The Isle
Dilophosaurus, Troodon, Venomous X: The Effects of Venom
Been a while since I done a thread, but I decided, ♥♥♥♥ it. Why not? People who read my ♥♥♥♥, you all know the drill. Only comment if you have a worthwhile opinion. State the logic behind your opinion. Explain it in detail.

I initially wasn't going to do a thread on this, but since I heard that this was a concept still up in the air, I decided to offer my take on it.

Overview
Thanks to Watt's thread, we now know that we are getting three venomous playables. We know what two of those three are going to be, but we don't know what the effects of their venom will be beyond being an extremely useful tool for tracking bitten prey. The two animals we know are supposed to be venomous: Dilophosaurus and Troodon.


Types of Venom

Cytotoxic
Probably one of the more gruesome types of venom, cytotoxic venom is typically centralized around the site of an inflicted bite, and causes extreme swelling and severe tissue damage, eating away skin and flesh. It's a typically slower-acting venom, but is no less dangerous as it can result in loss of limb function, the limb itself, and death. Survivors can be left severely crippled depending on the location of the bite.

Neurotoxic
A more dangerous type of venom due to how fast-acting it usually is, neurotoxic venom attacks the nervous system and brain, blocking signals from the brain to the rest of the body. This results in loss of vision, drowsiness, reduction in movement and coordination, and then paralysis which can lead to suffocation, and eventually death.

Hemotoxic
A venom that one could argue is already possessed by Dilophosaurus, hemotoxic venom prevents blood from clotting and causes extreme bleeding from not only the bite wound, but also from orfices such as any already-existing cuts, mouth, nose, and sometimes eyes, while also causing tissue damage and organ failure, which can then lead to death.


Venom In The Game

This being a game, we have the benefit of being a little more imaginative. We can make up effects to associate with venoms, or even take away certain effects for both balancing purposes and make them a little more interesting.

Dilophosaurus

As mentioned before, it can be argued that Dilophosaurus already possesses hemotoxic venom. Its bite inflicts some nasty bleed. However, this isn't satisfactory for most people, and I'm in agreement. But rather than completely and totally change how the Dilophosaur's bite works, I'm propose that we simply modifiy it.

We tone down the amount of bleed that occurs from a bite, however, still leave it at a signficant amount. The new bleed system is said to affect stamina until a dinosaur collapses and dies, however, it's likely that bleed will still be quite easy to heal, but, seeing as how a Dilophosaurus' bite isn't just a normal bite, but one laced with hemotoxic venom, I propose that such a bite be much longer-lasting and take much more time to heal.

For example. A raptor's bite inflicts a low level of bleed, that animals of similar or larger size can heal from relatively easily. But, a Dilophosaurus' bite, which inflicts a relatively similar level of bleed, does not heal, and stays with the bitten victim for much longer periods of time.

Secondary effects are open for debate.


Troodon
It's obvious that this one is an 'inspiration' of the Jurassic Park nightmare that is the Troodon. In the JP franchises and lore, Troodon is considered to be even more terrifying than the infamous spotlight raptors, something that the raptors themselves were well aware of, and actively steered clear of the smaller insidious freaks. For those who don't know, the Jurassic Park Troodon is a small, venomous, nocturnal predator with a rather sinister twist to its behavior.

It's a parasite. In the lore, Troodons would burrow into larger prey's bodies and devour them from within, as well as paralyze a victim, rip them open in a manner that keeps them alive, and lay their eggs inside the body, and when the young hatch, they feast... all while the victim is still alive.

Now, obviously, we can't have a parasitic Troodon... we have to be at least somewhat original. For this venomous freak, I would propose it having the neurotoxic venom type.

In the game, Troodon's bite could result in rapid loss of muscle function. A bitten victim could become sluggish, their movement speed and turn rate would be drastically reduced. However, the venom itself wouldn't kill a victim.

No, what I have in mind is my own twist of the recently spoiled mechanic of Dine-N-Dash, where a scavenger can strip a piece of meat from a corpse while running and take off with it.

For Troodon, instead of only ripping meat from corpses, it would rip meat from its still-living victims, whose ability to defend themselves is severely impaired by the effects of the venom, resulting in a long, slow, and painful death of being eaten alive.


