Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll give my input when and where I feel it's needed.
Agility-I'm really curious as to what turn speeds you're considering for some of these animals. If possible, not that you have to do it any time soon or at all, can you place a grading system for each of the animal's turn speeds.
For example-and I will be boring current animals to show what I'm getting at-look at this:
In no way do I expect you to do this anytime soon, you likely don't even want to look at the thread.
However, sense we're already talking speed, I think it would help to have an idea at how well an animal can turn and how likely that is to end in its favor for whatever use it intends on getting out of it. I can mostly figure out most of the agility for these animals, but ever sense you last version I was hoping to see what you'd imagine.
Just guessing, but here's what I'm guessing from the current list:
Chart Format
Just to match your list, actual turn speeds are random
Carnotaurus: +D
Gallimimus: -C
Austroraptor: B
Dryosaurus: A
Herrerasaurus: -A
Dilophosaurus: -B
Dondiraptor A
Pachycephalosaurus: +B
Velociraptor: +A
Orodromeus: B
Psittacosaurus: C
Maiasaura: C
Baryonyx: C
Ceratosaurus: -B
Allosaurus: +C
Albertosaurus: +C
Diabloceratops: +B
Parasaurolophus: -B
Suchomimus: -C
Acrocanthrosaurus: +C
Stegosaurus: A
Therizinosaurus: C
Giganotosaurus: +D
Tyrannosaurus Rex: +D
Triceratops: -B
Spinosaurus: D
Camarasaurus: -D
Why exclude Brachi and Anky? Pue and Shant make sense, they're getting scrapped, but I highly doubt the dev team would make an entirely new dinosaur just to keep it as an AI, especially with the 'all sandbox are going into survival' mindset they've had recently. And Anky is practically guaranteed to be playable.
Brachi has been repeatedly stated to be AI. I know there's a chance that could change, given that their minds have actually seemed to be more open to other ideas, but Brachi is the one animal I absolutely don't see as a playable.
The amount of balancing issues I see with this thing are off the ♥♥♥♥♥♥♥ charts.
If Brachi ever does become playable, it'll be one of the last dinosaurs to do so. Until I see a chance that's higher than 2% of it becoming playable, then I'll add it back to the chart.
Anky, while having a higher chance, doesn't look like it'll make it. Based on the devs input I've seen on Discord, at least a couple don't seem to think it's good for Survival, both for working with and actual Survival gameplay.
Now, does this mean Anky has no chance at all?
Nah.
I actually love Anky, but its chances are low enough for me to remove it for the time being. If/when I see it being in good graces with the devs, I'll add it back in.
1. Psttacosaurus.
I understand you want to give fair treatment to all the smallest of creatures should they be in the hands of a player, and realism must always take a backseat to gameplay. But Psttacosaurus, unlike Orodromeus and Velociraptor, cannot be in any way visualised as a remotely fast animal.
I would propose, instead, that it be dropped to a very low speed just considering how insanely stealthy a good Taco player can be. As the single smallest playable, their stealth is without rival and countless times in Progression I have evaded predation by just being THAT small. Furthermore, if you gave them the benefit of embelishments to burrowing, I do not see any reason for them to be anywhere near that speed range. You managed to provide Ceratosaurus and Dilophosaurus and Pachycephalosaurus with hypothetical buffs to where they aren't, well, as they are currently... and so I'd appreciate if you extended such consideration to Avaceratops, Psittacosaurus and Dryosaurus in terms of allowing them to burrow.
FYI you forgot to include Avaceratops, just as a reminder lel.
If Psittacosaurus could expand burrows, or if members of their group could add to a baseline burrow to expand them to create tunnel systems, I feel that a speed drop to Trex's level would be fair considering amazing stealth, enhanced burrowing and over all immersion (Tacos moving fast ♥♥♥♥♥ on the suspense of disbelief lol).
2. Austroraptor.
I moreso take issue with the general conflict in narrative being presented for it's argument. You said it doesn't have much stamina but, look at all the other mobile animals and you'd see it has amazing stamina. I feel it should have no more than Carno's so it can juke and attempt to escape so it can reach water and make it out alive. Aside from that I'm fine if it has a lot of speed JUST so it can dive into the surf to escape ♥♥♥♥.
