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Weight is the most important stat in the current game's combat for both offence and defence. Dilo's weight of 1200 is above that of Utah's 1000, which makes up for the Utah's stronger bite force of 200 vs. Dilo's 150; when a Dilo bites a Utah it's doing 180 damage and the Utah does 166 damage per bite.
The Dilo has 1000 HP and the Utah has 1200 HP, so it takes 7 bites for a Dilo to down a Utah ignoring bleed and it takes 6 bites for a Utah to down a Dilo, granted, the Dilo bites faster than the Utah and has more reliably hitboxes... but it's tail is a really huge hitbox the Utah can hit so it really kinda negates those advantages if it uses its brain.
However, if there's any time spent running around, the Utah's usually going to bleed out first because Dilos do monstrous amounts of bleed.
Overall it is one of the most even matches in the game, and as such, you avoiding it is smart; 50-50s are bad news all around. The Utah is tankier and faster, the Dilo's more powerful and handles injury much better (Dilo has the best HP and bleed healing out there, give them any respite and they heal up like champs) so if the battle draws out, the Dilo usually wins, if its very short the Utah survives at heavy injury.
Dilo's bleed output is very high - 50 base bleed is insane. However, Allosaurus is one of your only poor matchups. Basically, Allosaurus bleed out very quickly if they run around, but laugh at bleed if they stand their ground. Allos ambush is faster than your ambush as a Dilo, so even if you crouch to ambush to safety the Allo can catch you. Allos also have amazing bleed heal and alt turn, which lets them actually fend off a Dilo very comfortably. If you want to bring down Allos, use night and the element of surprise.
Don't play games with Allos, it's not hard to massacre a group of Dilos as one. Two bites gurantees death if you don't stop moving.
You are to Utah what Giga is to Rex. Sure, Utah can't cripple you, but, you can't jump so consider yourself slightly crippled.
Be careful with your calls-particularly during day-because they travel and some people (who know the cost vs benefit) will hone in on them. That's a ridiculous amount of meat on your body and less ♥♥♥♥♥♥♥♥ to get it compared to Utah.
Basically stay away from Allos and Carnos unless you can get the drop on them. Ceratos shouldn't be bad if you've bit them and run, your heal is second to none as far as I'm aware.
Dryosaurus: your best and worst target. A single bite on a Dryosaurus is a death sentence but there's a problem. You're slower than a Dryosaurus with only half its stamina pool, and a Dryosaurus' stamina regeneration rate is insanely quick. That, and Dryosaurus' ability to jump makes it a ♥♥♥♥♥ to catch as a Dilophosaurus (Utahraptor has no such issues). Only way to catch a Dryosaurus' is by surprise.
Gallimimus: don't ♥♥♥♥ with a Gallimimus. They're much faster, with 3x your stamina, and 3x faster attack rate. One bite is a death sentence for a Gallimimus if it tries to run, so it will instead fight back, and a Dilophosaurus will crumble before the Gallimimus does.
Pachycephalosaurus: sort of a 50/50 here. Pachycephalosaurus hits much harder than a Gallimimus, but isn't nearly as fast or agile, and has a slow attack rate. However, they are still faster than Dilophosaurus' base sprint, and can take you down in two hits. Dilophosaurus only needs one bite, but it has to pull it off with ambush and then disappear to let the bleed do its job.
Maiasaura: victory depends on your skill and the environment. In the woods, you're chances are much better. In the open, unless you're good at manuevering, you're going to lose. Maiasaura have great bleed heal, hit harder, and run faster. Don't try to fight one if its in the open, not even at night.
Diabloceratops: don't even bother. Not even in a pack. While Dilophosaurus has great heal, it's not enough to allow it to survive a fight with a Diabloceratops. They one shot with bleed, and that bleed will kill you in seconds. Diabloceratops also have great resistance and heal against bleed, as well as insane turning and stamina regeneration.
Parasaurolophus: if you can avoid the flail kick, it's an easy victory. Parasaurolophus is basically a waterfall of blood when it get bitten by anything. It's slow, has terrible stamina regeneration, and not that great of turning.
Triceratops: what it lacks in the agility that the Diabloceratops has, it makes up for with its absurdly broken hitbox. It can hit you even if you're 2 body lengths away, or 1 body length behind it. It's really not worth going for at all.
The Trikes right side is fairly safe (assuming no alt or at least the trike isn't using alt). The hit box will shrink if it turns this way. So, when in certain scenarios:
I've used this strategy as a giga and I've largely came out on top. The number of times I've gotten hit can at least be explained beyond ♥♥♥♥♥♥ hitbox.
Some popular sounds we all know:
- An allos resting sound. A pretty audible growling will let you know an allo is nearby, and vulnerable in a resting position!
- A utah's lay down sound is unique, and easily memorable. This will also tell you they are laying down, vulnerable, and possibly their location lol.
- A trike sitting down, even as a juvenile, could wake up the entire forest lol. Not too tough to figure out where they are. :P
Even the lesser known, but still very audible sounds every other dinosaur makes can tip us off, and relay valuable and often lifesaving information:
a) Are they food, or danger?
b) Where they are, or at least where they are in relation to your position. Run the other way, or head in their direction.
c) You'll be ready for "something," even if you don't know the dinosaur by it's sound, or the direction, or exact position. Better than being surprised!
Dilo are masters of the silent kill, and at night, this advantage becomes even greater! :)
Good to know.