The Isle
Speed Chart: Version 3
A modified version of the last chart I did some months ago.


First things first. Some ground rules

Even though this should be completely obvious, all of this is speculation. They're suggestions. Cracks taken at what we think the speeds should/could be post-recode. These ARE NOT for current game. We don't give a ♥♥♥♥ about current game. Nor is any of this meant to be set in stone. It's open for debate. It's open to change. I don't want to see anyone ♥♥♥♥♥ing and saying

"oh we don't know whats gonna be like so we should wait"
"devs might have a plan"
"but we don't know for sure-"

All of that? I don't care. Go to the store and find me some ♥♥♥♥s to give because I'm fresh out. Us not knowing or "devs have a plan" doesn't mean we can't or shouldn't come up with our own ideas. Don't be a sheep. If anything, it should be encouraging people to come up with things.

So in other words, if you have nothing to contribute, get off the thread and do your ♥♥♥♥♥♥♥t somewhere else. Go blab on the millionth "Recode When" post for all I care. But don't bring your ♥♥♥♥ on this thread.

If you have a different idea or opinion or whatever the ♥♥♥♥, say it, but actually explain your thinking. If all I see is "but I want-" or "this doesn't make sense" I will not bother replying to your comment.

Second order of business. Before you actually make a comment or voice your opinion, read through the whole post first and make sure that it doesn't answer itself. Don't just look at the speed. Look at the staminas. Look at the ambush speeds. Read through the reasons stated for each. If you still have an opinion, then by all means, go ahead and say it.

Again, this chart is purely speculation and suggestions. It's probably going to be edited. It's probably going to change again. And it'll probably keep changing until I'm satisfied with the end result.


Chart Format
From highest speed to lowest speed

Species: Sprint Speed - Ambush Speed; Stamina - Ambush Duration

Carnotaurus: 52 km/h - N/A; 2:00 - N/A

Gallimimus: 50 km/h - N/A; 3:10 - N/A

Austroraptor: 47 km/h - 57 km/h; 2:00 - 10s

Dryosaurus: 45 km/h - N/A; 5:30 - N/A

Herrerasaurus: 45 km/h - 53 km/h; 4:45 - 5s

Dilophosaurus: 43 km/h - 53 km/h; 3:30 - 8s

Dondiraptor 42 km/h - 53 km/h; 3:30 - 8s

Pachycephalosaurus: 42 km/h - N/A; 3:00 - N/A

Velociraptor: 42 km/h - 48 km/h; 2:30 - 10s

Orodromeus: 42 km/h - N/A; 3:00 - N/A

Maiasaura: 40 km/h - N/A; 4:00

Baryonyx: 40 km/h - 45 km/h; 2:25 - 6s

Ceratosaurus: 40 km/h - 47 km/h; 3:20 - 6s

Allosaurus: 38 km/h - 43 km/h; 2:30 - 8s

Albertosaurus: 37 km/h - 43 km/h; 3:35 - 6s

Parasaurolophus: 37 km/h - N/A; 4:00 - N/A

Suchomimus: 35 km/h - 40 km/h; 2:30 - 5s

Diabloceratops: 34 km/h - N/A; 3:45 - N/A

Acrocanthrosaurus: 34 km/h - 40 km/h; 2:30 - 5s

Psittacosaurus: 33 km/h - N/A; 3:45 - N/A

Therizinosaurus: 32 km/h - N/A; 2:45 - N/A

Giganotosaurus: 32 km/h - 37 km/h; 1:45 - 5s

Stegosaurus: 30 km/h - N/A; 2:30 - N/A

Tyrannosaurus Rex: 30 km/h - 45 km/h; 1:00 - 8s

Triceratops: 28 km/h - N/A; 1:15 - N/A

Spinosaurus: 28 km/h - 34 km/h; 1:00 - 5s

Camarasaurus: 20 km/h - N/A; 2:45 - N/A



Some key points. I raised the highest known speed from Carnotaurus’ 50 km/h to 52 km/h. I did this to have more room to fill the chart without so many speeds overlapping each other as well to accommodate for the additions of the 14 new species. I purposefully excluded Shantungosaurus, Ankylosaurus, and Brachiosaurus. If you wish to know why, ask it.


