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翻訳の問題を報告
If say you are a carni and have a corpse why would you try taking on sth else? And even if you did, having to go back to the corpse to heal up gives the other party alot of time to get away (disclaimer; eating wouldn't activily fill your health like Why Watt suggested, I am suggesting that health regen drains your food directly, thus adding more of a tradeoff to hunts)
regening taking away your hunger is ok
how fast you regenerate having to do with how hungry you are isnt ok though
The way you're putting makes it sound like there's only one carnivore and one herbivore, but there isn't. Simple as that.
Carnivores like Utah, Cerato, and Carno are better suited for long, drawn out pursuits because of their speed and stamina, like wolves or hyenas. They're supposed to be running for miles without needing to rest because their trots aren't really fast.
Apexes don't have much stamina, but to compensate, they have incredible trots. Granted, their speed should be nerfed, with only Ambush as their real means of catching up to anything within a short window.
Dilos and Allos should be similar to Utahs and Carnos, but instead of long pursuit hunts, they should be closer to having guerilla tactics, especially Dilo, being a nocturnal hunter. They should be able to get in and out, stacking bleed and keeping prey moving until they drop.
Every herbivore should match it's same Tier carnivore. Trikes should have faster trot, with less stamina but more power to match a Rex or Giga.
Dryos and Gallis should be able to match the pursuit hunters in terms of speed and stamina. Diablo and Pachy should be somewhere in between speed and power, but with plenty of stamina.
Neither faction should be absolutely superior over the other regarding power, speed, and stamina. Herbivores do need to migrate yes, but then so do Carnivores, because they need to follow their food. The only reason Carnivores don't migrate like they would is because 90% of servers are carnivore, so it's more of a deathwatch right now, but only because the herbivores can't fight back, so nobody plays them.
More carnivores means more fights, more fights means more bodies, meaning more food and less need to travel. If Herbivores were more viable, more people would play them, which means more migration for bushes, and more migration for Carnivores to follow their prey.
I think apart from the rex the carnivores should have to rely on teamwork to trap and kill prey. They should either have to use ambush tactics or plan an attack like lions where the prey is sent running toward a waiting teammate. Devs should nerf all herbivore attack damage, except for the horned dinos like trike, and give them superior speed with the adults able to easily shrug off damage by smaller mid tier carnivores.
Utah isn't going to be intended for nocturnal hunting or for hit and run tactics. It's going to be having a big raptor-pile on Rexes and Shants and whatnot once it gets its pounce.
Dilo will be hunting mostly at night in forests, able to deal a lot of bleed quickly and get out without taking a hit, and keep it's victim moving and bleeding out.
It's typically the large predators, namely Apex predators, that are the least successful in hunting and overall survival.
In Africa, it isn't the King of the Savannah, the Lion, that succeeds the most at hunting, with only a 25% kill rate hunting as a group and at night. It's predators like the Painted Wolf, with an 70-85% kill rate, and the Cheetah, with a 50-60% kill rate.
Smaller predators are also usually the ones who continue to thrive when humans come into the environment, which will eventually happen in The Isle. Creatures like Rex and Trike won't be able to escape due to their size, but something like a Utah, or Herrera?
They can escape and coexist rather easily, like how wolves and bears were pushed out of their habitats when humans began expanding cities, but coyotes and raccoons remained and continue to thrive.
while utah hunting at night with low stamina and high speed hunting large creatures (since they get one shoted they would rely on night to be able to use hit and run on the large creatures
Logic really isn't a thing in this game. Utah will not be the Rulers of the Night in The Isle. They'll be the best pack hunters once they get their pouncing mechanic that will allow them to latch onto large prey. Having both a pounce, and superior night vision would make it too OP, and would definitely cause problems among the player community. It wouldn't make sense to nerf Utah's stam because they'll need it for their pounce mechanic, which will already drain a lot of stamina on its own.
We've already discussed that predators outnumber prey 10 to 1 on almost any server, Official or not. With that logic, most encounters of a carnivore versus an herbivore will not be 1v1, and that probably plays a big part as to why everyone assumes a Trike cannot face off with a Rex. Yes, Trikes and Rexes are somewhat broken right now, but it's also a little simpler than that, and was touched base on a little by @Dinooo.
Herbivores are supposed to herd together. In real life, there is hardly a single species of large herbivore that travels alone. Elephants, giraffes, rhinos, hippos, buffalo, bison, elk, moose, caribou, etc. They all travel in herds, some that reach incredible numbers. The fact is, that a lone herbivore will always be the easiest to be killed by predators. When lions attack buffalo, they don't pick a target that's smack in the middle of a herd. They find one that's more isolated, and will back off if the rest of the herd comes to the lone buffalo's aid.
Since carnivores vastly outnumber herbivores in TI, a fight between the two is hardly ever a 1v1. It's more likely to be 5 Utahs on one Diablo, or 3 Rexes on a lone Trike.
