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If that is how long, that is a little bit too long. Perhaps like 20 hours or so, but 48 hours to gain an elder is pretty hefty.
The thing about the Elder system is that your animal isn't just stronger that one life - if your dinosaur manages to stay Elder long enough you get to pick a PERMANENT PERK for that species of dinosaurs that will follow you into all your future playthroughs.
Imagine you uh, get your Elder Trike ONE time, only, but manage to survive until it passes away from old age. Well, now every Trike you'll ever grow on that Server is going to be stronger than they otherwise would be, even if they do not reach elder.
Elder is there as an incentive to play smart and stay alive instead of senselessly deathmatching. If you don't care for that, that's fine, you don't need to aim for Elder. But the Elders are really ♥♥♥♥♥♥♥ strong initially and then if you succeed at staying alive as an Elder... you have a perma buff of your choice.
48hrs in that sense is perfectly fine. But afaik, you won't get them with that timeframe and it will require you to meet specific objectives instead of being a time based thing.
The biggest worry then would be a hostile environment to newcomers. Lets say 1 year after the game is completed a newcomer enters a server. What happens if all the old veterans on that specific server all have their buffs? You're competing against players who have played for a long time, know their main in and out, and probably have an elder perk, possibly multiple. I might be mistaken or missing something here, but that seems pretty unfriendly to newbies.
Yeah they changed stance on it and I got clarification from SaoulZod... so uh, yeah...
But I completely agree, if perks are too strong it's gonna be a really ♥♥♥♥♥♥ time for anyone new to join a server. Ideally all perks that go beyond QoL have a tradeoff.
Sure, it is newbie unfriendly...though that does make me wonder how challenging the environment as well as the quest to become an elder will be. Compared to now where food just drops when you need it, growth times are relatively easy, and the environment remains static, it must be planned to be pretty difficult. Than the question is which stats. Health, Power, Bleed, Armor, Stamina-all that is one thing. Speed and mobility becomes another. And than is this in increments or leaps and bounds.
Would my Allo just be a natural born Chad Tyrone Alpha getting all the ♥♥♥♥♥♥♥ within the Allo community, or would I become an Herculean legends that makes rex my plaything.
I at least want to know how broken it would be after wasting hours and hours irl to get them.
Now all is not lost. That's the difference.
Oh no, not a full server of elders, a full server of people who managed to get elder buffs on a few animals. There's a difference.
As to it stopping it killing people off, no, it will stop people being as reckless.
Let's say, atm, you are in a pack of 3 adult Trexes. You see another adult Trex. What happens is as follows, you go up and you gangbang, and if you die, so what right? Just grow another Trex and your buds will protect you. Effectively, all Trexes are worth the same, so trading 1 trex to kill another trex is an equal trade.
With the Elder system, not all Trexes are equal, and you have an incentive to not take that risky fight. Sure, that Trex is going to die. It's certain if that fight happens it doesn't live. But if you happen to die in the process, that's a setback that actually matters, ESPECIALLY if you reached Elder status proper.
It takes time and effort to be able to BEGIN the elder process, you must have completed certain criteria before the process starts, so if you want an elder Trex you need idfk, to have nested X number of players and hunted Y number of Trikes or someshit. Well, now that you died fighting that other Trex, you need to do all this again. That's a setback that goes beyond just a time based thing, because you might lose babies before they reach subadult or die fighting Trikes or whatever.
And once you become a fresh Elder, congrats you are stronger than a normal Trex and wouldn't die 1v1 to another normal Trex... but you gradually are going to get weaker until you'd be weaker than a normal Trex.
With you being so close to getting a permanent buff on all your future Trexes, will you really be abusing your power as an Elder to kill others? The risk is much more than just losing a Trex as you currently do. There's a lot of chance and factors that go into you being able to succeed and taking senseless risks by deathmatching just wouldn't be the reality.
Anyone who wants to get Elder isn't going to just go all BLOOD AND GLORY on things. Sure they might still abuse juveniles or slaughter a bunch of bad animals like Beipiaosaurus or Minmi, but they wont be picking on anyone their own size just because of a numbers advantage or bc it sounds fun.
Maybe a buff to speed brings health down but not enough to equal out. Otherwise you just end up having the same animal but with a different playstyle, instead of ideally having the same playstyle but having your playable be better at it.
There's other questions too. Servers can pick and choose whats AI and what their players can play as; what happens if they decide to lock a playable? So you lose those perks? What happens if they then unlock that playable again? Do you regain them or have to work for them again? The preferable option is to get it back but depending on code limitations you might not, and they might not even consider it. There's others, those are just the first I thought of.
Those are valid concerns and hopefully get answered by the devs.