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Повідомити про проблему з перекладом
For the first one, I know it doesn't look the most attactive. We're trying to make sure each animal is unique-which they only need to accomplish on the surface in a game-and we already know for fact that there are specifically three venom type animals as well as three specific venom types you can google. Seems like an open and shut case. Maybe if we had more venom/toxic base dinos coming to the game, there could be an argument of just treating venom types as a percentage of the whole toxic substance. I'm just leaving it on the table.
For my real argument in the second point, lets look at the dilo. Here's an animal that's bigger than the utah, will hopefully be faster given the incoming pounce, has built a reputation of being the bleed demon of the isle, and who's job is to terrify the ♥♥♥♥ out anyone and everyone come sun set.
It's pretty easy to see that it should be the hemotoxic animal...but how do we prevent it from just being another bleeder like non-venom-bleed animals? Or rather, how do we make it unique amongst them?
Here's my thought, remove the status effect of bleed from its mouth and reintroduce a weaker version of it in the form of a claw slashing attack like a micro theri. Hemotoxin's main deal is that while it's in effect, you can't stop the bleeding. Sense dilo isn't a limbless snake, let's make use of the fact it can claw the hell out of anyone its size. And sense it has a venom that allow you to heal from it, you don't need to give dilo ridiculously high bleed per an attack.
Now, on to cytoplastic...remembering the permanent blue balling herrera that rag dolled parts off of victims. This should troodon (or whoever ends up with cytop-toxic, cytotoxic. I'm leaving cytoplastic in there for fun XD). You bite an animal, over time the area around the bite marks decays, you come back later to be like yoink and ♥♥♥♥ off with your prize. Sure, large packs can impose even worse affects on the victim-leaving them better off dead (even cause natural bone break as you pointed out). But this could have just one troodon (or whoever) have a playstyle similar to mister wolverine.
Neurotoxic should work like the curse affect from dark souls. We already have a venom that'll induce bleeding, and we know that bleeding is going to rob an animal of stamina and force them to keel over, there's no need to have another stam ♥♥♥♥♥♥. Some, neurotoxic venom needs to hard cap the stats of other creatures. Pretty much what's already being mentioned here. Less attack power, reduced turn speed as well as other mobility option, slowed actions, perhaps less health (almost like cytoPLASTIC-it's funny-but the reason why is that your internal organs are barely holding on because your lizard brain can't monitor them properly). Basically, neurotoxic should be a new form of bonebreak. Almost like cytotoxic, except the effect is tied directly to venom status being in affect and will leave moment you pass it through your body.
Finally, how does everyone feel about venom dinos carrying antivemon in their bodies for predators to eat and hasten recovery? I acknowledge this does kinda resemble current game without critical bleed and that herbivore can't benefit from it (they can go it a plant). I just need to know if it has a potential place.
Edit: Just to summarize
I want to tack off some Dilo's insane bleed, but also make it take ♥♥♥♥♥♥♥ forever to heal as opposed to a bite from something else. For example, a raptor bites an Allo, and Allo can heal that ♥♥♥♥ off in like ten seconds. A Dilo bites an Allo, it's not doing much more to the Allo than the raptor's bleed is, but it's lasting a lot longer.
I can't say I agree with Dilo going in to attack with its claws. That makes it into a brawler, and Dilo will get ♥♥♥♥ on in a brawl.
Neurotoxins, also like how I mentioned it then? It's not attacking an animal's stamina, but their actual ability to like, move. Think sub-paralysis. I say sub-paralysis, because the animal's body isn't entirely just shutting down. (that's also basically hemotoxin). It also doesn't hurt/kill the animal, it just allows for Troodon to be able dash in and out and rip small pieces of meat from the animal, because the animal is turned into a slug. The venom is just a tool, but being eaten alive is what actually kills the animal.
Cytotoxins, I would agree with a limb being ripped off because of it, but not so much with the statement of a cytotoxic predator being frail. Again, the general idea people seem to have is that the third unknown is a megalania or Monoloph, both of which are some pretty beefy animals compared to Dilo. If it's megalania, well then, I see absolutely no reason why it wouldn't be cytotoxic. It's basically a big komodo. Komodo bites work literally the same way.
With the new gore system and being able to rip off meat, actual dismemberment could be a thing, so I'll back that.
Edit: Not to mention, dilo's already going to have more health than other small tiers like utah. A little brawling can't hurt to much.
Given how effective dilo already is and how well it functions at night, I would say the hallucinations should be a brand new ability while dilo retains the hemorrhagic toxins it has now.