Venomous X
This is the third, unknown venomous playable. Considering that Dilophosaurus would utilize hemotoxic venom and induce bleed that is nearly permanent, and Troodon would utilize neurotoxic venom and induce loss of muscle function, we are then left with cytotoxic venom.

This one is tricky, as in the game, cytotoxic venom would generally result in a crippled victim, or otherwise, a victim that has lost significant amount of capability to defend itself. This is similar to neurotoxic venom, however, cytotoxins wouldn't work nearly as fast, and depends significantly more on locational damage.

For example, Venomous X inflicts a bite on a victim's leg. The victim flees, but the venom is already injected. The cytotoxins would gradually do more and more tissue damage around the bite, eroding the flesh of the bitten leg until the victim is crippled similarly to how it would be with a broken leg. Venomous X can then track the victim down, and finish it off for good.

Think of it to be similar to how a komodo dragon hunts buffalo. A komodo will never outright overpower a buffalo, but it only needs a single bite to the leg. The buffalo will flee, but the venom will erode the flesh of the buffalo's bitten leg. The wound gets infected, further weakening the buffalo to the point that the next time the komodo catches up to it, it's unable to properly fight back, and the reptile will then be able to kill it with ease.

*Cytotoxins are still up for debate on secondary effects*

If you think about it, the desicion to have three venomous playables is actually a stroke of genius by the developers, even if accidental, as there are three types of venom we can base the in-game effects on.

So, instead of having three venomous playables whose only differences would have been their sizes, we can have three venomous playables who have both different venom effects among them, and different methods of hunting and utilizing that venom, while keeping the common factor of venom being an extremely potent tracking tool.
Автор останньої редакції: Sable; 11 груд. 2019 о 9:15
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Показані коментарі 1630 із 72
After reading the thread, and checking some info online, we might have to consider a two things.

  1. Venom types might not be completely exclusive to one another, but rather exist as toxic mixes where one affect is more prevelant in one animal and shows more.

  2. Venom might be a just be a secondary attack only used for status application.

For the first one, I know it doesn't look the most attactive. We're trying to make sure each animal is unique-which they only need to accomplish on the surface in a game-and we already know for fact that there are specifically three venom type animals as well as three specific venom types you can google. Seems like an open and shut case. Maybe if we had more venom/toxic base dinos coming to the game, there could be an argument of just treating venom types as a percentage of the whole toxic substance. I'm just leaving it on the table.

For my real argument in the second point, lets look at the dilo. Here's an animal that's bigger than the utah, will hopefully be faster given the incoming pounce, has built a reputation of being the bleed demon of the isle, and who's job is to terrify the ♥♥♥♥ out anyone and everyone come sun set.

It's pretty easy to see that it should be the hemotoxic animal...but how do we prevent it from just being another bleeder like non-venom-bleed animals? Or rather, how do we make it unique amongst them?

Here's my thought, remove the status effect of bleed from its mouth and reintroduce a weaker version of it in the form of a claw slashing attack like a micro theri. Hemotoxin's main deal is that while it's in effect, you can't stop the bleeding. Sense dilo isn't a limbless snake, let's make use of the fact it can claw the hell out of anyone its size. And sense it has a venom that allow you to heal from it, you don't need to give dilo ridiculously high bleed per an attack.

Now, on to cytoplastic...remembering the permanent blue balling herrera that rag dolled parts off of victims. This should troodon (or whoever ends up with cytop-toxic, cytotoxic. I'm leaving cytoplastic in there for fun XD). You bite an animal, over time the area around the bite marks decays, you come back later to be like yoink and ♥♥♥♥ off with your prize. Sure, large packs can impose even worse affects on the victim-leaving them better off dead (even cause natural bone break as you pointed out). But this could have just one troodon (or whoever) have a playstyle similar to mister wolverine.

Neurotoxic should work like the curse affect from dark souls. We already have a venom that'll induce bleeding, and we know that bleeding is going to rob an animal of stamina and force them to keel over, there's no need to have another stam ♥♥♥♥♥♥. Some, neurotoxic venom needs to hard cap the stats of other creatures. Pretty much what's already being mentioned here. Less attack power, reduced turn speed as well as other mobility option, slowed actions, perhaps less health (almost like cytoPLASTIC-it's funny-but the reason why is that your internal organs are barely holding on because your lizard brain can't monitor them properly). Basically, neurotoxic should be a new form of bonebreak. Almost like cytotoxic, except the effect is tied directly to venom status being in affect and will leave moment you pass it through your body.

