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Een vertaalprobleem melden
So let's say the original spawned-in parents make up Generation Zero (Gen 0). They make a nest, and have the option to pick one of three buffs that their children inherit; for simplicity's, we'll just call them the hypo, neuro, and tisso buffs respectively. Let's say that Gen 0 are Rexes, and they pick the hypo buff.
Enter Generation One (Gen 1). Gen 1 hatchlings are not Hypo Rexes. However, Gen 1 Rexes will be a little stronger, a little faster, a little hungrier, and a little bigger; basically, the first small step towards a full-blown hypo.
The Gen 1 Rexes are now adults, and decide to make nests. They have the same three options for buffs. If they pick the neuro or tisso buff, they will simply make Gen 1 Rexes on those paths. If they pick the hypo buff like their parents did, they make Gen 2 hatchlings on the hypo line. Gen 2 will, again, be stronger, faster, hungrier, and bigger than the Gen 1 parents, but still aren't hypos. This chain continues with each generation, with parent Rexes continuing to have a choice but also continuing to double down on the hypo buff.
At some point, let's say Gen 10, the nests finally start spitting out Hyperendocrine Tyrannosaurus hatchlings. The previous generations may or may not have tweaks to the T-Rex model, but Gen 10 is when the actual Hypo Rex species gets put into play, with all the sounds and animations that go with it. The hypos still play by the same rules if they choose to nest; however, selecting the hypo buff merely lets you nest in more hypos, and no longer makes the next generation stronger. This is end-game.
i see many problems with this
1. there are also neuros, tissos, and magnas. what about them?
2. all strains are sterile, and for the most part exclusively male.
3. strains are man made. this gradual inter generational system implies that its a natural process, when nature will never give a giga an extra 4 jaws.
dont forget about:
tissos
neuros
magnas
the fact that all strains are sterile
and man made genetic abominations.
@tophat_octopus & Just Monika -
Tophat glossed over it, but Strains being a mutation occuring naturally would be contrary to their theme as, well monsters, especially since the developpers wish for them to be ambiguous. They do not want something predictable, rather something to be figured out. The devs want us all scratching there heads if anyone becomes a strain. If I, tomorrow, became a strain, and their design worked as intended, everyone would be trying to figure out how I did it... including me
And I personally wouldn't want it any other way. Whatever it may be, some exposure factor with a value we cannot see based on what things we contact, I do not want the math to be simple, or potentially even involved. Perhaps a simple value that has to be exceeded. Or more complex. But regardless I do not think creatures being used as freaking administrator tools should be accessed by breeding. Ever. Period. Maybe exposing juveniles to strain-related things could be tolerable. I could buy nests that are made dangerously close having a chance to bare strain offspring, coming at the great risk of whatever is causing cross-contamination being quite capable of killing the parents.
I do not think nesting should be like breeding thuroughbred animals. Any sort of stacking generational-buff for me is a hard no. Because I've seen the big groups, I'm in a smaller one myself. If Gondwana of Dev 3, with over 100 members, realised they could breed stronger dinos? Even if it was RNG they would still spend hours breeding ungodly T.rexes and that would be the most unhealthy thing in the ecosystem imaginable. And nobody would be able to halt the breeding project. Every apex born, if it did not yield stronger stats, would be killed to feed the hoard.
Hell. No.
Nesting should not give some tremendous advantage to groups. Its benefits should be fully exploitable by a single mating pair. It should benefit both the adults breeding and potential youngsters. Whether it's the system Just Monika came up with i;e the opposite tophat proposed in his own thread over an hour ago... the young becoming more and more strain-like and the adults being granted status of strains if they bring enough babies successfully, respectively... they will make Mega packs even worse. Because normally, they are just a mob. You can 1v3 them, in many megapacks, due to friendly fire, lack of communication during a fight, but you'd never win if they can deploy battle units of ♥♥♥♥♥♥♥ strains.
Solo players should have exactly the same access to strains as groups.
"Right so, humans can kill a dinosaur without being hurt because they can juke around them like PUBG players, climb places dinosaurs can't reach and kill them from afar. They can kill a T.rex with a proper headshot."
"Idk man seems to have an obvious drawback: what if Carnos or Utahs get the drop on them; they're toast!"
"Oh ♥♥♥♥! Jimmy, you're right that's a catastrophic design oversight. Let's let Mercs know the exact location of everyone playing dinosaurs!"
"Wait I didn't mean-"
"Perhaps, as a reason for people to even bother nesting, we'll make babies natural born, so they don't have the chips and therefore can survive mercs. Yes it's perfect thanks for the invaluable Input. Get back to whatever it was you were doing"
"That's a ter-"
"I need some coffee. Make yourself useful Jimmy."
sight, good times...
And herbivores weren't originally going to be playable; and there were at some point planned to be two different spinosaurus species to play as. Just because something is, doesn't mean it will always be, especially with this game's history.
The dinosaurs were already genetically engineered by someone, presumably Apollo Engineering. Most of them have little to nothing in common with the real animals aside from basic body structure. Feathers are missing, scales are more reptillian than avian, they roar like mammals... you get the point. Who is to say that something wasn't added to the dinosaurs' gametes to cause strain mutations? Cloning dinosaurs is literally impossible due to how DNA decays, so it's not like this is more ridiculous than the game's premise already is.
Pretty sure Its been said that you can only detect Dinosaurs in your vicinity, and even then I think its been said that It'll only be a beeping sound