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It HAS to be limited to herbivores. I’d like to see it provide some extra incentive to spawn smaller herbivores through AI herd perks.
Don't make the AI herbivores stronger. The advantage should come from having a herd of things that are not you so even if a predator attacks it would more than likely take down an Ai.
As for nesting them, it can be balanced quite simply... it would take same time as nesting / growing players atm. To gestate & incubate one egg, it's like a half hour, and you have begun to incubate your 2nd egg. That baby, depending on your species, can take hours and hours to go to full adult. So if you really want to generate a herd, that's fine, but it's gonna be a commitment, and the best course of action would be to form a nesting site with others of our kind.
I was imaging the AI buff as something minor, likely single digit percent increases, ideally each species would only have one , maybe two stat buffs.
Maybe we can buff the nest builder with small staking buffs based on herd size, leaving AI herd members normal. Of course, the stacking buffs would be limited by hard cap or continue to stack with diminishing returns so that it essentially remains within single digit percent buffs.
My initial thought was that the increased survivabilty through numbers was sufficient, but I figured I throw a bone to those who needed more incentive to play herbivores. What better way than allowing them to build a horde of slightly stronger AI herb-mates to spite carnivores...though it would suck if your species best defense is to run and all your hatched herd mates are faster than you...
♥♥♥♥♥♥♥♥ I realized another cool factor: raiding the nests of herbivores would be a good idea for predators. The herd would lose it's anchor point, move around, risk getting seperated from one another... 200 IQ plays
That’s a possible feature...my thought was that the herd stayed put, but I don’t have a problem either way.