The Isle

The Isle

Jeigura † Mar 1, 2019 @ 11:28pm
Growth Times Are Too Long
Honestly, growth times are usually between 3 - 5/6 hours and it really is absurd. Growth times should be anywhere from 75 minutes to 3 hours, but no longer than 3 hours.

If apexes and mid tiers need to be more depopulated, just increase their hunger.

Also, it really wouldn't matter if the carns cannibalize themselves, it's only natural for starving carnivores to cannibalize each other when times are tough.

Edit: I forgot about weight dictating fights. The weight should be reduced.
Last edited by Jeigura †; Mar 2, 2019 @ 2:59pm
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Showing 1-15 of 42 comments
Zebrafreedom Mar 1, 2019 @ 11:42pm 
Growth is between 0.5 and 6.5 hours.
Enjoy play subadults.
Darth Absentis Mar 2, 2019 @ 12:26am 
No. dying of hunger just because you can not find something to eat is stupid, on top of that it makes the game actually less rewarding because it limits the basic exploring/roaming one can do and people already throw their dino often way to easely away into some risky behavior, though i also might blame that one the fact this game often gets balancing updates that turns certain relations between dinosaurs up and down.

I do how ever agree it becomes time to do something about the fact that it only seems to be beneficial to stick together in teams of carnivores. In my opinion they should urgently stop spawning ai a bit or completely when decent sized( more then 2 or 3 depending on the species)or big sized groups of carnivores are coming together.

On top of that i actually think some of the growth times of juvi's actually should be increased, because currently it seems the hardest moment in life is to play as a subadult of any dinosaur, because that take not long to go trough in most cases, while i feel the hardest stage ever should be juvi stage

Leobyn Mar 2, 2019 @ 5:23am 
Please try Sandbox servers. Survival servers should not be short and easy
Glizard Mar 2, 2019 @ 5:30am 
Originally posted by Leobyn:
Please try Sandbox servers. Survival servers should not be short and easy
*laughs in utah*
Człowiek Woda Mar 2, 2019 @ 8:54am 
Originally posted by Leobyn:
Please try Sandbox servers. Survival servers should not be short and easy
Short does not mean easy.
Make growth shorter and weight matter less in combat. It literally solves all the complaints this game has.
Voyager Mar 2, 2019 @ 10:01am 
How to downvote ?
rustyOkin Mar 2, 2019 @ 10:06am 
I'd rather see the the growth times increased and juvue- sub adult stages being buffed/made more viable instead
being adult shouldn't be something you can achieve quickly, especially not in a hardcore survival game like The Isle
Last edited by rustyOkin; Mar 2, 2019 @ 10:06am
Ghost of Razgriz Mar 2, 2019 @ 2:17pm 
Three hour growth times on apex. . . Jesus. I mean, we already have an issue now with apex overpopulation, can you imagine how bad it would be if it only took three hours? That would be, what, half hour as a juvie rex, hour and a half sub? That's all you would ever see!
EdvonSchleck Mar 2, 2019 @ 4:36pm 
Originally posted by Rusty:
I'd rather see the the growth times increased and juvue- sub adult stages being buffed/made more viable instead
being adult shouldn't be something you can achieve quickly, especially not in a hardcore survival game like The Isle
Whats long for you might be like an eternety for others. Growing some dinos is honestly woefully tedious if you have to cut down on 30 min to 1.5 hour sessions. You don't get a tension curve from this game like from others. Sometimes you hang round for 30 minutes with nothing noteworthy happening. Some AI pops up here and there, oh a dino call in the distance. Thats not something your avarage gamer is gonna boot up their computer for. In the Isle you can't get much done under an hour if you start out as a juvie. And there's not much to fill that time unless you enjoy risking your dinos live for a short burst of adrenaline just to start over the next day.

I just don't think time is the only way to make a survival game challenging. Literally waiting for sure doesn't make it interesting or engaging. At least not how it currently plays out. If we want certain dinos not to take over, maybe we just shouldn't make em capable of doing that in the first place? We already see that 6 hours doesn't prevent people from growing Gigas and Rexes en masse. I reckon even longer growth times isn't gonna change that significantly. It will just make it even more frustrating for those who couldn't afford to spend the 6 hours in the first place.

Instead you could make dinos more accessible to a broader audience. And to prevent apexes from taking over, or any other creature for that matter, you just don't design the bloody things in ways that makes them gods. You make them killable. Hypos and whatnot could be the timesinks. Core dinos could be a little bit more accessible to people with more avarage amounts of time to spend on video games. Not that I'm one of those. I play more than I probably should lol
Ghost of Razgriz Mar 2, 2019 @ 5:15pm 
Originally posted by ≡|Tenntakk|≡:
Originally posted by Ghost of Razgriz:
Three hour growth times on apex. . . Jesus. I mean, we already have an issue now with apex overpopulation, can you imagine how bad it would be if it only took three hours? That would be, what, half hour as a juvie rex, hour and a half sub? That's all you would ever see!

I get the feeling that you like to play as something else...I bet you're the kind of person that if you see a giant sub that looks ready to grow you'll go kill em just to be mean. This survival is pointless. Hurry up and grow just to get killed...I think I'll start going sandbox.

Most people like survival because we like getting immersed in the dinosaur gameplay, but it's already no better than sandbox. Only differences being, in survival you get to spend hours growing just get murdered near the end of your growth. Why spend hours growing just to get murdered when you can go to sandbox and get murdered without having to wait for hours to grow?