Let’s talk why the changes were done.

Carnotaurus: received a small increase in speed, but took a hard hit to its stamina, dropping it down to 2:00. Carnotaurus is intended to be the mid-size predator of smaller prey, and is said to be getting a re-do in order to allow it to be this small-prey killer, most likely in the form of a better turn. I’m in agreement, however, the turn should only be about as good as Juvenile Rex’s current turn rate and radius. Meanwhile, its prey animals (Gallimimus, Austroraptor, Dryosaurus, Herrerasaurus, Dilophosaurus) all would have superior turning as well as superior stamina. The reasoning behind Carnotaurus having a better but not amazing turn is that it’s only supposed to give it a better chance of catching prey. In other words, it only needs to be possible for Carnotaurus to catch them, but it doesn’t need to be easy.

Gallimimus: increase in speed, stamina nerf, and a slight agility nerf, as well restrict Gallimimus’ ability to kick to trotting and walking. This is to prevent it from running down and killing Austroraptor and Herrerasaurus with no counterplay. It still has superior stamina over Carnotaurus, as well as somewhat better agility to outmanuever and outlast it.

Austroraptor: while Austroraptor wouldn’t be such a pathetic excuse for a carnivore as current, it’d still be quite weak, and therefore holds the spot of the second fastest carnivore. However, its stamina isn’t very impressive, and should still stay close to water for safety. It’s only fast enough to allow for a getaway.

Dryosaurus: Dryosaurus is and still would be a very weak herbivore, however, it is now second fastest herbivore with the highest stamina time at 5:30. While it runs at the same speed as Herrerasaurus at 45 km/h, it outlasts what is likely its main predator, and therefore gives it a good chance of being able to escape.

Herrerasaurus: as third fastest carnivore, Herrerasaurus now holds the highest stamina time of any carnivore. While not even being close to being the strongest carnivore, it can still be quite dangerous, especially in packs, using its endurance to tire out and eventually overpower prey.

Dilophosaurus: With venom on the way and described to be used as a tool for tracking prey, Dilophosaurus received an increase in both speed and stamina, as venom would likely warrant an overall power nerf. It would still be much more powerful than Herrerasaurus or Austroraptor, but its venom and new movement buffs would allow for a predator that can be a better counter to Carnotaurus, while still being a prey item to it. Should a Carnotaurus spot a Dilophosaurus, the Carnotaurus is the predator. Should the Dilophosaurus manage to inflict a venomous bite first, then the Dilophosaurus becomes the predator.

Orodromeus: With its shorter legs (compared to Dryosaurus or Herrerasaurus) Orodromeus is not quite as fast, but is still much speedier than current. However, its small size allows for easier concealment, and therefore doesn’t need to be as fast as the larger speedsters.

Velociraptor: Much of the reasoning for Velociraptor’s new speed is the same as that used for Orodromeus, however, given that both run at the same speed, Velociraptor has a little less stamina to allow for Orodromeus to escape it by endurance.

Dondiraptor: where many other fast-moving animals got faster, this one got a little slower. Now at 42 km/h, Dondiraptor is one of the slowest of all the fast-moving smalls. The reason behind this lies in the long-awaited pounce mechanic. As it was described before, the raptor pounce would be a one-shot to creatures its size and smaller, while also giving Dondiraptor a powerful mechanic for hunting larger prey. Since it is supposed to be hunting much larger prey, Dondiraptor no longer has so much need to be able to catch and kill smaller animals. It can still catch any of the faster creatures with its ambush.

Pachycephalosaurus: this is not our current Pachycephalosaurus that gets bleed out with one or two bites from a raptor. This would be a Pachycephalosaurus that can properly tank bites from raptors and Dilophosaurs, while dishing back more than what it takes. Therefore, it matches Dondiraptor in speed, but has less stamina as to not run down the weaker animal and bash its skull in.