Finally, how does everyone feel about venom dinos carrying antivemon in their bodies for predators to eat and hasten recovery? I acknowledge this does kinda resemble current game without critical bleed and that herbivore can't benefit from it (they can go it a plant). I just need to know if it has a potential place.

Edit: Just to summarize

  1. Hemotoxin should be paired with an animal that has weak bleed because the effects are going to nullify the weakness. Ie. Dilo would have bleed as pathetic as a cerato which you can heal on the move, but the hemotoxin makes it stick around like bleed from an allo.

  2. Cytoxin should be paired with a weaker animals (of the venom class, as all venom animals should be relatively weak) because it is potentially the most dangerous. The other venoms will return your animal back to its natural state-minus whatever dmg the attacker did-after it passes. Cytotoxic venom, however, will royally ♥♥♥♥ up an animal on its own as it is basically the current bleed system but worse when allowed to reach maximum effect.

  3. Neurotoxic is a hard cap nerf applier. It's bone break but in fragments.
Автор останньої редакції: bigmoe808; 9 груд. 2019 о 12:34
Basically how I intended much of it to work then, regarding hemotoxins?

I want to tack off some Dilo's insane bleed, but also make it take ♥♥♥♥♥♥♥ forever to heal as opposed to a bite from something else. For example, a raptor bites an Allo, and Allo can heal that ♥♥♥♥ off in like ten seconds. A Dilo bites an Allo, it's not doing much more to the Allo than the raptor's bleed is, but it's lasting a lot longer.

I can't say I agree with Dilo going in to attack with its claws. That makes it into a brawler, and Dilo will get ♥♥♥♥ on in a brawl.


Neurotoxins, also like how I mentioned it then? It's not attacking an animal's stamina, but their actual ability to like, move. Think sub-paralysis. I say sub-paralysis, because the animal's body isn't entirely just shutting down. (that's also basically hemotoxin). It also doesn't hurt/kill the animal, it just allows for Troodon to be able dash in and out and rip small pieces of meat from the animal, because the animal is turned into a slug. The venom is just a tool, but being eaten alive is what actually kills the animal.


Cytotoxins, I would agree with a limb being ripped off because of it, but not so much with the statement of a cytotoxic predator being frail. Again, the general idea people seem to have is that the third unknown is a megalania or Monoloph, both of which are some pretty beefy animals compared to Dilo. If it's megalania, well then, I see absolutely no reason why it wouldn't be cytotoxic. It's basically a big komodo. Komodo bites work literally the same way.

With the new gore system and being able to rip off meat, actual dismemberment could be a thing, so I'll back that.
Автор останньої редакції: Sable; 9 груд. 2019 о 13:51
Цитата допису Ninja_.Weasel:
I can't say I agree with Dilo going in to attack with its claws. That makes it into a brawler, and Dilo will get ♥♥♥♥ on in a brawl.
Not that it would matter much, though, right? Apply a little bleed, get the ♥♥♥♥ out.

Edit: Not to mention, dilo's already going to have more health than other small tiers like utah. A little brawling can't hurt to much.
Автор останньої редакції: bigmoe808; 9 груд. 2019 о 14:40
Its hard to say, I feel like some of these venom abilities seem busted.

Given how effective dilo already is and how well it functions at night, I would say the hallucinations should be a brand new ability while dilo retains the hemorrhagic toxins it has now.

Hallucinations on their own I could see being a stat drop for the victim, and the victim perceives sounds completely differently and sometimes misinterprets them as different animals. With their vision getting screw-y and hazy, I think heavy hallucinations like imaginative dinosaurs would be a bit too much.

Narcotic inducing venom like what the compsognathus had in the JP book would be very hard to implement and might end up being broken.
Letterface (Заблокований) 9 груд. 2019 о 14:56 
Цитата допису Ninja_.Weasel:
Been a while since I done a thread, but I decided, ♥♥♥♥ it. Why not? People who read my ♥♥♥♥, you all know the drill. Only comment if you have a worthwhile opinion. State the logic behind your opinion. Explain it in detail.

