Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ceratosaurus back in Progression was a total joke. Too big for its breeches. It was loud, obvious and slow, while being proportionally puny.
Now it got upscaled and turned into a beast and a half. It has an amazing ambush speed. Pretty much immune to bleed. Its really strong for its size.
Dilophosaurus in progression was just a Utah that couldn't jump and did more bleed. That was it. No special mechanics, no stellar stamina regen, no freaky calls and ungodly night vision and bleed. Now it's a small dinosaur quite capable of hunting larger ones.
And that's the angle I am coming from.
2) really there sadly aren’t enough players who even give a damn about herbs at all.
It also doesn’t help that in a recent suggestion soo many people agree on them being removed temporarily AND dondi basically said so in a stream recently.
How to fix herbivore gameplay? Have food that yields growth, but only spawns in areas with landmarks. Therefore, herbivores could progress in half or even less of the time. But they'd be in an area where predators know to hunt, and be competing with other herbivores. Say each plant yields +0.005 growth. They'd spawn around things like Radio Tower, the rocks near Triplets, the log bridge near Nursery, etc.
It really peeves me. A lot. That I could balance dinosaur stats to where they'd actually excel in specific regards, while having specific matchups that are just bad, and come up with these ideas very easy, quickly and in ways that don't require huge changes.