes, as they are now are a good example of what happens when you isolate herbies, and take the mix-herd idea away + not many herbies around.
Last edited by Madkou; May 4, 2020 @ 12:20pm
bigmoe808 May 4, 2020 @ 5:57pm 
Originally posted by Krona:
How to use Para: Don't
Nope, Para is a finely balanced and functional playable. It's one problem being is kick even more than its bleed heal.

Your can marathon at the speed of an allo to get away from whatever threatens you without being ♥♥♥♥♥♥♥♥ like Maia. And consider that those players end up killing themselves via cliff out of boredom, I'd say that Para is a fine alternative that grants actual challenge.

If I wanted to fight everything, I'd pick a carnivore. So as op as diablo hilariously is, I unfortunately picked herbivore to play death tag as the one untaged.
Madkou May 5, 2020 @ 10:52am 
@OP, realism? As in player rules? This varies, so details are actually needed before I can say anything.
Last edited by Madkou; May 5, 2020 @ 11:04am
VanYsH May 5, 2020 @ 5:23pm 
I don't play Herbi at all, but I suggest just keep moving. A Para is Meals On Wheels to any Giga, Acro, Allo, or Rex within 5 miles. Make em waste stamina, and just outrun the next guy behind you.
RexNatura May 6, 2020 @ 6:26am 
^The above^
Dregora May 6, 2020 @ 7:27am 
Become aware. That's honestly the best way to play and it goes for most herbis that cannot outspeed everything or can handle a direct confrontation.

The para imo is pretty broken in the sense that it just doesn't excel at anything, so your best bet is to become hyper aware and play like a ♥♥♥♥♥. If you hear something, run.
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Date Posted: May 3, 2020 @ 8:49pm
Posts: 16