Psittacosaurus: like Orodromeus, this Psittacosaurus is a lot faster now, but given its shorter strides, still doesn’t quite match the other speed demons of the Isle. However, its small size allows for easy concealment and evasion, therefore, it doesn’t need to be any faster.

Baryonyx: a predator that I would like to see returned to its former glory as quite the brute, this Baryonyx would be a fairly fast, and fairly powerful animal, considerably stronger than raptors, though not quite as powerful as an Allosaurus or Albertosaurus. Hence, why it is among the faster members of mid-size animals.

Maiasaura: surely to cause an uproar among you Maiasaura mains. Sorry, but I think that an herbivore that has literally nothing to fear from anything is a broken herbivore. It is still very much the speedy mid-sized herbivore, however, it’s no longer running down and nuking raptors and Dilophosaurs (it is still powerful enough to do so if needed). It can still outrun anything that can kill it so long as they are not using ambush, but if you spot an Allosaurus and wait for it to get close enough for ambush... what the ♥♥♥♥ are you doing?

Ceratosaurus: another carnivore that I’m in full support of not having it become Allosaurus’ ♥♥♥♥♥, but still think can do with some better mobility. It’s the other fastest mid-sized carnivore next to Baryonyx. This Ceratosaurus wouldn’t bleed out in one bite from a Dilophosaurus, for those wondering. For a deeper explanation, ask in the replies.

Allosaurus: this one got quite the boost in speed, but in turn, received a hard drop in stamina. This is for the fact that it is to gain a grapple mechanic, which like the raptor’s pounce, would likely be quite powerful. However, since it is not likely to be as strong without it (Albertosaurus, Diabloceratops, Suchomimus would likely remain stronger) it gains a higher speed in order to be able to escape threats.

Diabloceratops: I know some people may be ready to witch hunt me with the cries of “ermagerd why is dibble slower and has less stam than allo, not fair wahhhh!”.... Diabloceratops is still miles stronger than Allosaurus. Unlike other herbivores, Diabloceratops doesn’t need to run from everything and is fully capable of taking on and killing most carnivores in a 1v1. Therefore, it’s only fast enough to escape things that outright overpower it such as apex and pseudo-apex predators.

Parasaurolophus: Last I heard about this one (which was very recent) it was going to be bumped up to an “apex” herbivore, though from its description, pseudo-apex is more like it. Its large size will be a deterrent to most if not all mid-size carnivores, but will still not stand a chance against apex predators or pseudo-apex predators, such as Acrocanthrosaurus. Therefore, it remains quite fast, with a decent stamina pool, however it cannot run down Allosaurus, Ceratosaurus, or Albertosaurus, and still outruns any carnivore large enough to overpower it.

Suchomimus: As a semiaquatic carnivore, Suchomimus hasn’t much need to be as adept on land as other carnivores. It’s among the slower pseudo-apexes, its lack of terrestial prowess made up for with its superior aquatic capabilities such as diving and being able to remain in the water for extended time periods.

Acrocanthrosaurus: Definitely the most powerful of the pseudo-apexes, if not an apex itself. Currently, this carnivore is broken as ♥♥♥♥ due to its insane speed, and an even more insane ambush. However, its power seems to be fairly reasonable, as it can overpower nearly any mid-sized animal, while also not standing much chance against apexes, but has the speed and stamina to evade them if needed.

Therizinosaurus: Currently as broken as Acrocanthrosaurus because of its ridiculous speed / power combination that makes this one nearly unstoppable. However, I agree with its oppressive offensive capabilities. It’s a large animal with brutal weaponry. So I toned down the speed to where it doesn’t run down anything that it outright destroys, but also can escape things that outright destroy it.

Stegosaurus: As I’ve heard it described, Stegosaurus is being scaled up to join the apex level animals. It should be fairly agile to serve as a hard defensive herbivore. It excels at repelling attacks, but only because Stegosaurus itself cannot take much damage. Against the more powerful Rex, it should have the option to flee. It should stand an equal chance to the Giganotosaurus, but I placed it at a higher stamina pool as to still give it the option to flee if it doesn’t wish to fight.

