The Isle

The Isle

Maiasaura and Gallimimus
In these forums there have been multiple different discussions on the balance of certain dinosaurs: whether it be cerato, pachy, and sucho not being in the best place or rex/giga being pains in the asses for everyone involved (whether that is up to poor balance, just inflation, or both is up to you). However, there are 2 dinos in particular that I think are also unbalanced, yet I don't see these guys talked about as much as the rest.

Maiasaura and Gallimimus

Now it may seem like blasphemy, considering herbivores are bullied enough through balance patches, but hear me out.

Maiasaura all around is amazing. It has decent power while also having amazing tolerance towards bleed. A good maia can easily scrap with a carno and potentially come out on top. Sounds great right? Well with its current speed the maia goes from great to kind of rediculous. It is the third fastest dinosaur straight up in survival outside of gallimimus and carnotaurus. Doesn't this seem a tad excessive? With its decent power and this absolutely rediculous speed, it allows maiasaura to bully dilophosaurs and utahraptors rather easily. Its speed could be lowered to around dilo speed and it'd still be able to avoid its fastest threats (ceratosaurus and allosaurus) while no longer being able to trample-roll the smaller guys.

While maiasaura seems maybe a tad too good, Gallimimus is either rediculously safe or kinda OP, take your pick (albeit not OP in the typical sense). All of its stats except for its health are absolutely rediculous. It is the second fastest dinosaur straight up after carnotaurus, has the agility of a god, has the stamina to run for seven minutes straight, attacks while running at machine gun speed, and also has a hitbox like 1/10 its actual size. If you want easy mode in this game, play galli. Unless you are a thrill seeker or really stupid, you are basically immortal. You will never die. This not only makes galli too strong, but it'd also make it boring to various players while also being the go-to dinosaur for generally toxic behavior. Despite how rediculous galli is, I do feel like there's 1 simple fix that'd balance it out (besides fixing the broken hitbox which is a given). The stamina of the gallimimus should be lowered to be somewhat less than utahraptor. This makes it so utahraptors are a genuine threat to gallimimus, but not in the typical sense. In a typical chase, gallimimus still leaves it in the dust. However, if a utahraptor pack plays it smarts and follows/tires out the galli, they'll be able to secure the kill.
Last edited by Scanova the Carnotaurus; Mar 31, 2019 @ 1:25pm
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Showing 46-57 of 57 comments
. (Banned) Apr 15, 2019 @ 8:28am 
Originally posted by Krona:
Originally posted by Sexual Intellectual:
Press z and it has good turn, galli can only kill juvi's and if it manages to kill raptors or utahs that's their fault lmao
the run turn itself, and galli is just too easy to play and win as, it has the best agility and insane turn rate. Problems that come from carno come from the game itself, not really the animal.
u say that when galli gets 1 shot by everything and maia is ez prey for mid tier preds
Last edited by .; Apr 15, 2019 @ 8:30am
. (Banned) Apr 15, 2019 @ 8:29am 
Originally posted by Krona:
Originally posted by CamBamGamerDude:
I think galli and mia are fine as is.

Galli needs a bigger hit box, sure, but thats his only problem.

Mia is fine though, i've had friends get dominated by allos while playing mia, and to add on to that, Carno shouldn't really be able to mia on easily. Mias are heavier that carno, carnos can also run from them as well so there's that. Mias don't have that good of stamina too. So if you can tire one out you can just about do anything to it.
Galli is too easy and too forgiving, I'm playing a maia on EU 2 and it's too fast and it regenerates health like its nothing even without resting.
no
. (Banned) Apr 15, 2019 @ 8:29am 
Originally posted by Krona:
Originally posted by Sexual Intellectual:
Ok well let's say this, a dilo bites the maia... say 4 times and then runs the maia will be pretty ♥♥♥♥♥♥ up when chasing the dilo down due to that bleed. Idk why people say maia needs a nerf, It's not like they are lurking in the forests waiting to ambush utahs and dilos.
Maia's speed and overall success is too good to the point that you really have to wonder why parasaurolophus is even played.
wanting to nerf the best herbi because its life is too easy? wow
. (Banned) Apr 15, 2019 @ 8:30am 
Originally posted by Ninja_.Weasel:
Originally posted by Krona:
I think he meant that as a joke, or some staff that is with him said he was joking.

He just might, at this point. Hardly anyone plays Herbivores these days. If I make a kill, it's another carnivore
People do play herbi, join isla nycta and u see herbi herds all the time
Qubaal7890 Apr 15, 2019 @ 10:45am 
Galli is perfectly fine balance wise, having insane speed and stamina on something with the frailty of a thin sheet of paper makes allows players to be taught the importance of juking at an inexpensive cost.

Maia on the other hand I have 1 problem with, why does it take less time to grow than a pachy? Rearrange maia, pachy, and carnos growth time and maia will be fine and pachy will become viable.