3. Diabloceratops.
Placing it at the same speed as Parasaurolophus just ♥♥♥♥♥ Para even harder than it deserves. You are quite right in stating that Diabloceratops is a force to be reckoned with, but making it as fast as an animal that is supposed to run from it's problems is a bit iffy from my PoV.
I'd like to propose a drop to 34kmh but give it SUBSTANTIALLY more stamina than Acrocanthosaurus, 3:30-3:45 of runtime. Diabloceratops can be fine as the Energizer Bunny - something that keeps giving it is all way beyond the competition.
4. Parasaurolophus.
Placing it at a lower speed than Albertosaurus and a lower runtime is a recipe for disaster. I'd recommend bringing it back up to it's championed 4 minutes of stamina and a speed of 47kmh. Given Albertosaurus is the more powerful animal, allowing Parasaurolophus to run away from it is just fair IMHO. Yes the devs want to bring Parasaurolophus up a class, but that can very well just be in it's defensive and evasive properties, so keep that in mind.
5. Suchomimus.
The devs have mentioned intents for the animal to be overall weaker than current. That doesn't mean it cannot ♥♥♥♥ on an Allosaurus 1v1 - hell, they are making it larger and heavier and giving it defensive attacks with their claws. But it's offensive potential as a predator is going down, as such having it at the same base sprint as Acrocanthosaurus does not feel warranted. I'd propose bringing it up to 35kmh, given I can't actually see it beating a Diabloceratops post-powerdown given it will have more access to food from non-dinosaurian sources. I'd leave the stamina as current, since increasing it's speed should be fine after doing so. It wouldn't be bullying Diabloceratops and it wouldn't be a meal for Acrocanthosaurus. Balanced, as all things should be.
(I am not proposing an increase to ambush)
6. Stegosaurus.
This change is more or less simple. As a very massive animal with little adaptations for speed, I'd like to see it drop to the same base sprint as Tyrannosaurus - 30kmh, but given more stamina to escape. A speed of 32kmh just feels far too close to much weaker animals given it's increased size and lethality with locational damage. I HIGHLY doubt it is going to be losing to Giganotosaurus 1v1, so placing it at a lower speed shouldn't cause any issues and also give more room for Therizinosaurus to feel relevant instead of 'forward facing Stegosaurus'.
7. Maiasaura.
I fully agree with your sentiments that it should not be the fearless animal it currently is, nor should it be slapping around smaller animals with impunity. However I DO think it needs more base speed than Ceratosaurus and Baryonyx, two animals I can see easily overpowering it. Increased speed up to 42 kmh, but with an overall runtime slightly below Utahraptor at 3:20 would be more reasonable to differentiate it from Parasaurolophus while still leaving it vulnerable to a large swathe of predators (Albertosaurus, Ceratosaurus, Baryonyx, Carnotaurus, Allosaurus, and with what my 8th and final proposed change, Tyrannosaurus) this should be fine.
8. Tyrannosaurus.
While you've buffed it's ambush time overall it is lacking in one intended design feature of it's presence... and that is, how Dondi wanted Tyrannosaurus to threaten most animals. Sure you've made it able to consume the mid tier specimens which is all good in my books, as is toning down the base sprint to compensate for an increase to it's overall stamina and ambush time.
However, to cement Tyrannosaurus as this intentionally fearsome creature, it needs to be able to catch Dilophosaurus in an ambush as well as Utahraptor. It needs to be able to threaten these pack hunters with it's burst or else it loses whatever fear factor it previously had... and will simply put be prey to them. Something a lot of players disliked in the past was how Utahraptors wouldn't be remotely on guard if a Tyrannosaurus was near., how they'd walk up to it without any consideration because they knew it was a lardass.
So I am proposing, and this would give it an ambush multiplier of 1.5, a 45kmh ambush. This speed ties with Herrerasaurus and Dryosaurus but shouldn't actually, in practice, allow it to catch any unless they get right in it's face and are not paying attention in which case well, their problem.
Now you might worry this Tyrannosaurus has essentially clapped all mid tiers but think of the difference between the speeds of it's current prey in ambush vs. their base sprint, and those of your proposal, and you'll see they are still leagues better off.