Giganotosaurus: As the second most powerful apex, Giganotosaurus is a force to be reckoned with in its own right. Hence why I gave it a lower speed than nearly all other animals, but still higher than its more powerful rival, the Rex, along with a greater stamina pool.

Tyrannosaurus Rex: the most powerful terrestial carnivore, Rex’s speed took quite a hit. I gave it a slower speed than current, at 30 km/h. This is for two reasons. The first is that it doesn’t need such an incredible sprint when it has a godly ambush speed of 45 km/h. The second reason it doesn’t need a super fast sprint is that the Rex is the one true apex predator. It has nothing to fear from any other carnivore, and therefore, doesn’t need an amazing sprint.

Triceratops: given that a Triceratops should be more than capable of defeating a Rex in a straight-up fight, I made the Triceratops slower, with more stamina than its carnivorous rival. A Rex should have to ambush an unsuspecting Triceratops, reach the neck, and crush it. A Rex should fear a drawn out fight, because it doesn’t have the stamina to keep one up. A Triceratops shouldn’t need to flee, nor does it need to be able to run down a Rex. It simply has to stand its ground and keep its horns on the Rex.

Spinosaurus: the least powerful of the apexes, Spinosaurus is an oceanic predator. Given it will be the most dangerous beast in the sea, it has no need to be as proficient on land as its other giant rivals. It would be the slowest carnivore on land, with sprinting time no better than that of a Rex, and an ambush speed that falls rather short of impressive. It’s strength is its marine lifestyle and its size. A Spinosaurus wandering inland is and should be a dead Spinosaurus.

Camarasaurus: in my opinion, this should be the largest and most powerful herbivore in terms of health. Given that its massive size would give it very little to fear, Camarasaurus should be the slowest playable herbivore in the game, unless Brachiosaurus ever makes it as a playable which is unlikely.
En son Sable tarafından düzenlendi; 2 Oca 2020 @ 22:21
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49 yorumdan 16 ile 30 arası gösteriliyor
you can't escape, Weasel.

for its size it's a good speed, but for its anatomy... not so much. if we weren't taking game balance into account here i would say leave its speed as is.

Bary is manovourable enough to take on a Cerato, yeah, sure, its sprinting turn speed is even better then Ceratos... but it is in no way powerful enough. a Bary is essentially a more powerful Utah, so anything that would qualify as a T4 is something the average player stands absolutely 0 chance against, and that includes Cerato.

the estimates place Bary at 3 meters tall, 9 meters long to my knowledge, but its obvious we're not exactly rolling with the normal numbers. if we were, Cerato would be competing with Utah and Dilo. a Bary's build is too lightweight, it doesn't have enough biteforce, its arms aren't nearly large enough to make a difference unless they get proportioned to such a size its unbelievable that it could stand up without falling face first into the ♥♥♥♥♥♥♥ dirt from the added weight. a Bary is gonna get ♥♥♥♥♥♥♥ trashed by a Cerato unless it gets buffed to proportions that simply don't make sense, even disgarding realism. as i remember, the idea was also to make it semi-aquatic but not as good as the other ones, able to hold its own on land but not as well as other terrestrials. forgive me, but getting outpaced and shredded by something you just can't do anything to fight back against whatsoever doesn't really sound like holding its own on land.

something that size might not be much of a meal, yeah, but it is a meal nonetheless. you aren't about to pass up what is literally a free meal when it comes along. add on that most players will kill something like that just for the hell of it, and you're got something that eradicates the smallest of dinosaurs in droves, so much so it could make a living out of it if those kinds of dinosaurs had a stable population. [we all know they won't] a bush isn't about to really save you because if the Cerato has half a braincell it'll use scent and track you down, so if it's seen you, you're most likely dead. of course if we're going with making the smallest dinosaurs arboreal then it would likely be fine because they can immediately climb up a tree, but if we're not they're really going to get oppressed even with superior speed and agility.

fair enough with the Theri. although Giga might need to get some insane bleed res. i don't care what you say, if that Theri swipes just once you're already at 3 ticks.