Ex:
Pachy= 2 hours
Carno= 2 hours 20 mins
Maia= 2 hours 40 mins

Maia has nearly the same value as the 3 hour mid tiers to the point where there is no rhyme or reason to play Para so nerfing its growth time is a justified proposition and will hopefully help with Maias being one of the only 3-4 prevalent herbis and hopefully get people to play pachy more. If anything stat wise, turn its speed down just below utah and buff dilo speed a little.
Last edited by Qubaal7890; Apr 15, 2019 @ 10:46am
Bill_Clinton_Supreme (Banned) Apr 16, 2019 @ 1:52pm 
Originally posted by InD:
Galli seems appropriate, speed and agility is the only thing it has going for it. It's potential prey for anything that can manage to sneak up on it, and it certainly can't fight any of it's would be predators, it's not strong nor is it resilient to damage and bleed.
Also the time it takes to eat and drink are fairly long and they drain pretty fast if the fact that it wasn't really weak wasn't consolation enough.

I don't got much on Maia, it being substantially bigger and stronger warrants less speed and agility. Carno is the fastest but it's turn while running is slow, Utah is good in just about all fronts. Galli's physically weak asf but it's fast and quick. You'd expect that from something that's not very strong or durable, it balances out.

Not to mention it makes them very compelling tameables for humans, which is cool to think about.
Maia can still easily ambush a utah and dilo, plus maia's alt turn negates the bad run turn of maia, and utah and dilo can't win out in a war of attrition, maiasaura has insane regeneration on almost all fronts, health, bleed, stamina, and a great bleed resist

I think galli is just unfun to play against and gets boring, the long food and drink timers don't really balance it out, since you can just run halfway across the map to a safe spot and get everything back if it hears a threat coming while it's eating or drinking.
Bill_Clinton_Supreme (Banned) Apr 16, 2019 @ 1:55pm 
Originally posted by WhatIf:
Originally posted by Krona:
the run turn itself, and galli is just too easy to play and win as, it has the best agility and insane turn rate. Problems that come from carno come from the game itself, not really the animal.
u say that when galli gets 1 shot by everything and maia is ez prey for mid tier preds
Maia is not easy if the player doesn't fall asleep when it's being chased, same with galli, if you die as maia, chances you weren't the most observant.
Bill_Clinton_Supreme (Banned) Apr 16, 2019 @ 2:03pm 
Originally posted by wunderbar:
Originally posted by InD:
Galli seems appropriate, speed and agility is the only thing it has going for it. It's potential prey for anything that can manage to sneak up on it, and it certainly can't fight any of it's would be predators, it's not strong nor is it resilient to damage and bleed.
Also the time it takes to eat and drink are fairly long and they drain pretty fast if the fact that it wasn't really weak wasn't consolation enough.

I don't got much on Maia, it being substantially bigger and stronger warrants less speed and agility. Carno is the fastest but it's turn while running is slow, Utah is good in just about all fronts. Galli's physically weak asf but it's fast and quick. You'd expect that from something that's not very strong or durable, it balances out.

Not to mention it makes them very compelling tameables for humans, which is cool to think about.
Spot on brought to the point.

Yes there is some truth in that if you know what you're doing and you always have your guard up, you could potentially keep a Gali alive from one server wipe to another. But you could say the exact same thing about Carno, Raptor or Dryo. Some creatures can be chased down and outmaneuvered more easily, others you may never catch unless you manage to get a good surprise attack on them.

Gali, as well as Carno, Raptor and Dryo lean more towards the latter. Your odds of catching them in a straight up pursuit are low, but with the element of surprise you should be able to get it. Gali has to expose itself to that risk continously in that it has to come to a full stop in order to stock up on food and water rather frequently. Again, if you know what you're doing that shouldn't be a concern, but odds are that your avarage Gali player will eventually get caught with their pants down like that.

The reason Gali stands out so much here in terms of their defensive capabilities, especially compared to other runners/jukers like Carnos, Raptors or Dryos, is that unlike Carno or Raptor it can't possibly have as big of an impact on their surrounding ecosystem because its so weak. And it doesn't grow as fast or is able to hide as well as a Dryo, despite being basically a one hit kill for any grown Carnivore just like a Dryo. So it rightfully is in a position where it can get away with being by far the most difficult prey item to catch. If that bores you, you can always run into a large pack of Raptors to find out how long you really can last. Or just play a creature that you can more easily die with if that's your thing.
Utah is easy mode currently as well, I think it should be made harder to succeed with, hopefully pounce allows it to make much more risky hunts against animals that can 1 shot it. Carno also does only well in a open plain, not at all in a forest, dryo can get camped out and ambushed very easily and evaporates if hit, but it's insane growth speed negates this, Galli? There's not a single problem with it, coming to a stop is not at all dangerous if you're not stupid, and expose yourself to what? Nothing most likely, V3 is a gigantic map and most of the plants are on the outermost areas, you know, like the most barren parts of the map out of 100 people. Plus while you're restocking, you can just run away to a different source if you hear something coming. If gallimimus wasn't broken, then many players probably wouldn't be so foolish to risk it like that by just running up and kicking a t.rex, which they get away with it for free. Even if it's 1 shot, that doesn't really become a problem if you have half a brain and run away from anything.
Bill_Clinton_Supreme (Banned) Apr 16, 2019 @ 2:06pm 
Originally posted by Qubaal7890:
Galli is perfectly fine balance wise, having insane speed and stamina on something with the frailty of a thin sheet of paper makes allows players to be taught the importance of juking at an inexpensive cost.