X Prey: Current Speed - KMH Difference between Current Ambush of Rex
Allosaurus: 34.2kmh - 8.9kmh between Trex ambush and Allo sprint;
Suchomimus: 30.9kmh - 12.2kmh between Trex ambush and Allo sprint;
Parasaurolophus: 34.2kmh - 8.9kmh between Trex ambush and Para sprint;
Diabloceratops: 31.6kmh - 11.5kmh between Trex ambush and Diablo sprint;
Ceratosaurus: 36.6kmh - 6.5kmh between Trex ambush and Cerato sprint;
Dilophosaurus: 38.8kmh - 4.3kmh between Trex ambush and Dilo sprint;
Pachycephalosaurus: 40.2 - 2.9kmh between Trex ambush and Pachy sprint;
Vs.
X Prey: Changed Speed - KMH Difference between Changed Ambush of Rex
Allosaurus: 38kmh - 7kmh between Trex ambush and Allo sprint;
Suchomimus: 35kmh - 10kmh between Trex ambush and Allo sprint;
Parasaurolophus: 37kmh - 8kmh between Trex ambush and Para sprint;
Diabloceratops: 34kmh - 11kmh between Trex ambush and Diablo sprint;
Ceratosaurus: 40kmh - 5kmh between Trex ambush and Cerato sprint;
Dilophosaurus: 43kmh - 2kmh between Trex ambush and Dilo sprint;
Pachycephalosaurus: 42 - 3kmh between Trex ambush and Pachy sprint;
As you can see, despite allowing Tyrannosaurus to be able to threaten Dilophosaurus and Utahraptor in ambush... in every single species it has a lower advantage in overall speed over them as prey items. For some, the difference is only mild, that is true (especially Pachy lol) however it is still enough to back the point that an increase to overall ambush speed would not screw these animals over.
FURTHERMORE,
If you find the increased speed potential of Tyrannosaurus to be too high you can always drop the ambush time down to 8 seconds.
1. Para is currently more powerful then Alberto
2. If Para is getting bumped to apex levels it will have at least a minor buff to offensive and defensive stats, making it overall stronger
And 3: Alberto is very likely going to be nerfed in terms of offensive and defensive stats as right now it is insanely powerful next to the other mids
If we take all of that into account, Paras proposed changes are fine.
Its fellow hadrosaur, Maia, is also fine, considering it has more stamina then both.
However, Cerato and its stamina time is just too much. Let's put this into perspective.
It outpaces Bary, the other mid with its speed, by A MINUTE AND FIVE SECONDS. Cerato is obviously going to be the more powerful of the two, considering size and build, so it will quickly invalidate Bary.
The Maia's stam time is rather close to Ceratos. Now this sounds good (of course Maia should have things to threaten it) but this means if you have just 20 or so seconds of stamina spent when the chase begins, you're probably ♥♥♥♥♥♥. Pretty small safety gap there. This is also true for Pisttaco (although I agree with Watt there, it should be considerably slower. To compensate in its matchup against Velo, it should have the best offensive power of any in it's size range but the lowest health. look at that beak for two seconds and you'll see why, its... A considerable size)
Orodromeus has 30 seconds less stamina, and Velo has a full minute less. If a Cerato sees either, it's going to catch them unless it gets unlucky with its stamina. Pachy also has 30 seconds less, meaning it's ♥♥♥♥♥♥ if a Cerato goes for it too. All three have only 2 kilometers of speed over Cerato.
You took the problem Cerato has with Allo right now, removed its bad stamina, and then replicated its issue with four different creatures and put two others dangerously close: the only difference is Cerato is now the dominant one in the relationship. Cerato could do with a pretty heavy stamina nerf of a full minute, putting Ceratos stam at 2:30. It doesn't really have the same issue because it has 2 KM over it, which isn't much, but Cerato has the same stamina as Allo, meaning even if it loses 20 or so seconds, it should be good. Even if not does lose enough stamina ton be threatened, if we're using bully Cerato it should be able to hold it's own, and it had ample chance to disengage from the fight.
Theri and Giga matchup might also need some explaining, because if Theri beats Giga its going to need a stamina nerf too
Honestly, these speeds and staminas should all be properly tossed into an excel sheet to see if they hold up... which I'll be glad to do.
