The Isle

The Isle

This topic has been locked
Why Watt Aug 22, 2018 @ 11:10am
Stop Removing The Content, Please?
So if anyone has not seen the recent Q&A I'll suggest you go check it out, but two very significant things were dropped.
First, the devs have not dropped the idea of removing apexes.
Second, Dondi HIGHLY insinuated that herbivores are being removed as playables.

Let's all just take a second and acknowledge some facts. This game? Has like no content. It also has like no mechanics, even Saurian, so barebones as it is, actually had stuff this game just put in since launch. Oh, and it already has AI predators so tee-hee! It has locational damage and a bit of collision. Play catchup with a toddler in a race, its a bit sad.

The sexy as hell dinosaurs. Their animations, textures, models and SO MANY of them and all are pretty damn good quality, certainly no rival on the market. 31 of these absolutely beautiful dinosaurs. Most of them play differently, they FEEL different with how they move, be it some looking bulky, others looking gracile, some feeling speedy etc.
Even with such a massive lack of content and systems, for a product over 2 years in, people can still enjoy the game.

Its biggest lure to people to purchase are the absolutely gorgeous dinosaurs, graphics and really the dinosaur experience. Yeah some people are down for the human side which we have not had any taste of past the most rudimentary humans - which were removed because they sucked and were overpowered at the same time lol - and concept art / teasers of models and♥♥♥♥♥♥ But aside from that the bulk of people are here for the dinosaur side of things.

Here is the really weird problem we face after the big stream. Of those 31, they want to reduce it to 7 or 8 playable. These 31 are all dinosaurs that are playable in Sandbox, 30 of them playable in Progression.
Right now, we only have 13 dinosaurs in Survival. But they actually want to remove all of the following:
Rex, Giga, Trike, Diablo, Dryo, Galli, Maia, Para. 8 Dinosaurs, and adding in Austro and Sucho which would be 7, and potentially they'll add in Alberto to compensate for removing T.rex, so you have 7 OR 8 playables.

Now, here is something I'd like to point out. Normally, the only time a game will remove content is from one installment of a game to another. Example, removing a campeign mode from CoD: BO4. They can get away with it by adding in more content on the flipside. Skyrim can gut the♥♥♥♥♥♥out of roleplaying features because it compensated by adding Shouts, Perk Trees etc.

Like imagine Overwatch just, removing characters they think are hard to balance? Imagine how ♥♥♥♥ing well that would blow over right, Blizzard would actually get blown the ♥♥♥♥ back, for once. Because, funnily enough, the CHARACTERS are the fundamental content to the game. Like oh IDK, The Isle? Like its biggest selling point? The roster.
Yes, both are different genres entirely, no need to come in wooping that. But they both have the same major appeal. OW isn't like CoD which is about mindlessly going in guns blazing, it's about mastering a character, much more like the fighting game genre or The Isle.

Here is another part of this reality that must really sting. First we'll just look at adult dinosaurs, and go with hypothetical 8 playable carnivores for our first extremely merciful MONEY DOWN THE DRAIN estimate m'kay?
That's 31-8 = 23.

23 X $6'000USD = $138'000
^^ That's a Mercedes-AMG GT that isn't in Dondi's garage. Or like, paying off two or three studen't debts in the US. That is going off the number Dondi always rambles about in stream when people ask for X dinosaur.

Now you need to add the extra spice to it, of course. The juveniles removed. Once again for the merciful, not only is Alberto salvaged but Juvi rex recylced to be Juvi Alberto.
10 X $3'000 = $30'000, including Sub Giga, Rex & trike.
Why did I go with that price? Well all things considered they are reusing adult animations, so I halved the cost. Feel free to correct me if you know the pricetag on texturing and modelling and rigging but not having to animate if it is substantially more or less than my estimate.