Maia on the other hand I have 1 problem with, why does it take less time to grow than a pachy? Rearrange maia, pachy, and carnos growth time and maia will be fine and pachy will become viable.

Ex:
Pachy= 2 hours
Carno= 2 hours 20 mins
Maia= 2 hours 40 mins

Maia has nearly the same value as the 3 hour mid tiers to the point where there is no rhyme or reason to play Para so nerfing its growth time is a justified proposition and will hopefully help with Maias being one of the only 3-4 prevalent herbis and hopefully get people to play pachy more. If anything stat wise, turn its speed down just below utah and buff dilo speed a little.
Pachy isn't viable due to how it's just garbage gallimimus, it needs a good damage buff, it takes 3 hits to kill a utah as a pachy, 3 hits with a giant bone shattering dome. Pachy gets bled out in 2 bites. Galli is just unfun to play against, since there is pretty much 0 punishment to galli if you know what you're doing.
Maia just needs to be reduced to dilo speed and it should be good, seriously, there's no reason it should be the 3rd fastest animal in the game.
Bill_Clinton_Supreme (Banned) Apr 16, 2019 @ 2:07pm 
Originally posted by WhatIf:
Originally posted by Ninja_.Weasel:

He just might, at this point. Hardly anyone plays Herbivores these days. If I make a kill, it's another carnivore
People do play herbi, join isla nycta and u see herbi herds all the time
Isla Nycta is probably the worst Isle server right now.
. (Banned) Apr 17, 2019 @ 12:07pm 
Originally posted by Krona:
Originally posted by Qubaal7890:
Galli is perfectly fine balance wise, having insane speed and stamina on something with the frailty of a thin sheet of paper makes allows players to be taught the importance of juking at an inexpensive cost.

Maia on the other hand I have 1 problem with, why does it take less time to grow than a pachy? Rearrange maia, pachy, and carnos growth time and maia will be fine and pachy will become viable.

Ex:
Pachy= 2 hours
Carno= 2 hours 20 mins
Maia= 2 hours 40 mins

Maia has nearly the same value as the 3 hour mid tiers to the point where there is no rhyme or reason to play Para so nerfing its growth time is a justified proposition and will hopefully help with Maias being one of the only 3-4 prevalent herbis and hopefully get people to play pachy more. If anything stat wise, turn its speed down just below utah and buff dilo speed a little.
Pachy isn't viable due to how it's just garbage gallimimus, it needs a good damage buff, it takes 3 hits to kill a utah as a pachy, 3 hits with a giant bone shattering dome. Pachy gets bled out in 2 bites. Galli is just unfun to play against, since there is pretty much 0 punishment to galli if you know what you're doing.
Maia just needs to be reduced to dilo speed and it should be good, seriously, there's no reason it should be the 3rd fastest animal in the game.
lol saying 3 shotting a utah is bad and since galli is 1 shot by anything u need to have great jukes and speed and no reason to be maia?? Best herbi in game and people dont play herbi much on official but u want to nerf them even more
Last edited by .; Apr 17, 2019 @ 12:09pm
Bill_Clinton_Supreme (Banned) Apr 17, 2019 @ 2:24pm 
Originally posted by WhatIf:
Originally posted by Krona:
Pachy isn't viable due to how it's just garbage gallimimus, it needs a good damage buff, it takes 3 hits to kill a utah as a pachy, 3 hits with a giant bone shattering dome. Pachy gets bled out in 2 bites. Galli is just unfun to play against, since there is pretty much 0 punishment to galli if you know what you're doing.
Maia just needs to be reduced to dilo speed and it should be good, seriously, there's no reason it should be the 3rd fastest animal in the game.
lol saying 3 shotting a utah is bad and since galli is 1 shot by anything u need to have great jukes and speed and no reason to be maia?? Best herbi in game and people dont play herbi much on official but u want to nerf them even more
pachy should at least 2 shot a utah with how easy it is to be killed by one, and pachy is meant as a much more oriented to defending itself physically than a gallimimus., galli does require 1 hit to be killed, yes, but that only happens if you're super stupid and suck at the game, there's no risk involved from running halfway across the map, I would reduce the total stamina as gallimimus. Did you even read the same comment as I wrote? I said maia has no reason to be the 3rd fastest animal, not "no reason to play it". Plus the current animal I only have on official is Maia, it's too fast.

The animals that need some checks and nerfs are galli, maia, rex, and giga. The current animals that need buffs to themselves are pachy, para(slightly), and cerato.
Pachy should just have a good damage buff.
Para needs a speed boost for it's run and trot, an actual turn radius to work with, and I want to see cerato as the damage counterpart to allosaurus. Suchomimus is mostly fine, but giga needs to be nerfed so it doesn't absolutely wreck suchomimus as much.
Last edited by Bill_Clinton_Supreme; Apr 17, 2019 @ 2:30pm
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Date Posted: Mar 31, 2019 @ 1:21pm
Posts: 57