Math usually doesn't work for our current numbers, but those are our current numbers. These are hypotheticals, and we know at least some of the official numbers are wrong, which is probably why. A spreadsheet would certainly work, and if somehow the math from the numbers we know was somehow still wrong, it is at least a good jumping off point.
Moe:
I'd offer Carnotaurus a C rank in turning, if I'm reading this right. D+ doesn't change much. Austro, Herrera, and Dryo are S rank, and since they are all in much closer to Carno in speed with superior stamina, we can have Carno be a little more agile.
Galli.. I'd place around B. I'd restrict its kick to trot and walking, so no running down and kicking the smaller critters into the dirt. If an Austro or Herrera want to fight a Galli, then the Galli can go right ahead and stomp their brains in.
Dilo, Pachy, and Dondiraptor are A
Velo and Oro are A
Everything else seems pretty good to me
Watt:
Psittacosaurus
40 km/h is actually a pretty realistic speed for Psittacosaurus. That's about 25 m/h, which is a little slower than a house cat. For an animal the size of a labrador, that's actually quite slow.
But if it must be slower and rely on stealth, then why not? I had Psittaco at 34 km/h in the last chart (or 33, don't remember).
Yeah sure, let the thing burrow. Ava I just plain forgot about. I have a design for this one as a small combative herbivore (combative against Herrera and Austro), that included the ability to burrow, among other things. It's a design I made from way back when I was rolling with the old dev concept of arboreal herrera.
Can't say I'm on board with Dryo's burrow. It has always rubbed me the wrong way. I just have a hard time seeing an animal that behaves like a small deer digging a hole in the ground and living in it. Especially one that already has speed and stamina on its side.
Austroraptor:
That number is a typo and is supposed to be 2:00, not 3:00. I'll fix that.
Diabloceratops:
'ight
Parasaurolophus:
If it's getting slightly buffed in defensive, that does entail a little more power, if not agility and turn rate. I was in herds with Para and I've been Para, and from my own experience, they kick a Sub-Rex's ass in a straight-up fight.
On the flipside, I see Albertos ♥♥♥♥♥♥♥ dominating everything in deathmatch, including Paras. (With and without Alt-Turn)
Now, it usually seems my experiences are the outliers (Dilo v. raptor, Rex v. Trike)
So, if the norm really is Para getting clapped by Sub-Rex (and if Alberto gets toned down to Sub Rex's level), then I'll raise the speed and stamina.
Suchomimus:
'ight.
Stegosaurus:
'ight.
Maiasaura:
Personally, I'd be more in favor of it outlasting Cerato and Bary rather than outrunning them. It'd be a scaled-up version of Dryo (Maia) and Herrera (Cerato/Bary), with both predator and prey run equally fast, but the prey can run for longer time.
Rex:
'ight.
Also, Watt, it's not a Utahraptor. It's a Dondiraptor.
Zoinks
I may be wrong, but I'm pretty sure that even with larger estimates, a Bary is bigger than a Cerato. While it may not have as powerful a bite force, it's still got some buffass arms with huge claws, and it's also semiaquatic. If a Bary can't handle a Cerato (even though it should) it can always flee to water.
Currently, Baryonyx is strong enough to take a Cerato provided it uses its superior speed and agility, even with its massively toned down power. I've taken on a pack of 4 Ceratos as a Bary and I was able to give them hell before they finally killed me. Asking how low they were, all four were on last screen. That was with speed and agility alone. Imagine a Bary that has some extra power going for it.
Velo and Oro are both also tiny and miles more agile than Cerato. They have the benefit of being able to just vanish into the foilage. Velo as current can juke any predator (not including Herrera, raptor, Dilo, Austro, Bary) right up to the moment its stamina goes out. Not only that, but a Velo wouldn't even feed a Cerato worth a ♥♥♥♥. So a Cerato is going to be wasting stamina and hunger time trying to catch a Velo that won't give it any energy if it does manage to catch it.
I don't see Theri ever beating a Giga in a straight-up fight. Locational damage is a thing, vitals are a thing, and the neck is most definitely a vital spot. Taking a good long look at Theri... its neck is extremely exposed, and would likely just get sliced right off after a bite from a Giga. There's also the matter of bleed, and if a Theri by some miracle manages to kill a Giga, it's still going to bleed out and die.
2 Subrexes ik killed an Adult Giga on US 1... that's all I need to say lol.