İlk olarak Why Watt tarafından gönderildi:
Also Subrex does substantially more damage than Alberto, has more HP, better bleed resistance and amazing stamina. Full Subrex devour herds of Para without trouble. Alberto's strength is it's bugged size making it harder to actually hit and it's insane speed, that's where it kicks ass. Subrex is the strongest mid tier aside from Acrocanthosaurus who can give it a run for it's money, but Subrex's agility is so ♥♥♥♥♥♥♥ absurd (I juke GALLIS as Subrex it's ♥♥♥♥♥♥♥ mind boggling) it can consume the poor bastard.

2 Subrexes ik killed an Adult Giga on US 1... that's all I need to say lol.
that is really not what i'v experienced [quite the opposite, actually] but i'll take your word for it. i don't play survival, like at all, so its likely different depending on server, since i'd assume the players who actually know how to play their animal to the fullest would be on survival.
En son Kami tarafından düzenlendi; 20 Ara 2019 @ 10:52
cries with joy at Zoinks realising the best Carno players aren't on unofficials, and are on officials, hunting Dilos, Ceratos, Allos, Paras, Maias and Trikes

Subrex has monstrous stats. 4k HP. 2.875 tonnes. 450N base. Some stupid amount of bleed bc I've bled Rexes out as Subrex. Obscene sprint turn. High attack speed. 15 sec of 45kmh ambush.
İlk olarak Why Watt tarafından gönderildi:
8. Tyrannosaurus.
While you've buffed it's ambush time overall it is lacking in one intended design feature of it's presence... and that is, how Dondi wanted Tyrannosaurus to threaten most animals. Sure you've made it able to consume the mid tier specimens which is all good in my books, as is toning down the base sprint to compensate for an increase to it's overall stamina and ambush time.
However, to cement Tyrannosaurus as this intentionally fearsome creature, it needs to be able to catch Dilophosaurus in an ambush as well as Utahraptor. It needs to be able to threaten these pack hunters with it's burst or else it loses whatever fear factor it previously had... and will simply put be prey to them. Something a lot of players disliked in the past was how Utahraptors wouldn't be remotely on guard if a Tyrannosaurus was near., how they'd walk up to it without any consideration because they knew it was a lardass.
So I am proposing, and this would give it an ambush multiplier of 1.5, a 45kmh ambush. This speed ties with Herrerasaurus and Dryosaurus but shouldn't actually, in practice, allow it to catch any unless they get right in it's face and are not paying attention in which case well, their problem.

Now you might worry this Tyrannosaurus has essentially clapped all mid tiers but think of the difference between the speeds of it's current prey in ambush vs. their base sprint, and those of your proposal, and you'll see they are still leagues better off.

X Prey: Current Speed - KMH Difference between Current Ambush of Rex
Allosaurus: 34.2kmh - 8.9kmh between Trex ambush and Allo sprint;
Suchomimus: 30.9kmh - 12.2kmh between Trex ambush and Allo sprint;
Parasaurolophus: 34.2kmh - 8.9kmh between Trex ambush and Para sprint;
Diabloceratops: 31.6kmh - 11.5kmh between Trex ambush and Diablo sprint;
Ceratosaurus: 36.6kmh - 6.5kmh between Trex ambush and Cerato sprint;
Dilophosaurus: 38.8kmh - 4.3kmh between Trex ambush and Dilo sprint;
Pachycephalosaurus: 40.2 - 2.9kmh between Trex ambush and Pachy sprint;

Vs.

