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Enjoy play subadults.
I do how ever agree it becomes time to do something about the fact that it only seems to be beneficial to stick together in teams of carnivores. In my opinion they should urgently stop spawning ai a bit or completely when decent sized( more then 2 or 3 depending on the species)or big sized groups of carnivores are coming together.
On top of that i actually think some of the growth times of juvi's actually should be increased, because currently it seems the hardest moment in life is to play as a subadult of any dinosaur, because that take not long to go trough in most cases, while i feel the hardest stage ever should be juvi stage
Make growth shorter and weight matter less in combat. It literally solves all the complaints this game has.
being adult shouldn't be something you can achieve quickly, especially not in a hardcore survival game like The Isle
I just don't think time is the only way to make a survival game challenging. Literally waiting for sure doesn't make it interesting or engaging. At least not how it currently plays out. If we want certain dinos not to take over, maybe we just shouldn't make em capable of doing that in the first place? We already see that 6 hours doesn't prevent people from growing Gigas and Rexes en masse. I reckon even longer growth times isn't gonna change that significantly. It will just make it even more frustrating for those who couldn't afford to spend the 6 hours in the first place.
Instead you could make dinos more accessible to a broader audience. And to prevent apexes from taking over, or any other creature for that matter, you just don't design the bloody things in ways that makes them gods. You make them killable. Hypos and whatnot could be the timesinks. Core dinos could be a little bit more accessible to people with more avarage amounts of time to spend on video games. Not that I'm one of those. I play more than I probably should lol
If I'm in a pack of allos, and we see a lone sub apex, if we're hungry enough, we'll go for it. I don't intentionally target a sub apex if I have to. Most of the time, I leave them alone if they're that big. But just because they're nearing adulthood doesn't mean i'm going to let them go. It's not 'being mean' if I want the food. If anything, it's on them. They shouldn't be out and about in a space where I can catch them.
If you want to just grab a dino and play, then yes, go Sandbox. No need to imbalance Survival further by letting apex be a quick pick. Nothing wrong with Sandbox, if you just wanna grab a dino and go.
Apex shouldn't be easy. The long growth is one of the ways a population is managed. If you don't have the time, or patience, for one, there are other choices. If you get eaten while growing one, o well. That's the type of game this is.
KFS is a thing, sure, but if you don't want it, or at least have it mitigated, find a server that has rules against it. Really, it's on you if you play a server that allows it.
I think the growth system should be linked to activities and not time. the more active the player is hunting, roaming and finding water sources or making packs impacts growth. maybe even finding or creating a den. but killing players only would help growth if the predator actually needs to hunt. the game would work better with an experience system and not a time killing system.
Or we could just cull the not Apex, Apex predators and leave only those worthy of playing them alive.
You want a King Tyrant? Earn it. Don't look for sympathy or an easy time as no one will get that when you reach your peak.
Enjoy the journey to 100%. If you refuse to play the game outside of hunting AI until you are max then that time sink is going to seem like an eon.
A thrilling, action packed journey to 100% that involves taking risks like you suggest gets old quick when most of the time you end up having to start over because you have no means of escape or defending yourself. Especially when you got like only say an hour a day, you'll eventually just stop taking those risks to begin with.
The only issue with shorter growth times is that people could possibly treat their creatures as throw-aways, leading to an overabundance of carnivore food. The difficulty bar needed to be raised elsewhere to keep survival challenging and to have aquciring an adult creature still feel like an actual accomplishment. Obviously dinos also needed to be rebalanced across the board according to the new level of difficulty of aquciring them.
Though I think herbivores in their current state could definitely have their growth times lowered a bit as to make them more attractive and make them feel actually worth your time.
There was another thread about them being too short...
Guess it’s balanced then.
This man knows what he is talking about. But i would rather watch carnivores with bit much food and wory about that later than op apex packs growing their dinos in bushes for hours and almost no herbivores.
How about we make it that juvi herbivores are really good from the start. When zebra is born in it stands up in 15 minutes and in 1 hour the baby is ready to go. When lion is born he cant walk for 15 days. Make it so that juvi carnivores can hunt only things way smaller(like ai) but juvi para almost as fast as adult from the start.