I initially wasn't going to do a thread on this, but since I heard that this was a concept still up in the air, I decided to offer my take on it.

Overview
Thanks to Watt's thread, we now know that we are getting three venomous playables. We know what two of those three are going to be, but we don't know what the effects of their venom will be beyond being an extremely useful tool for tracking bitten prey. The two animals we know are supposed to be venomous: Dilophosaurus and Troodon.


Types of Venom

Cytotoxic
Probably one of the more gruesome types of venom, cytotoxic venom is typically centralized around the site of an inflicted bite, and causes extreme swelling and severe tissue damage, eating away skin and flesh. It's a typically slower-acting venom, but is no less dangerous as it can result in loss of limb function, the limb itself, and death. Survivors can be left severely crippled depending on the location of the bite.

Neurotoxic
A more dangerous type of venom due to how fast-acting it usually is, neurotoxic venom attacks the nervous system and brain, blocking signals from the brain to the rest of the body. This results in loss of vision, drowsiness, reduction in movement and coordination, and then paralysis which can lead to suffocation, and eventually death.

Hemotoxic
A venom that one could argue is already possessed by Dilophosaurus, hemotoxic venom prevents blood from clotting and causes extreme bleeding from not only the bite wound, but also from orfices such as any already-existing cuts, mouth, nose, and sometimes eyes, while also causing tissue damage and organ failure, which can then lead to death.


Venom In The Game

This being a game, we have the benefit of being a little more imaginative. We can make up effects to associate with venoms, or even take away certain effects for both balancing purposes and make them a little more interesting.

Dilophosaurus
*Considering a do-over of this part regarding hallucinations*

As mentioned before, it can be argued that Dilophosaurus already possesses hemotoxic venom. Its bite inflicts some nasty bleed. However, this isn't satisfactory for most people, and I'm in agreement. But rather than completely and totally change how the Dilophosaur's bite works, I'm propose that we simply modifiy it.

We tone down the amount of bleed that occurs from a bite, however, still leave it at a signficant amount. In exchange for some of that insane bleed, we introduce a new effect to the bite.

Hallucinations.

Dilophosaurus is arguably the only animal that actually induces a level of fear into players. Its calls in the night are always eerie and unsettling to hear. Imagine being alone at night, already bitten, and you are not only bleeding, but you are also seeing and hearing Dilophosaurs that are not actually there. You're desperate to escape, and you want to take no chances, so you try to attack every single Dilophosaur that appears, only to constantly find that they're nothing more than images in your head, and the real one strikes again and again from angles you weren't even looking at. Panic sets in. You only get more desperate, make more mistakes, and since bleed would then drain your stamina, the more you use, the closer you get to death, until you finally succumb to the effects of the venom.


Troodon
It's obvious that this one is an 'inspiration' of the Jurassic Park nightmare that is the Troodon. In the JP franchises and lore, Troodon is considered to be even more terrifying than the infamous spotlight raptors, something that the raptors themselves were well aware of, and actively steered clear of the smaller insidious freaks. For those who don't know, the Jurassic Park Troodon is a small, venomous, nocturnal predator with a rather sinister twist to its behavior.

It's a parasite. In the lore, Troodons would burrow into larger prey's bodies and devour them from within, as well as paralyze a victim, rip them open in a manner that keeps them alive, and lay their eggs inside the body, and when the young hatch, they feast... all while the victim is still alive.

Now, obviously, we can't have a parasitic Troodon... we have to be at least somewhat original. For this venomous freak, I would propose it having the neurotoxic venom type.

In the game, Troodon's bite could result in rapid loss of muscle function. A bitten victim could become sluggish, their movement speed, including turn rate and attack rate, would drastically be reduced, and their field of vision reduced by a ring of shadow effect on the screen. However, the venom itself wouldn't kill a victim.

No, what I have in mind is my own twist of the recently spoiled mechanic of Dine-N-Dash, where a scavenger can strip a piece of meat from a corpse while running and take off with it.

For Troodon, instead of only ripping meat from corpses, it would rip meat from its still-living victims, whose ability to defend themselves is severely impaired by the effects of the venom, resulting in a long, slow, and painful death of being eaten alive.