X Prey: Changed Speed - KMH Difference between Changed Ambush of Rex
Allosaurus: 38kmh - 7kmh between Trex ambush and Allo sprint;
Suchomimus: 35kmh - 10kmh between Trex ambush and Allo sprint;
Parasaurolophus: 37kmh - 8kmh between Trex ambush and Para sprint;
Diabloceratops: 34kmh - 11kmh between Trex ambush and Diablo sprint;
Ceratosaurus: 40kmh - 5kmh between Trex ambush and Cerato sprint;
Dilophosaurus: 43kmh - 2kmh between Trex ambush and Dilo sprint;
Pachycephalosaurus: 42 - 3kmh between Trex ambush and Pachy sprint;

As you can see, despite allowing Tyrannosaurus to be able to threaten Dilophosaurus and Utahraptor in ambush... in every single species it has a lower advantage in overall speed over them as prey items. For some, the difference is only mild, that is true (especially Pachy lol) however it is still enough to back the point that an increase to overall ambush speed would not screw these animals over.
FURTHERMORE,

If you find the increased speed potential of Tyrannosaurus to be too high you can always drop the ambush time down to 8 seconds.
Wait a minute Why Watt.

Tyrannosaurus is likely going to have trample dmg, be immune to utah's pounce, and maybe have stam regen in Weasel's version.

Do you really think it needs that much more speed to catch the small tiers who shouldn't even think of messing with it. It's already going to be another worldly being to them.

Also, this psittacosaurus might be my fault. I don't know if Weasel is still using the Spicey Taco approach, but, if so, that animal was a bit less of a ground animal as it had some defenses that were effective against anything up to mid tier size.

Edit: Just remembering I coppied the entire list.

For relevance, is this the distance current prey items need to be at or stay out of to not get caught by an ambushing rex while they only have base sprint?
En son bigmoe808 tarafından düzenlendi; 20 Ara 2019 @ 11:28
no carno still sucks lol

I know a Subbie is ♥♥♥♥♥♥♥ godly in general, far better then Allo, but I just assumed Alberto was better.

also, I'm not actually sure if Tyranno needs to be able to outspeed Dilo and Utah to have them be viable prey. Tyranno's ambush right now certainly doesn't run down Utah, and in fact is slower then a considerable amount of prey items, but that doesn't change the fact that the only things Tyranno cannot hunt with its ambush, if you're doing it right, is Spino [and even then if its sitting its free game] and the sauropods. [it can even go for a Shant if its feeling particularly lucky with its BB] even Herrera is on the menu. so Tyranno doesn't necessarily need to be faster to pose a threat.
En son Kami tarafından düzenlendi; 20 Ara 2019 @ 11:47
İlk olarak Why Watt tarafından gönderildi:
Dondi's said Alberto will essentially be current, full Subrex. That leaves it MORE powerful than current, by a substantial amount. Just keep that in mind; atm Alberto's are strong sure but not that strong.

Honestly, these speeds and staminas should all be properly tossed into an excel sheet to see if they hold up... which I'll be glad to do.
I swear to ♥♥♥♥♥♥♥ god if I can't suplex the new alberto with an allo, I'm going to murder every juvie version I come across without a damn.
İlk olarak Zoinks but festive tarafından gönderildi:
even Herrera is on the menu. so Tyranno doesn't necessarily need to be faster to pose a threat.


What in Satan's balls kind of Herreras have you seen that fall prey to a Rex? No half-decent Herrera gets caught by Carnos, let alone Apexes.
İlk olarak Ninja_.Weasel tarafından gönderildi:
İlk olarak Zoinks but festive tarafından gönderildi:
even Herrera is on the menu. so Tyranno doesn't necessarily need to be faster to pose a threat.


What in Satan's balls kind of Herreras have you seen that fall prey to a Rex? No half-decent Herrera gets caught by Carnos, let alone Apexes.
the kinds that get surprised. if you're ambushing as Tyranno right, not only is almost everything on the menu, they're easy prey, too. the only exceptions are Spinos, Shants, and arguably Gigas [the body despawns before you finish healing the 3 ticks you got]
İlk olarak Zoinks but festive tarafından gönderildi:
Not sure where you're getting that from? From what I'v seen Alberts are substantially more powerful than a Sub Tyranno. A Sub Tyranno stands absolute no chance against a Para, because it's also slower then a Para. Although Alberto is in the same boat, being weaker then a Para, its a breeze to hunt one because it's easy to outmanovour and dodge its hits, then bleed it out.

