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Maia on the other hand I have 1 problem with, why does it take less time to grow than a pachy? Rearrange maia, pachy, and carnos growth time and maia will be fine and pachy will become viable.
Ex:
Pachy= 2 hours
Carno= 2 hours 20 mins
Maia= 2 hours 40 mins
Maia has nearly the same value as the 3 hour mid tiers to the point where there is no rhyme or reason to play Para so nerfing its growth time is a justified proposition and will hopefully help with Maias being one of the only 3-4 prevalent herbis and hopefully get people to play pachy more. If anything stat wise, turn its speed down just below utah and buff dilo speed a little.
I think galli is just unfun to play against and gets boring, the long food and drink timers don't really balance it out, since you can just run halfway across the map to a safe spot and get everything back if it hears a threat coming while it's eating or drinking.
Maia just needs to be reduced to dilo speed and it should be good, seriously, there's no reason it should be the 3rd fastest animal in the game.
The animals that need some checks and nerfs are galli, maia, rex, and giga. The current animals that need buffs to themselves are pachy, para(slightly), and cerato.
Pachy should just have a good damage buff.
Para needs a speed boost for it's run and trot, an actual turn radius to work with, and I want to see cerato as the damage counterpart to allosaurus. Suchomimus is mostly fine, but giga needs to be nerfed so it doesn't absolutely wreck suchomimus as much.