Venomous X
This is the third, unknown venomous playable. Considering that Dilophosaurus would utilize hemotoxic venom and induce hallucinations, and Troodon would utilize neurotoxic venom and induce reduced vision and reduced muscle function, we are then left with cytotoxic venom.

This one is tricky, as in the game, cytotoxic venom would generally result in a crippled victim, or otherwise, a victim that has lost significant amount of capability to defend itself. This is similar to neurotoxic venom, however, cytotoxins wouldn't work nearly as fast, and depends significantly more on locational damage.

For example, Venomous X inflicts a bite on a victim's leg. The victim flees, but the venom is already injected. The cytotoxins would gradually do more and more tissue damage around the bite, eroding the flesh of the bitten leg until the victim is crippled similarly to how it would be with a broken leg. Venomous X can then track the victim down, and finish it off for good.

Think of it to be similar to how a komodo dragon hunts buffalo. A komodo will never outright overpower a buffalo, but it only needs a single bite to the leg. The buffalo will flee, but the venom will erode the flesh of the buffalo's bitten leg. The wound gets infected, further weakening the buffalo to the point that the next time the komodo catches up to it, it's unable to properly fight back, and the reptile will then be able to kill it with ease.



If you think about it, the desicion to have three venomous playables is actually a stroke of genius by the developers, even if accidental, as there are three types of venom we can base the in-game effects on.

So, instead of having three venomous playables whose only differences would have been their sizes, we can have three venomous playables who have both different venom effects among them, and different methods of hunting and utilizing that venom, while keeping the common factor of venom being an extremely potent tracking tool.
are you sure dilo had venom? where are the studies?
Цитата допису Letterface:
Цитата допису Ninja_.Weasel:
Been a while since I done a thread, but I decided, ♥♥♥♥ it. Why not? People who read my ♥♥♥♥, you all know the drill. Only comment if you have a worthwhile opinion. State the logic behind your opinion. Explain it in detail.

I initially wasn't going to do a thread on this, but since I heard that this was a concept still up in the air, I decided to offer my take on it.

Overview
Thanks to Watt's thread, we now know that we are getting three venomous playables. We know what two of those three are going to be, but we don't know what the effects of their venom will be beyond being an extremely useful tool for tracking bitten prey. The two animals we know are supposed to be venomous: Dilophosaurus and Troodon.


Types of Venom

Cytotoxic
Probably one of the more gruesome types of venom, cytotoxic venom is typically centralized around the site of an inflicted bite, and causes extreme swelling and severe tissue damage, eating away skin and flesh. It's a typically slower-acting venom, but is no less dangerous as it can result in loss of limb function, the limb itself, and death. Survivors can be left severely crippled depending on the location of the bite.

Neurotoxic
A more dangerous type of venom due to how fast-acting it usually is, neurotoxic venom attacks the nervous system and brain, blocking signals from the brain to the rest of the body. This results in loss of vision, drowsiness, reduction in movement and coordination, and then paralysis which can lead to suffocation, and eventually death.

Hemotoxic
A venom that one could argue is already possessed by Dilophosaurus, hemotoxic venom prevents blood from clotting and causes extreme bleeding from not only the bite wound, but also from orfices such as any already-existing cuts, mouth, nose, and sometimes eyes, while also causing tissue damage and organ failure, which can then lead to death.


Venom In The Game

This being a game, we have the benefit of being a little more imaginative. We can make up effects to associate with venoms, or even take away certain effects for both balancing purposes and make them a little more interesting.

Dilophosaurus
*Considering a do-over of this part regarding hallucinations*

As mentioned before, it can be argued that Dilophosaurus already possesses hemotoxic venom. Its bite inflicts some nasty bleed. However, this isn't satisfactory for most people, and I'm in agreement. But rather than completely and totally change how the Dilophosaur's bite works, I'm propose that we simply modifiy it.

We tone down the amount of bleed that occurs from a bite, however, still leave it at a signficant amount. In exchange for some of that insane bleed, we introduce a new effect to the bite.

Hallucinations.