Math usually doesn't work for our current numbers, but those are our current numbers. These are hypotheticals, and we know at least some of the official numbers are wrong, which is probably why. A spreadsheet would certainly work, and if somehow the math from the numbers we know was somehow still wrong, it is at least a good jumping off point.
Actually, Zoinks, I saw a video on youtube where an alberto player hunted a sub-mostly using bleed and speed.

The sub rex didn't fight back until the near the very end and let me tell you...it immediately put the alberto on second, if not past, screen. And it had only just ♥♥♥♥♥♥ started before dying to bleed.

Needless to say, I learned an important lesson that day-FIGHT. If you honestly think you can't escape, unleash hell.

If you fall, fall like a thunder bolt.

...I can send you the vid if you like?
İlk olarak bigmoe808 tarafından gönderildi:
İlk olarak Zoinks but festive tarafından gönderildi:
Not sure where you're getting that from? From what I'v seen Alberts are substantially more powerful than a Sub Tyranno. A Sub Tyranno stands absolute no chance against a Para, because it's also slower then a Para. Although Alberto is in the same boat, being weaker then a Para, its a breeze to hunt one because it's easy to outmanovour and dodge its hits, then bleed it out.

Math usually doesn't work for our current numbers, but those are our current numbers. These are hypotheticals, and we know at least some of the official numbers are wrong, which is probably why. A spreadsheet would certainly work, and if somehow the math from the numbers we know was somehow still wrong, it is at least a good jumping off point.
Actually, Zoinks, I saw a video on youtube where an alberto player hunted a sub-mostly using bleed and speed.

The sub rex didn't fight back until the near the very end and let me tell you...it immediately put the alberto on second, if not past, screen. And it had only just ♥♥♥♥♥♥ started before dying to bleed.

Needless to say, I learned an important lesson that day-FIGHT. If you honestly think you can't escape, unleash hell.

If you fall, fall like a thunder bolt.

...I can send you the vid if you like?
i would like that actually. if Sub Tyranno has that kind of power, its OP as all hell and probably should have a bit of a nerf if we're being honest. wouldn't overpower Sucho though, Sucho does a lot more damage then that to an Albert.
İlk olarak Ninja_.Weasel tarafından gönderildi:
I say I'll take the sidelines and end up being on the field.

Moe:

I'd offer Carnotaurus a C rank in turning, if I'm reading this right. D+ doesn't change much. Austro, Herrera, and Dryo are S rank, and since they are all in much closer to Carno in speed with superior stamina, we can have Carno be a little more agile.

Galli.. I'd place around B. I'd restrict its kick to trot and walking, so no running down and kicking the smaller critters into the dirt. If an Austro or Herrera want to fight a Galli, then the Galli can go right ahead and stomp their brains in.

Dilo, Pachy, and Dondiraptor are A

Velo and Oro are A

Everything else seems pretty good to me
Alright, let me scratch your back after you scratched mines. On the off chance you actually start to put agility into your chart, just C&P this. It's taken from your more recent changes.