Unfortunately, some people don't play survival like it's meant to be. I've heard people say the game is "meant to sport kill" because it's "fun and it would be boring if we didn't kill for fun.". The thing is WE ACTUALLY HAVE SERVERS FOR THAT. Does anyone that likes to kill for fun use those killing servers? Usually not. Why? Because it's more satisfying to know that you've killed someone that you know spent a lot of time and effort to grow. That's just mean and trollish. Go to the deathmatch and sandbox servers you jugheads.


By the way, I know you might think I'm the kind of person that loves apexs or something, I'm not. I've only played Trex once to adult, and Giga twice to sub.

I actually prefer to play herbivores honestly. Sadly, when we're adult herbies in a group, more often than not, we are sport killed by mid tier carnivores. It's strange that those mid tier carns are the same ones that like to kill the sub apexs.

When I do decide to play as carnivore, I usually go for Allo, but I see more often Carnos and Ceratos. Why is Cerato and Carno everyone's go to carnivore?
I don't play apex, because I don't have the time to invest at the moment. That doesn't mean I want their timers to be lowered.

If I'm in a pack of allos, and we see a lone sub apex, if we're hungry enough, we'll go for it. I don't intentionally target a sub apex if I have to. Most of the time, I leave them alone if they're that big. But just because they're nearing adulthood doesn't mean i'm going to let them go. It's not 'being mean' if I want the food. If anything, it's on them. They shouldn't be out and about in a space where I can catch them.

If you want to just grab a dino and play, then yes, go Sandbox. No need to imbalance Survival further by letting apex be a quick pick. Nothing wrong with Sandbox, if you just wanna grab a dino and go.

Apex shouldn't be easy. The long growth is one of the ways a population is managed. If you don't have the time, or patience, for one, there are other choices. If you get eaten while growing one, o well. That's the type of game this is.

KFS is a thing, sure, but if you don't want it, or at least have it mitigated, find a server that has rules against it. Really, it's on you if you play a server that allows it.

Gladestav Mar 2, 2019 @ 7:28pm 
I have a solution!

I think the growth system should be linked to activities and not time. the more active the player is hunting, roaming and finding water sources or making packs impacts growth. maybe even finding or creating a den. but killing players only would help growth if the predator actually needs to hunt. the game would work better with an experience system and not a time killing system.
Last edited by Gladestav; Mar 2, 2019 @ 7:29pm
MarylandManson Mar 2, 2019 @ 10:50pm 
So let's see. We should let Trex grow to max to be nice so they can turn around and one shot everything they come across to RP and satiate hunger? Hmm. Sounds legit.

Or we could just cull the not Apex, Apex predators and leave only those worthy of playing them alive.

You want a King Tyrant? Earn it. Don't look for sympathy or an easy time as no one will get that when you reach your peak.

Enjoy the journey to 100%. If you refuse to play the game outside of hunting AI until you are max then that time sink is going to seem like an eon.
Last edited by MarylandManson; Mar 2, 2019 @ 10:56pm
EdvonSchleck Mar 3, 2019 @ 12:13am 
Originally posted by Tucking Friggered:
So let's see. We should let Trex grow to max to be nice so they can turn around and one shot everything they come across to RP and satiate hunger? Hmm. Sounds legit.

Or we could just cull the not Apex, Apex predators and leave only those worthy of playing them alive.

You want a King Tyrant? Earn it. Don't look for sympathy or an easy time as no one will get that when you reach your peak.

Enjoy the journey to 100%. If you refuse to play the game outside of hunting AI until you are max then that time sink is going to seem like an eon.
Sitting your juvie/sub stage out somewhere remote is not refusing to play the game. It's quite literally the meta of growing most dinos. Especially those that take hours and have poor survivability for most of their live. Even Dondi is sitting around in bushes to grow dinos on his streams lol.

A thrilling, action packed journey to 100% that involves taking risks like you suggest gets old quick when most of the time you end up having to start over because you have no means of escape or defending yourself. Especially when you got like only say an hour a day, you'll eventually just stop taking those risks to begin with.

The only issue with shorter growth times is that people could possibly treat their creatures as throw-aways, leading to an overabundance of carnivore food. The difficulty bar needed to be raised elsewhere to keep survival challenging and to have aquciring an adult creature still feel like an actual accomplishment. Obviously dinos also needed to be rebalanced across the board according to the new level of difficulty of aquciring them.
Though I think herbivores in their current state could definitely have their growth times lowered a bit as to make them more attractive and make them feel actually worth your time.
Last edited by EdvonSchleck; Mar 3, 2019 @ 12:15am
Bob Mar 3, 2019 @ 1:01am 
The....

There was another thread about them being too short...

Guess it’s balanced then.
Człowiek Woda Mar 3, 2019 @ 2:14am 
Originally posted by wunderbar:
The only issue with shorter growth times is that people could possibly treat their creatures as throw-aways, leading to an overabundance of carnivore food. The difficulty bar needed to be raised elsewhere to keep survival challenging and to have aquciring an adult creature still feel like an actual accomplishment. Obviously dinos also needed to be rebalanced across the board according to the new level of difficulty of aquciring them.
Though I think herbivores in their current state could definitely have their growth times lowered a bit as to make them more attractive and make them feel actually worth your time.

This man knows what he is talking about. But i would rather watch carnivores with bit much food and wory about that later than op apex packs growing their dinos in bushes for hours and almost no herbivores.

How about we make it that juvi herbivores are really good from the start. When zebra is born in it stands up in 15 minutes and in 1 hour the baby is ready to go. When lion is born he cant walk for 15 days. Make it so that juvi carnivores can hunt only things way smaller(like ai) but juvi para almost as fast as adult from the start.
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Date Posted: Mar 1, 2019 @ 11:28pm
Posts: 36