Dilophosaurus is arguably the only animal that actually induces a level of fear into players. Its calls in the night are always eerie and unsettling to hear. Imagine being alone at night, already bitten, and you are not only bleeding, but you are also seeing and hearing Dilophosaurs that are not actually there. You're desperate to escape, and you want to take no chances, so you try to attack every single Dilophosaur that appears, only to constantly find that they're nothing more than images in your head, and the real one strikes again and again from angles you weren't even looking at. Panic sets in. You only get more desperate, make more mistakes, and since bleed would then drain your stamina, the more you use, the closer you get to death, until you finally succumb to the effects of the venom.


Troodon
It's obvious that this one is an 'inspiration' of the Jurassic Park nightmare that is the Troodon. In the JP franchises and lore, Troodon is considered to be even more terrifying than the infamous spotlight raptors, something that the raptors themselves were well aware of, and actively steered clear of the smaller insidious freaks. For those who don't know, the Jurassic Park Troodon is a small, venomous, nocturnal predator with a rather sinister twist to its behavior.

It's a parasite. In the lore, Troodons would burrow into larger prey's bodies and devour them from within, as well as paralyze a victim, rip them open in a manner that keeps them alive, and lay their eggs inside the body, and when the young hatch, they feast... all while the victim is still alive.

Now, obviously, we can't have a parasitic Troodon... we have to be at least somewhat original. For this venomous freak, I would propose it having the neurotoxic venom type.

In the game, Troodon's bite could result in rapid loss of muscle function. A bitten victim could become sluggish, their movement speed, including turn rate and attack rate, would drastically be reduced, and their field of vision reduced by a ring of shadow effect on the screen. However, the venom itself wouldn't kill a victim.

No, what I have in mind is my own twist of the recently spoiled mechanic of Dine-N-Dash, where a scavenger can strip a piece of meat from a corpse while running and take off with it.

For Troodon, instead of only ripping meat from corpses, it would rip meat from its still-living victims, whose ability to defend themselves is severely impaired by the effects of the venom, resulting in a long, slow, and painful death of being eaten alive.


Venomous X
This is the third, unknown venomous playable. Considering that Dilophosaurus would utilize hemotoxic venom and induce hallucinations, and Troodon would utilize neurotoxic venom and induce reduced vision and reduced muscle function, we are then left with cytotoxic venom.

This one is tricky, as in the game, cytotoxic venom would generally result in a crippled victim, or otherwise, a victim that has lost significant amount of capability to defend itself. This is similar to neurotoxic venom, however, cytotoxins wouldn't work nearly as fast, and depends significantly more on locational damage.

For example, Venomous X inflicts a bite on a victim's leg. The victim flees, but the venom is already injected. The cytotoxins would gradually do more and more tissue damage around the bite, eroding the flesh of the bitten leg until the victim is crippled similarly to how it would be with a broken leg. Venomous X can then track the victim down, and finish it off for good.

Think of it to be similar to how a komodo dragon hunts buffalo. A komodo will never outright overpower a buffalo, but it only needs a single bite to the leg. The buffalo will flee, but the venom will erode the flesh of the buffalo's bitten leg. The wound gets infected, further weakening the buffalo to the point that the next time the komodo catches up to it, it's unable to properly fight back, and the reptile will then be able to kill it with ease.



If you think about it, the desicion to have three venomous playables is actually a stroke of genius by the developers, even if accidental, as there are three types of venom we can base the in-game effects on.

So, instead of having three venomous playables whose only differences would have been their sizes, we can have three venomous playables who have both different venom effects among them, and different methods of hunting and utilizing that venom, while keeping the common factor of venom being an extremely potent tracking tool.
are you sure dilo had venom? where are the studies?
Likely not IRL, but the joyous part of a FICTIONAL GAME is that you don't need to adhere to strict biological evidence to be able to have a playable that does a thing.

Plus, this isn't a new idea in the slightest. Dondi's made a mention of it a long ways back, and there's been recent statements saying that it's still planned to be that way.

https://cdn.discordapp.com/attachments/172468566430318592/343534784968130563/DILO_HYPE.png
Цитата допису Letterface:
are you sure dilo had venom? where are the studies?
Dilophosaurus having venom was just a trope that started since the dilophosaurus in the Jurassic Park Franchise was capable of spitting a toxin.