So a $168'000. Of the money we paid for this game. He decides to spend it and flush it and WE never get to use it ingame. 8'400 copies of the game that go down the drain
We see this pretty Avaceratops and are like "why do you even exist?" We see a Baryonyx and are like "why cant I play this." You see a T.rex and are like "Holy♥♥♥♥, the most iconic dinosaur ever is just a freaking miniboss."

Now heavy hitting pricetag, the most this waste could possibly cost - unless I'm underestimating which would be horrific:
24 X $7'000USD + 11 X $6'000USD = $234'000USD
Gone. So The Isle is like, $20+ something USD a copy right?
11'700 copies of the game that do not get what they purchased.


The worst thing is, this is arbitrarily removing the content. We've all had it so why the hell are you taking it away???
Everyone who has bought this game is ending up with less and less bang for their buck. I bought it 2 months after it came out. My copy of the game has lost anywhere from $150k to $250k in content, especially since I actually got to play Quetz, Hypo Rex etc? So understandably I am SUPER salty compared to people who only got the game more recently, or had only played it when it first came out and had like nothing.

Am I the only one who sees how absolutely screwed up this is? The devs are so totally willing to throw all that content to being AI and say "Suck it, mod that stuff back in if you really want it... but it'll be over a year before you get a Devkit :]" instead of fixing it.
Hell, if the devs are not willing to work on the content themselves, perhaps, this will seem crazy but so many EA games do it - DROP THE DEVKIT and when people fix your♥♥♥♥♥♥ put it in the game with only a little thing crediting them for fixing your mess. Early Access titles do it all the time.

I love the Isle. I reaaaaaally do. I've been around for 2 years with very little content and have still played it and enjoyed it. But saying you are managing to out-scum Studio Wildcard or even Electronic Arts, by making the value of content within my title go down since I bought it... its painful but its true. And it doesn't matter how much you put back in. The worth of content for Tribals will probably exceed that. But, we were getting the Tribals and Mercs and Strains you guys love SOO much anyways, so that loss in content is permanent. It's always going to be a case of having less than we all had at some point, this game will have had a 'height' in content we were intended to play with.

Its lazy, its disgusting, and its abusive of your customers. Please just stop removing content.
Last edited by Why Watt; Aug 22, 2018 @ 11:13am
Originally posted by Punchpacket:
I'll most likely write a more indepth explanation as an edit to this comment later seeing as it's like 11:30pm and I'm tired, but in short; No content is being removed, the contents of this thread is not at all relevant to what Dondi was referring to.

In future I'd suggest people wait to see things happen before jumping ship and assuming the end times have come.
< >
Showing 31-45 of 132 comments
InD Aug 23, 2018 @ 12:06pm 
The massive amount of playable dinosaurs was the lure for many people when this game first came out no doubt.
Though I could understand why they would do it get rid of herbivores and apexes. It is a quick easy fix for a lot of gameplay problems the game has isn't it? Despite the fact they would be completely destroying the most amazing thing about this game and what made it so popular in the first place...

While that would be unfortunate I wouldn't be too sad since the creatures I cared enouph about to spend 5+ or so hours of my time growing up too be in survival probably won't be in survival anyway. XD
Threetails Aug 23, 2018 @ 12:06pm 
"Herbs won't be a problem anymore"

Nobody considers that Dondi might be implementing a gameplay mechanic that makes it so that herbivores actually do something other than AFK in a bush while growing. Because that right there is quite literally why herbivores are a problem. You just gotta wait and see instead of jumping to conclusions.
Why Watt Aug 23, 2018 @ 12:10pm 
Originally posted by Threetails:
"Herbs won't be a problem anymore"

Nobody considers that Dondi might be implementing a gameplay mechanic that makes it so that herbivores actually do something other than AFK in a bush while growing. Because that right there is quite literally why herbivores are a problem. You just gotta wait and see instead of jumping to conclusions.
Oh my, how could he possibly do that?

Oh, right. Change it so you only grow when moving.

Tee-hee.