Hallucinations on their own I could see being a stat drop for the victim, and the victim perceives sounds completely differently and sometimes misinterprets them as different animals. With their vision getting screw-y and hazy, I think heavy hallucinations like imaginative dinosaurs would be a bit too much.
Narcotic inducing venom like what the compsognathus had in the JP book would be very hard to implement and might end up being broken.
Plus, this isn't a new idea in the slightest. Dondi's made a mention of it a long ways back, and there's been recent statements saying that it's still planned to be that way.
https://cdn.discordapp.com/attachments/172468566430318592/343534784968130563/DILO_HYPE.png
Dilophosaurus was the apex predator of its time and unsurprisingly, doesn't have venom.
Yeah, we've about covered that. Im scrapping hallucinations.
As for neurotoxic venom being broken, explain? It's something that has to be stacked and given Troodon is smaller than a Dryo, it's not like it's a super OP animal. It'd get one-shot by everything. Troodon definitely wouldn't be taking anything bigger than Pachy, and Pachy would only be with a large pack.
Being the most fragile carnivore in the game is more than enough a tradeoff for neurotoxic venom. It's the same thing that prevents venomous snakes from taking over the world. Sure, they can kill you with a single drop... They also die when you step on them.
It'd likely be the same with Troodon, only, it doesn't kill with a single bite. Depending on the size of the prey, it has to bite more than once to get the effects going. A single troodon isn't going to be a threat to anything, except for maybe a Dryo.
I've reworded how Dilo's venom works, but I'm also hoping for a secondary effect if possible to add one.
Recapping so far.
Dilo's hemotoxins causes bleed that cannot be healed off like a bite from a raptor or other carnivore, affecting stamina but not health
Troodon's neurotoxins causes sub-paralysis, affecting movement speed and turn rate but not health or stamina
Venomous X cytotoxins erodes flesh around a bite wound and does affect health
Still open to some changes concerning cytotoxins.
Also, Krona, regarding my last reply to you, I didn't touch anything on implementation difficulty of neurotoxins, but changing movement speed already exists in current-game and with the ♥♥♥♥♥♥ code.
Movement speed changes the entire time your dino is growing. So despite the fact that it's in a different form, it does exist. Except when something gets bitten X amount of times by Troodon, it's working backwards. Instead of getting faster, like it does as current when your dino grows, movement gets slower as more venom is induced.
But what you said is fair, though I would like to maybe to chose this option
-Risky, and very potent venom
Venom has its own resource meter that takes a longer time to fill based on which venom it is, and it will take a long time regardless of what kind it is.
Venom will recharge faster based on how healthy (food, stamina, health, water) and old your creature is.
Venom will have to be injected which takes time to bite down and inject the venom in.
But venom will be a fight changing mechanic, even really big animals will have to approach with fear to getting bitten.
M1 is a dry bite so you don't have to involve yourself with it.
M2 is the actual venomous bite, it will take some time and a good chomp to inject in the venom.
Also considering dilos already are super ballsy at night, I think a lot of the players who play dilo would love this change to a huge risk and high reward system.
Dondi's basing this Troodon off the JP Troodon, which is a LOT smaller than JP Raptor, which is also the size of our raptors (in JP, the raptors still feared the troodons). Actual troodontids like Latenivenatrix and Stenonychosaurus were the largest, but both are still smaller than Herrerasaurus, (Steno was actually smaller than Dryo, if memory serves) so we can safely assume that our Troodon will be quite small, probably our smallest playable carnivore.
Plus, there's also game balance to consider. Whether they go with my version of neurotoxic venom for Troodon, or have lethal venom (if they really want a JP Troodon, then venom won't be lethal), Troodon needs a tradeoff. Either venom is powerful, and the trade-off should be Troodon getting curbstomped by basically anything in a straight up fight.
Also, I doubt that Troodon will be attacking the super big animals... a nightmare sure, but again, balance. A giant pack should really only be capable of bringing down a Pachy.
Dilo can focus on the bigger animals, like it currently does. We don't need three animals doing basically the same thing.
Having two different bites would be a neat thing for Dilo. One bite for the smaller targets that it can just one-shot without wasting venom. The other bite for bigger animals that it can't just destroy.
Venomous X... well, until we know what it is, we can't say too much other than how its venom could work. I do think that it'll be the largest of the three, unless the devs decide they want another JP venom dino and bring in Compy (wouldn't that be some ♥♥♥♥?)