Dilophosaurus was the apex predator of its time and unsurprisingly, doesn't have venom.
Автор останньої редакції: Bill_Clinton_Supreme; 9 груд. 2019 о 15:06
Цитата допису Shot'em:
Цитата допису Letterface:
are you sure dilo had venom? where are the studies?
Likely not IRL, but the joyous part of a FICTIONAL GAME is that you don't need to adhere to strict biological evidence to be able to have a playable that does a thing.

Plus, this isn't a new idea in the slightest. Dondi's made a mention of it a long ways back, and there's been recent statements saying that it's still planned to be that way.

https://cdn.discordapp.com/attachments/172468566430318592/343534784968130563/DILO_HYPE.png
Don't bother shot'em he's just trolling-apparently I struck a nerve.
Цитата допису bigmoe808:
Цитата допису Shot'em:
Likely not IRL, but the joyous part of a FICTIONAL GAME is that you don't need to adhere to strict biological evidence to be able to have a playable that does a thing.

Plus, this isn't a new idea in the slightest. Dondi's made a mention of it a long ways back, and there's been recent statements saying that it's still planned to be that way.

https://cdn.discordapp.com/attachments/172468566430318592/343534784968130563/DILO_HYPE.png
Don't bother shot'em he's just trolling-apparently I struck a nerve.
A troll, huh? Better get a UV lamp then, maybe he'll turn to stone!
Цитата допису Shot'em:
Цитата допису bigmoe808:
Don't bother shot'em he's just trolling-apparently I struck a nerve.
A troll, huh? Better get a UV lamp then, maybe he'll turn to stone!
Ah! The Hobbit. I should find the old cartoon version.
Цитата допису bigmoe808:
Цитата допису Shot'em:
A troll, huh? Better get a UV lamp then, maybe he'll turn to stone!
Ah! The Hobbit. I should find the old cartoon version.
Well, technically more just a reference to the weakness of trolls in Scandinavian folklore commonly being that they petrify upon exposure to the sun. Getting back on track, though, I for one welcome our new venomous overlords.
Цитата допису Krona:
Its hard to say, I feel like some of these venom abilities seem busted.

Given how effective dilo already is and how well it functions at night, I would say the hallucinations should be a brand new ability while dilo retains the hemorrhagic toxins it has now.

Hallucinations on their own I could see being a stat drop for the victim, and the victim perceives sounds completely differently and sometimes misinterprets them as different animals. With their vision getting screw-y and hazy, I think heavy hallucinations like imaginative dinosaurs would be a bit too much.

Narcotic inducing venom like what the compsognathus had in the JP book would be very hard to implement and might end up being broken.

Yeah, we've about covered that. Im scrapping hallucinations.

As for neurotoxic venom being broken, explain? It's something that has to be stacked and given Troodon is smaller than a Dryo, it's not like it's a super OP animal. It'd get one-shot by everything. Troodon definitely wouldn't be taking anything bigger than Pachy, and Pachy would only be with a large pack.

Being the most fragile carnivore in the game is more than enough a tradeoff for neurotoxic venom. It's the same thing that prevents venomous snakes from taking over the world. Sure, they can kill you with a single drop... They also die when you step on them.
It'd likely be the same with Troodon, only, it doesn't kill with a single bite. Depending on the size of the prey, it has to bite more than once to get the effects going. A single troodon isn't going to be a threat to anything, except for maybe a Dryo.
I've made some edits. Scrapped hallucinations from Dilo, scrapped vision impairment and reduced attack rate from Troodon's venom.

I've reworded how Dilo's venom works, but I'm also hoping for a secondary effect if possible to add one.

Recapping so far.

Dilo's hemotoxins causes bleed that cannot be healed off like a bite from a raptor or other carnivore, affecting stamina but not health

Troodon's neurotoxins causes sub-paralysis, affecting movement speed and turn rate but not health or stamina

Venomous X cytotoxins erodes flesh around a bite wound and does affect health


Still open to some changes concerning cytotoxins.

Also, Krona, regarding my last reply to you, I didn't touch anything on implementation difficulty of neurotoxins, but changing movement speed already exists in current-game and with the ♥♥♥♥♥♥ code.