Carnotaurus: 52 km/h - N/A; 2:00 - N/A C

Gallimimus: 50 km/h - N/A; 3:10 - N/A B

Austroraptor: 47 km/h - 57 km/h; 2:00 - 10s B

Dryosaurus: 45 km/h - N/A; 5:30 - N/A A

Herrerasaurus: 45 km/h - 53 km/h; 4:45 - 5s -A

Dilophosaurus: 43 km/h - 53 km/h; 3:30 - 8s A

Dondiraptor 42 km/h - 53 km/h; 3:30 - 8s A

Pachycephalosaurus: 42 km/h - N/A; 3:00 - N/A A

Velociraptor: 42 km/h - 48 km/h; 2:30 - 10s A

Orodromeus: 42 km/h - N/A; 3:00 - N/A A

Maiasaura: 40 km/h - N/A; 4:00 C

Baryonyx: 40 km/h - 45 km/h; 2:25 - 6s C

Ceratosaurus: 40 km/h - 47 km/h; 3:20 - 6s -B

Allosaurus: 38 km/h - 43 km/h; 2:30 - 8s +C

Albertosaurus: 37 km/h - 43 km/h; 3:35 - 6s +C

Parasaurolophus: 37 km/h - N/A; 4:00 - N/A -B

Suchomimus: 35 km/h - 38 km/h; 2:30 - 5s -C

Diabloceratops: 34 km/h - N/A; 3:45 - N/A +B

Acrocanthrosaurus: 34 km/h - 40 km/h; 2:30 - 5s +C

Psittacosaurus: 33 km/h - N/A; 3:45 - N/A C

Therizinosaurus: 32 km/h - N/A; 2:45 - N/A C

Giganotosaurus: 32 km/h - 37 km/h; 1:45 - 5s +D

Stegosaurus: 30 km/h - N/A; 2:30 - N/A A

Tyrannosaurus Rex: 30 km/h - 45 km/h; 1:00 - 8s +D

Triceratops: 28 km/h - N/A; 1:15 - N/A -B

Spinosaurus: 28 km/h - 34 km/h; 1:00 - 5s D

Camarasaurus: 20 km/h - N/A; 2:45 - N/A -D
İlk olarak Zoinks but festive tarafından gönderildi:
the kinds that get surprised. if you're ambushing as Tyranno right, not only is almost everything on the menu, they're easy prey, too. the only exceptions are Spinos, Shants, and arguably Gigas [the body despawns before you finish healing the 3 ticks you got]

The Council condemns these imposters and strips of them the title "Herrera Main." We demand that they be smited.
don't worry, i'll just ambush them with my Tyranno. that should smite them pretty handily.

also, question for moe: why is there an S tier if none of the playables listed use them?
En son Kami tarafından düzenlendi; 20 Ara 2019 @ 12:24
İlk olarak Zoinks but festive tarafından gönderildi:
İlk olarak bigmoe808 tarafından gönderildi:
Actually, Zoinks, I saw a video on youtube where an alberto player hunted a sub-mostly using bleed and speed.

The sub rex didn't fight back until the near the very end and let me tell you...it immediately put the alberto on second, if not past, screen. And it had only just ♥♥♥♥♥♥ started before dying to bleed.

Needless to say, I learned an important lesson that day-FIGHT. If you honestly think you can't escape, unleash hell.

If you fall, fall like a thunder bolt.

...I can send you the vid if you like?
i would like that actually. if Sub Tyranno has that kind of power, its OP as all hell and probably should have a bit of a nerf if we're being honest. wouldn't overpower Sucho though, Sucho does a lot more damage then that to an Albert.
One second.

Oh Dark powers from the Abyss, I summon thee!

https://youtu.be/mEm9KKWIdOY
İlk olarak Zoinks but festive tarafından gönderildi:
don't worry, i'll just ambush them with my Tyranno. that should smite them pretty handily.

also, question for moe: why is there an S tier if none of the playables listed use them?
I was going to suggest velo be S tier, but ninja might be set on its agility being A
İlk olarak bigmoe808 tarafından gönderildi:
İlk olarak Zoinks but festive tarafından gönderildi:
i would like that actually. if Sub Tyranno has that kind of power, its OP as all hell and probably should have a bit of a nerf if we're being honest. wouldn't overpower Sucho though, Sucho does a lot more damage then that to an Albert.
One second.

Oh Dark powers from the Abyss, I summon thee!

https://youtu.be/mEm9KKWIdOY
no! tether your dark powers lest you destroy our mortal plain!

yeah, that was first screen in one hit, second in two. so sub does either 5%, 4% or 3% of Albertos damage in a single hit, i would say 5%. thats impressive. nowhere near Sucho level, but if that was an alt server that sub would've won that.
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Gönderilme Tarihi: 19 Ara 2019 @ 22:30
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