Nah. If he was going to fix herbivores you realize that is all he'd have to do, and no controversy would stem from him saying that? "Oh yeah, we realized that there is a really easy way to fix herbivore growth and that is making them only grow while moving. Not when resting or standing. Makes it so they arent just watching netflix while growing their Trike"

No, his giggling made things quite easy to perceive.
Last edited by Why Watt; Aug 23, 2018 @ 12:11pm
DevilTwins Aug 23, 2018 @ 12:23pm 
Originally posted by Threetails:
"Herbs won't be a problem anymore"

Nobody considers that Dondi might be implementing a gameplay mechanic that makes it so that herbivores actually do something other than AFK in a bush while growing. Because that right there is quite literally why herbivores are a problem. You just gotta wait and see instead of jumping to conclusions.

Honestly, I don't go afk when growing any of my herbs. Yes i hide in bushes all the time when growing to decrease my chances of being spotted. But there's reasons for that.
Infact, I've seen carnivore's camping just as much as herbivores. It's not one sided. I've seen carnivore's, Spam roaring to lure in ai, so they can camp and eat. Yes it's risky with how noisy they are. But they still do the same thing, by sitting around growing.

The issues with herbivore's is that, Unlike carnivore's, Their juvie and sub stages are a pain in the backside.

When your a juvie herb. The majority of them are still quite large and slow. Making escaping something difficult. And then hiding your fat butt even more difficult.

That doesn't change with age. You'd think when you reach sub adult stage that you'd at least be able to put up a fight...Wrong. Even sub trike is fodder. You struggle to hide because of your mass. And when you do get cornered it's pretty much a death sentence. That's several Hours down the drain because for some reason, An animal that big apparently, can't do ♥♥♥♥ to save itself from death. Unlike sub rex who actually can put up a fight. Even if it dies, it might even take it's target down with it. sadly sub trike doesn't. I'm not saying sub trike's should be able to take on large apexes etc. I'm saying they should at least be able to hold their own to small and medium carnivores.

While they're carnivore counterparts can hide in pretty much every stage.
The only herbs that can hide effectively are dryo, galli and maia.
Why Watt Aug 23, 2018 @ 12:59pm 
Originally posted by DevilTwins:
Originally posted by Threetails:
"Herbs won't be a problem anymore"

Nobody considers that Dondi might be implementing a gameplay mechanic that makes it so that herbivores actually do something other than AFK in a bush while growing. Because that right there is quite literally why herbivores are a problem. You just gotta wait and see instead of jumping to conclusions.

Honestly, I don't go afk when growing any of my herbs. Yes i hide in bushes all the time when growing to decrease my chances of being spotted. But there's reasons for that.
Infact, I've seen carnivore's camping just as much as herbivores. It's not one sided. I've seen carnivore's, Spam roaring to lure in ai, so they can camp and eat. Yes it's risky with how noisy they are. But they still do the same thing, by sitting around growing.

The issues with herbivore's is that, Unlike carnivore's, Their juvie and sub stages are a pain in the backside.

When your a juvie herb. The majority of them are still quite large and slow. Making escaping something difficult. And then hiding your fat butt even more difficult.

That doesn't change with age. You'd think when you reach sub adult stage that you'd at least be able to put up a fight...Wrong. Even sub trike is fodder. You struggle to hide because of your mass. And when you do get cornered it's pretty much a death sentence. That's several Hours down the drain because for some reason, An animal that big apparently, can't do ♥♥♥♥ to save itself from death. Unlike sub rex who actually can put up a fight. Even if it dies, it might even take it's target down with it. sadly sub trike doesn't. I'm not saying sub trike's should be able to take on large apexes etc. I'm saying they should at least be able to hold their own to small and medium carnivores.

While they're carnivore counterparts can hide in pretty much every stage.
The only herbs that can hide effectively are dryo, galli and maia.
OK so here's a little tale. My Juvi Dilo is starving as i'm trying to meet up with my discord friends. They are all younger dilos ok? So I see a Sub Trike in a field. It tries to friend at first because it realizes it is absolutely ♥♥♥♥♥♥ if I go for it. It cant run, sure as ♥♥♥♥ cant hide, and fighting me is a death sentence.