Movement speed changes the entire time your dino is growing. So despite the fact that it's in a different form, it does exist. Except when something gets bitten X amount of times by Troodon, it's working backwards. Instead of getting faster, like it does as current when your dino grows, movement gets slower as more venom is induced.
Автор останньої редакції: Sable; 10 груд. 2019 о 14:27
Цитата допису Ninja_.Weasel:
I've made some edits. Scrapped hallucinations from Dilo, scrapped vision impairment and reduced attack rate from Troodon's venom.

I've reworded how Dilo's venom works, but I'm also hoping for a secondary effect if possible to add one.

Recapping so far.

Dilo's hemotoxins causes bleed that cannot be healed off like a bite from a raptor or other carnivore, affecting stamina but not health

Troodon's neurotoxins causes sub-paralysis, affecting movement speed and turn rate but not health or stamina

Venomous X cytotoxins erodes flesh around a bite wound and does affect health


Still open to some changes concerning cytotoxins.

Also, Krona, regarding my last reply to you, I didn't touch anything on implementation difficulty of neurotoxins, but changing movement speed already exists in current-game and with the ♥♥♥♥♥♥ code.

Movement speed changes the entire time your dino is growing. So despite the fact that it's in a different form, it does exist. Except when something gets bitten X amount of times by Troodon, it's working backwards. Instead of getting faster, like it does as current when your dino grows, movement gets slower as more venom is induced.
We don't know how big the troodon will be though (hopefully small)
But what you said is fair, though I would like to maybe to chose this option

-Risky, and very potent venom

Venom has its own resource meter that takes a longer time to fill based on which venom it is, and it will take a long time regardless of what kind it is.
Venom will recharge faster based on how healthy (food, stamina, health, water) and old your creature is.
Venom will have to be injected which takes time to bite down and inject the venom in.
But venom will be a fight changing mechanic, even really big animals will have to approach with fear to getting bitten.

M1 is a dry bite so you don't have to involve yourself with it.
M2 is the actual venomous bite, it will take some time and a good chomp to inject in the venom.

Also considering dilos already are super ballsy at night, I think a lot of the players who play dilo would love this change to a huge risk and high reward system.
Автор останньої редакції: Bill_Clinton_Supreme; 10 груд. 2019 о 14:47
Цитата допису Krona:
We don't know how big the troodon will be though (hopefully small)
But what you said is fair, though I would like to maybe to chose this option

-Risky, and very potent venom

Venom has its own resource meter that takes a longer time to fill based on which venom it is, and it will take a long time regardless of what kind it is.
Venom will recharge faster based on how healthy (food, stamina, health, water) and old your creature is.
Venom will have to be injected which takes time to bite down and inject the venom in.
But venom will be a fight changing mechanic, even really big animals will have to approach with fear to getting bitten.

M1 is a dry bite so you don't have to involve yourself with it.
M2 is the actual venomous bite, it will take some time and a good chomp to inject in the venom.

Also considering dilos already are super ballsy at night, I think a lot of the players who play dilo would love this change to a huge risk and high reward system.


Dondi's basing this Troodon off the JP Troodon, which is a LOT smaller than JP Raptor, which is also the size of our raptors (in JP, the raptors still feared the troodons). Actual troodontids like Latenivenatrix and Stenonychosaurus were the largest, but both are still smaller than Herrerasaurus, (Steno was actually smaller than Dryo, if memory serves) so we can safely assume that our Troodon will be quite small, probably our smallest playable carnivore.

Plus, there's also game balance to consider. Whether they go with my version of neurotoxic venom for Troodon, or have lethal venom (if they really want a JP Troodon, then venom won't be lethal), Troodon needs a tradeoff. Either venom is powerful, and the trade-off should be Troodon getting curbstomped by basically anything in a straight up fight.

Also, I doubt that Troodon will be attacking the super big animals... a nightmare sure, but again, balance. A giant pack should really only be capable of bringing down a Pachy.

Dilo can focus on the bigger animals, like it currently does. We don't need three animals doing basically the same thing.

Having two different bites would be a neat thing for Dilo. One bite for the smaller targets that it can just one-shot without wasting venom. The other bite for bigger animals that it can't just destroy.

Venomous X... well, until we know what it is, we can't say too much other than how its venom could work. I do think that it'll be the largest of the three, unless the devs decide they want another JP venom dino and bring in Compy (wouldn't that be some ♥♥♥♥?)
Автор останньої редакції: Sable; 10 груд. 2019 о 15:30
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