If you had a herd of 5 Diablos against a pack of 5 Utahs, the Utahs will not even be able to get close. (Then again, Utah players tend to be suicidal and just throw themselves at bigger creatures only to be one-shotted)
A herd of 3 to 5 Trikes against a pack of 2-5 Rexes? Easily in the Trikes favor, especially with the wacky combat system. The Rexes will more than likely do more damage to each other trying to get into the mix with so many combatants. They'll be breaking their packmates' legs, and will be forced to back out of the hunt.
many people wouldnt want to be forced to play something they dont like especially when its so drasticly different
With Global chat disabled it's more difficult to find other herbies so most of the time I'm alone.
Maybe ~ 8/10 times I die as Juvi ( I dont like to grow half-AFK , I want to play the game ).
Once I finaly reach adulthood I just die to anything. Even small carnivores require one , two bites to start heavy bleeding and run away from me. This is smart strategy and I'm fine with that! I'm getting outplayed and thats FINE :)
Thing is.
There is too many people turning this game into PvP - Kill on Sight sport. Very often they stop eating body just to catch me for fun.
At least have some sense of moderation and understand that not everyone is interested in Tier lists or playing dinos that are considered OP, some of us playing species which we LIKE!
Shotouts to huge Carno who #2 called me at big lake yesterday and let juvi Pachy go away :)
No, the only form of entertainment in this game is PvP, and thats it. This PvP can take place in many different forms, whether it's only killing for what you may perceive as necessity or killing something on sight, whether you kill in self-defense or to protect your territory or herd or whatever.
People are not "turning it" into anything. The Isle IS a Player vs Player game. And while there's nothing wrong with being more casual and playing Pachy because it's something you enjoy, there's also nothing wrong with playing the game uninhibited and doing whatever you want in a sandbox PvP experience: both playstyles are OK.
I kill players without the need to, all, the, damn, time. I enjoy hunting, spontaneous encounters, conflict, whatever, and when someone gets careless I put them back to square one. Does that make me an ♥♥♥♥♥♥♥, a terrible person? No. It's a game. If the environment was actually dangerous than sure, fine, I can do PvE if it's engaging. But I like how unpredictably predictable players are. It's fun. Hunting, being hunted, whatever, I have fun doing it. I set myself goals (example, go Utahraptor and solo against several other Utahs and win, go Pachy and kill X number of juvi Apexes ) and hell, I even roleplay a bit on those same servers you play... official servers.
On US2 I have an orange, male Tyrannosaurus that lives a... solitary life. It repeatedly witnessed a culling of it's juvenile offspring it happened to take under it's wing, and as such is reluctant to protect any. It patrols it's territory, along the series of lakes that are reservoir, hotsprings, secret-lake, murky, double pond & meltwater, rarely, if ever, straying from this "home-range". It lives a reclusive life, killing or driving off any competition that enters its specific territory. It rarely bothers to give prolonged chase after anything it drives off; if you escape it initially, it's unlikely to actively search for you, being lazy to an extent. This Tyrannosaurus always eats from kills it makes and has only fallen under 60% hunger thrice in it's lifespan, and has successfully killed several other adult Tyrannosaurus.
You're correct that most big game herbivores live in groups. The thing is, most big game predators are social as well, even if they aren't hunting in groups. Tigers, leopards, and bears, once all thought to be strictly solitary, turned out to have friends and family they meet up with every so often and hang out with. Group behavior is not uncommon in animals.
What doesn't exist, however, is animals that have no way to take on a predator 1v1 in some form. They ALL are either far more mobile or are able to beat the ♥♥♥♥ out of their predators by a significant amount. A buffalo separated from its herd is definitely the easier target, but it's not at all an easy meal on its own. A buffalo can still kill and gore several lions if the lions actually allowed that to occur, but because they have the mobility advantage they get to choose that.
In the opposite direction, cheetahs and thompson's gazelles. Cheetahs may be faster, but only by a little, and the gazelle is far more agile and can run for far longer, and gazelle buck CAN and WILL gore a cheetah if given the opportunity. Despite being a small flighty creature, gazelles still are not something a predator wants to get on the wrong side of.
Considering there is no way a Triceratops is ever going to run away from a rex, they should probably be able to take out a rex pretty easily on their own. What should be the challenge is ambushing the trikes so as to catch one off guard, then proceed to kill it before its buddies can step in. With a good ambush, a rex should have no problem getting behind a trike and killing it, even in its current state.
I think part of the problem is that right now, everything's damage is kinda terrible. If we want to be reasonable here, a trike horn to the chest should one-shot everything, and likewise a bite from a rex should one-shot a trike. Alas it's a game, so that can't be how things are always, but I do think everything does far too little damage right now, which is part of the problem. As soon as you get on something's butt, you can kinda just bite it for a few minutes until it dies. In reality, it does take a while to kill prey, but the predator typically has it at least restrained, which is not something that can reasonably be done in this game.