I begin my attack. My friends are chatting and I'm like "Hold on guys, you've almost made it to me, perfect timing i'm just almost done serving dinner for us all. Get this, a SUB TRIKE was walking in a field." I hadn't even bitten it yet and they were already like "great job bringing home the bacon"

So obviously when I start making moves it takes the offensive. And I tire it out a little. Get in a bite, back off and it kept trying to chase me into the corner of a mountain, which was fine, take some bleed. It runs off into the forest after I toyed with it a little having only gotten 2 or so bites. It stands over a bush trying to buy a moment to log out, I dont really have any space to go at its tail. I got another hit or two in and its hurting bad. But I take a step back, click growth and walk into its face and bite it once. Its dead.

My friends walk out from the bushes, and I heal off the damage from the direct hit as a fresh prog adult Dilo in no time flat, dont even bother lying down. I just start eating, they start clicking growth.
Flishster Aug 23, 2018 @ 1:05pm 
The sub trike is an absolute joke. I was harassed by an adult Utah once as a fresh Subtrike, your attacks don't even apply bleed to it, I doubt they'd do any damage either, despite the fact upon progging to sub you're already twice the size of the utah.
Viktor Aug 23, 2018 @ 4:27pm 
Honestly, they need to stop removing content in general. Not just in terms of playable dinosaurs, but also maps.

How many maps have they made and then scrapped? Let's see, there's the original mesa which was scrapped and replaced with the second mesa, which was entirely different geometry-wise and also thrown out. Then there was region 1, a fan favorite back in the day when sandbox was the main staple of the game. That was scrapped, both were replaced with region 2. Then region 2 was scrapped and replaced with v3. Then v3 was replaced with v4. Then region 2 got an overhaul and came back for a while, then got scrapped AGAIN, taken out entirely and replaced with region 2 redwoods (which had no geometric similarity to region 2 itself, mind you). Then we had AE-001, and then that got replaced with Thenyaw, followed by a map /called/ v3 that's just an updated AE-001.

They added those maps to the workshop, sure, but those never worked, even when they were first added. Why? Not to mention the screenshot for mesa is a blatant lie and shows v1 mesa when in fact we got v2 mesa uploaded, no sign of the original. Updated region 2 hasn't been added either as far as I can tell, and mod support as a whole is borked (for now, which is understandable).

I just don't get why they have to remove entire maps from the game. Are they outdated? Compared to the newer maps, yeah. Is that grounds for yanking them out completely despite players still wanting to use them? I don't think so, but that's just my opinion.

Not to mention you have to factor in the costs of making the maps-- why do maps keep getting made, scrapped, and made again? Why not pick a map and stick with it? At this rate I doubt v3 or thenyaw will be sticking around or will make it to full release.
Final Boss Veigar Aug 23, 2018 @ 4:48pm 
I would just give up on the isle XD, in all honesty it might be a sweet game in 3 years but dildo just wants it to be a first person paraworld with Playable carnivores. I have personally found more success dinosaur wise in World of Warcraft lol.

End of the day the potential for the isle is looking more and more bleak everyday.
Why Watt Aug 23, 2018 @ 7:10pm 
The problem is that this is like advertising your game as having 'over 500 different armour and weapon sets', but, by the time you get your copy, 350 of those only exist on NPCs and can't be used by you. Ever. Period. You'd still have players that can REMEMBER acquiring these items, through hard ♥♥♥♥♥♥♥ work, and enjoying using them, only for the developpers to relegate them to NPCs like city guards because they couldn't be bothered to balance them within their levelzone / with PvPvE in mind.

And then to make up for that you add in say, making poisons, runes & enchantments as a core feature, and adding 100 varieties of each... when the game did not advertize any of that at the time people purchased it.

Doesn't that seem silly?

Well the Isle is exactly like that. Its big sales pitch which lured in a lot of people is hey, I can play as this dinosaur. The sheer variety of good to amazing quality dinosaurs and how it did not have artificial limits, players who run servers could make realism ones where people are essentially doing massive amount of roleplay AS dinosaurs. Games where you are a human dealing with dinosaurs? Dozens on steam, some of pretty good quality and others are overfunded behemoths like Ark. Does the Isle, a game that lacks pretty much any conveniences in it, wanna tussle with a game that is entirely about improving how convenient your experience is as you progress?
Saruian has the Isle beat in terms of hype, support, finnancial backing and can draw in the realism fanatics by the swarms.

The Isle has its niche yet Dondi refuses to see that he found the goldmine but he is trying to start a coal mine next to it.

The number of people who really, reaaally do not care for the human side, the strain side is truly immense. Many are just indifferent to those aspects, so long as they don't detract from what they care about. If the Game has had the money to toss away so many different maps and models, consider that it is BECAUSE people like what they see, not what they may see one day?

People claiming the game would not be hurt by the removal of herbivores need to realize the game would be hurt even less by the removal of Mercenaries. Tribals seem very original in this game, being they are 'semi human', so their removal might an issue. But people aren't going to cry off 'Mr Press F to pay respects' not showing up for duty on the Island.

The game is losing sight of what drew in people.
Last edited by Why Watt; Aug 23, 2018 @ 7:12pm
K.T. Aug 24, 2018 @ 12:38pm 
Originally posted by Flishster:
Honestly I kinda figured a lot of content would be completely pointless after he randomly had the Bary made way back when even though we already had Austro, Sucho, and assumed we were getting Spino. and then did the same with the Ava, and let's not forget all the dinosaurs he's had modelled and skinned that we've not seen since. Kentro, Compy, Spino B, Bronto, Protoceratops, Rauisuchus, Corythosaurus, Pachyrhinosaurus, Dakotaraptor, Monolophosaurus, Rugops, and I'm pretty sure there's others, where he had them modelled and they've just been sitting there unused for so long. Why do we even need these many AI's?

Well, I could see those unused dinosaur models returning as DLC skins after the final game's been out for at least a few weeks or so. Having so many models & sounds not seeing the light of day would be an enormous waste of money, so it wouldn't surprise me if they do plan on monetizing them eventually as either DLC or unlockable skins for both AI and/or playable dinosaurs.

But regarding the main topic - if herbivores and/or apexes are truly being removed, then I drop support of this game. Simple as that. I can understand their reasoning for removing a handful of dinosaurs due to the fact that they would either be impossible to balance from a pvp perspective (Pue, Shant ) or they can't offer their own unique gimmicks to make them stand out from the competition (Bary, Ava, Taco, etc) but removing an entire faction of dinosaurs? Removing apexes? Especially when both offer so much potential from a gameplay, modding, playerbase, cosmetic and monetization perspective? Then yes, that's going to cause a huge uproar and rightfully so. Like everyone else has already said, the game garnered most of its funding and its strong playerbase from people who're tired of playing generic human survival games, and want to play as something entirely different and nonhuman for a change. I think Dondi's smart enough to realize that cutting out herbivores and apexes from official servers would be financial suicide - for the moment being, at least. Then again, the guy's pretty ruthless & unpredictable and it honestly wouldn't surprise me if he does remove them from official servers in the long run - especially once humans and tribals have been implemented in (to replace the inevitabley lost dinosaur playerbase that's been supporting his game since day 1, with the newfound human & tribal playerbase, which will certainly be larger.)

Maybe this explains why the recent Q&A stream left a sour taste in my mouth, despite all of the awesome upcoming ♥♥♥♥ that was shown. And while it did indeed look awesome, it still left me with some very uneasy, worrying feelings in my gut, that:

A: Maybe Dondi really doesn't care about playable non-humanoid aspects of the game. He's just doing what needs to be done to satisfy the game's current playerbase, for the time being.

B: This game is looking and sounding more and more like an Ark 2: Electric Boogaloo - Gritty AAA Horror Edition. Yes, you will get to play as (some?) of the dinosaurs... hopefully. Yes, tribals do sound awesome, and their progression system sounds extremely unique and unlike anything else I've seen in a survival game. But at the core of it all, the end-game still seems like it'll be comprised of the following: PVP tribes constantly fighting each other for bases, resources and crazy over-the top science abominations, with the better team of grinders and dino-tamers completely overtaking entire servers as their reward. And that's only fun and tolerable for so long.

I don't know, I still have very high hopes for this game; development has been better than ever this year and the game's really been picking up on progress within the last 6 months - but I'll still drop it if he shafts his core suppporters and playerbase like that.
Last edited by K.T.; Aug 24, 2018 @ 5:02pm
K.T. Aug 24, 2018 @ 1:14pm 
Originally posted by MessagePuppy ✉:
I was thinking, what if he just kept some as in survival but still kept all in Sandbox still. Like, if taking out Apex and herbs- I feel is going to kill the game. After playing this game for 3 years almost and seeing them be taking out would be such a heartbreak, + why take all the effert on the animations and eating, drinking, and all the growth stages just to throw out? That would be a waste of time and effert if his plan was to get rid of them

I think I (and hopefully, others too,) would be okay with this, as long as he still manages to advetise that apexes and herbivores are playable on specified servers on the steam front page rather than not bothering to advertise them at all. If he didn't, then he'd be missing out on even more opportunities to attract that dino-player or nonhuman player fringe-market.

I'd also be fine with it if he's willing to give them some dev attention for post-release game updates and bug patches and the like - rather than just leaving them to rot indefinitely, where their only "updates" will be at the mercy of modders... Now the dinosaurs should never get as much dev attention as humans or tribals if that ends up being the case, but as long as they aren't completely shafted by his dev team, and that said dev team realizes that the nonhuman playerbases still need to be catered to from time to time - official or not - then I won't have any major issues with it. It'll still be discouraging but it's better than being completely ignored and forgotten about.

As for taking out herbivores & carnivores = signifying the death of the game. I agree that would be the case... for current state that the game's in. But later on? Hmm, I don't know.

My main concern is that he'll screw over dinosaur players and his day-1 consumer base AFTER he's implemented humans, cannibals and proper AI - even if it's something he had no intention of doing in the first place. Hence my statement "replacing the old playerbase with a new, larger playerbase" in my previous post. But then again I get the impression that Dondi's not the kind of guy who would willingly screw over his original supporters like that. Yeah he can be brutal and condescending to the community, but at the end of the day he still seems like an honest guy who wants to keep to his word as long as he has the means and resources to do it. If herbivores and apexes do end up getting the boot, then it'll be due to legitimate dev team limitations and budget restraints - not because "he felt like it" or "he gave up" or whatever most people like to assume.

...but even then, I'll still drop the game. Because the feeling of betrayal will still sting... a lot (especially when playable dinos have been the game's focal point since its inception) and it'll leave me with the impression that the devs are biting off way more than they can chew. Because most Steam greenlight fiascoes have taught people the following: over-ambitious devs = another early access survival game trapped in indefinite development hell.
Last edited by K.T.; Aug 24, 2018 @ 4:56pm
Kia Aug 25, 2018 @ 3:45am 
I think the real issue is that the devs don't know what they want this game to be, OR I think they knows what they want but don't know how to get there. We've went through three game modes, six maps not counting reworks, and so. many. rebalances in two years and like, honestly have nothing to show for it. We're still on faction one out of three (four? is cannibals separate?) after two years.

I remember so many times where Dondi would advertise these new ideas he was planning to get to that we literally never saw, he just gave up on them. This game was originally advertised as progression, so many people say progression wasn't planned to be official and they're WRONG. Sandbox was the only placeholder game mode, progression was actually planned to be the end game and Dondi gave up on it. Don't get me wrong, I like survival better than progression but progression could have been made to work just as well. That's only one example of the projects that were given up on halfway through, or even not even begun. Region-specific food patches that only certain herbivores could feed from? Where did that go. Down the drain with v4.

Saurian and Beasts of Bermuda are both younger than The Isle but with more content, it's ridiculous. I love this game has so much potential but like, we've been patient and what do we have to show for it. Some unreleased hypos, broken humans and a couple new dinosaurs. Woo.

And don't forget the maps that are twice as difficult to run but no more fun to play in.
Last edited by Kia; Aug 25, 2018 @ 3:49am
SubVet Aug 25, 2018 @ 5:24am 
Originally posted by 14104:
I don't understand how people can say there's basically nothing to do as a herbivore. If you specifically like the thrill of searching out people to kill as a carnivore, that's cool, but as a herbivore you also have to defend yourself from those same carnivores. If you can't fight off the carnivore, then you have to run and hide, which can also be thrilling and adds to the horror aspect the devs say they're going for. You can also form herds and go on migrations.
There are also many dinosaur models that seem to have been placed on the back burner, that will possibly never be used or will just become AI, and I hope that the devs decide to allow them to become playables in the future when there's not much else left for them to focus on. Not only does it make sense to use these models because they were already paid for, if they are really a strain on the wallet as Don implies, but it's also a huge selling point for the game to have all these options to play as. I think it's perfectly fine if there's multiple dinosaurs that play the same and have similar stats/perks, this is because people can then decide which dinosaur they want based on looks, or which one is their childhood favorite, etc. Think of it as a customization feature, or a skin, it doesn't have to affect gameplay.


So true. I remember once being attacked by 3 Rex when I was a trike and somehow miraculously emerged the badly scarred victor. It was honestly one of the most thrilling moments I had "in game".
DevilTwins Aug 25, 2018 @ 9:24am 
Originally posted by jessegovols {PK}:
Originally posted by 14104:
I don't understand how people can say there's basically nothing to do as a herbivore. If you specifically like the thrill of searching out people to kill as a carnivore, that's cool, but as a herbivore you also have to defend yourself from those same carnivores. If you can't fight off the carnivore, then you have to run and hide, which can also be thrilling and adds to the horror aspect the devs say they're going for. You can also form herds and go on migrations.
There are also many dinosaur models that seem to have been placed on the back burner, that will possibly never be used or will just become AI, and I hope that the devs decide to allow them to become playables in the future when there's not much else left for them to focus on. Not only does it make sense to use these models because they were already paid for, if they are really a strain on the wallet as Don implies, but it's also a huge selling point for the game to have all these options to play as. I think it's perfectly fine if there's multiple dinosaurs that play the same and have similar stats/perks, this is because people can then decide which dinosaur they want based on looks, or which one is their childhood favorite, etc. Think of it as a customization feature, or a skin, it doesn't have to affect gameplay.


So true. I remember once being attacked by 3 Rex when I was a trike and somehow miraculously emerged the badly scarred victor. It was honestly one of the most thrilling moments I had "in game".


Ikr. I remember the time when herbs were fodder back on region 2. Most had received nerfs that made them easily killed. That everywhere you went carnivores would team up and hunt herbivore's For sport because there wasn't much of a risk of death for them.
Well i was a trike with a small herd and we were followed by a group of Rexes. This rex came at me, and me being a pro at butt riding in the past, used that to my advantage. Because if i took the rex Head on, i'd die. So i tanked the first hit. Got my leg smashed. And rode his ass to death. He died, i survived. He was SO salty that this Nerfed to the ground trike killed him that he kept coming back with his group. And guess what. He targetted me over and over again. I killed him roughly 3 times. Before we all escaped into the forest.
It was funny but scary at the same time. Playing herbivore on this game, was actually the most fun i ever had on this game.
< >
Showing 31-45 of 132 comments
Per page: 1530 50

Date Posted: Aug 22, 2018 @ 11:10am
Posts: 132