The Isle

The Isle

Carno Problems
Just thought I would mention, the Carno seems to have a really bad habit of getting stuck on trees compared to other dinos. Upon running into said tree and trying to escape the tree, it seems to take literally seconds to escape it due to the slow starting movement and lack of sideways mobility.

With the new lush, thick forested lands of V3, this is creating a massive problem for the Carno, it is like trying to steer an ironing board when running around obstacles. Yes, I understand the trade-off for speed etc etc... but its a bit overkill dont you think?

Please do something to take the edge off of the drawback because the whole tree situation is a real killer sometimes, literally (got wrecked by a cerato when I got stuck on a tree).

Cheers.
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Showing 1-15 of 21 comments
Why Watt Jul 23, 2018 @ 2:58pm 
Cheer my man, Carno gets stuck an insane amount. Admittedly sometimes so much so it allows you to dodge attacks that would have gotten you - specifically this happened to me in Canyon, a Giga was ambushing head-on and I got stuck on a pillar inside, I alt-turn and run right beside it, and timed so it's bite missed me. I imagined anime comeback music playing after I pulled that off.

But in all fairness, yeah, it's totally insane. Perhaps they could make it so initially turning is slow for Carno but speeds up & tightens as it keeps turning? So imagine you make a run into a field, and suddenly you start turning as your prey bolts past you to evade, well you start turning and it starts slow but then quickly tightens and speeds up so you essentially could pull a U-turn.
Tripizoid Jul 23, 2018 @ 4:43pm 
From what I understand it makes the Carno more realistic cause of the way the tail was in real life. Like a Cheetah Carno is build for speed but unlike a Cheetah, mostly because how it's tail was adapted or evolved (which ever is the right term I'm looking for), it turns like a a Semi Truck connected to a trailer. Honestly if they wanted realistic they should have had carno with this turn from the start.
Why Watt Jul 23, 2018 @ 6:56pm 
Originally posted by That_Mutant_Lizard:
From what I understand it makes the Carno more realistic cause of the way the tail was in real life. Like a Cheetah Carno is build for speed but unlike a Cheetah, mostly because how it's tail was adapted or evolved (which ever is the right term I'm looking for), it turns like a a Semi Truck connected to a trailer. Honestly if they wanted realistic they should have had carno with this turn from the start.
Realism should never take precedence over balance.
Tripizoid Jul 23, 2018 @ 7:22pm 
It shouldn't but considering who we're talking about here are you all that surpised?
Why Watt Jul 23, 2018 @ 7:41pm 
Originally posted by That_Mutant_Lizard:
It shouldn't but considering who we're talking about here are you all that surpised?
No I'm not but the devs have a neat habit of hitting something too hard in either way. If something needs a small buff they give it steroids, if something needs a mild nerf or adjustment they drop a bomb on it. That is the case with Carno's turn radius. It is, quite frankly, ridiculous. And it is actually not realistic just how bad it turns.

Dinosaurs IRL could not crouch. Their legs were like emus, therefore they could not physically do this. So no dinosaur should be able to crouch. So if they ran at something they needed to be able to do it while risking being in plain sight. They would logically need to go from a standstill to full sprint quickly, which real funny thing is what a Carno would be best suited for. The reason it was fast as you mentioned had to do with how its muscles were anchored to its tail. Well such huge muscles pulling your leg would allow it to contract VERY quickly.

So both these things aren't accurate in The Isle's Carno. It slowly goes to top speed & it can crouch, like the other carnivore but something they could not actually do. With a body vertically over your hip and a horizontal body, if you crouched you would be unable to walk. An animal that is prowling can use forelimbs to pull themselves along as they push out with back legs. You can;t do that if your knee would be level with your chest.
EdvonSchleck Jul 23, 2018 @ 8:38pm 
yep it just isn't too much fun getting constantly stuck somewhere. i can live with the turn radius but the way momentum is done with the carno makes it feel like really bad input lag, which becomes particularly pronounced whenever you come to a sudden complete stop. could do with a little more responsive movement system imo.
Cation Jul 24, 2018 @ 4:50am 
Carno is supposed to hunt in plains, it is not supposed to stay in forests at all, the only reason would be ambushing something that is out in the plain. You should spend time in plains , not forests, I personally thing it does make sense for it to have such a BAD turning radius.
Last edited by Cation; Jul 24, 2018 @ 4:51am
Why Watt Jul 24, 2018 @ 5:19am 
Originally posted by Dancer9op:
Carno is supposed to hunt in plains, it is not supposed to stay in forests at all, the only reason would be ambushing something that is out in the plain. You should spend time in plains , not forests, I personally thing it does make sense for it to have such a BAD turning radius.
The issue is, of course, that there are not enough of your so called plains on either map. Just a ♥♥♥♥♥♥♥♥ of forest and mountains, borth are bad for Carnos.
mhmmm Jul 25, 2018 @ 2:53am 
Originally posted by Why Watt:
Originally posted by Dancer9op:
Carno is supposed to hunt in plains, it is not supposed to stay in forests at all, the only reason would be ambushing something that is out in the plain. You should spend time in plains , not forests, I personally thing it does make sense for it to have such a BAD turning radius.
The issue is, of course, that there are not enough of your so called plains on either map. Just a ♥♥♥♥♥♥♥♥ of forest and mountains, borth are bad for Carnos.
^ Exactly, not to mention you’re sometimes forced to go through the forest since that’s literally the only way to get to most locations. Go around? Yeah, if you want to die of thirst by the time you go around said forest assuming of course there even is a way around.
Humpenstilzchen Jul 25, 2018 @ 3:17am 
Just played carno and I have to agree, you get stuck on every tree that you touch and it takes way to long to get free again. Sticky trees..
Prawnificent Jul 25, 2018 @ 5:12am 
What if instead of getting stuck in trees, large dinosaurs would sway them aside? Most of the trees are really thin so they shouldn't be nearly as sturdy as they are. This would help against getting stuck AND would have the drawback of slowing down sprinting players or giving away their position unless crouched. It will be difficult to program and rig up I imagine but I believe it might be worth it.

And really, how cool would it be for a rex or a hyper to walk out of the forest, pushing trees aside, and out in the open?
MemerMan Jul 25, 2018 @ 6:51am 
Originally posted by Beethoven:
What if instead of getting stuck in trees, large dinosaurs would sway them aside? Most of the trees are really thin so they shouldn't be nearly as sturdy as they are. This would help against getting stuck AND would have the drawback of slowing down sprinting players or giving away their position unless crouched. It will be difficult to program and rig up I imagine but I believe it might be worth it.

And really, how cool would it be for a rex or a hyper to walk out of the forest, pushing trees aside, and out in the open?
Hypos and sauropods will be getting this feature of breaking down trees when walking/troting/sprinting in the future
Prawnificent Jul 25, 2018 @ 8:41am 
Originally posted by -E-:
Originally posted by Beethoven:
What if instead of getting stuck in trees, large dinosaurs would sway them aside? Most of the trees are really thin so they shouldn't be nearly as sturdy as they are. This would help against getting stuck AND would have the drawback of slowing down sprinting players or giving away their position unless crouched. It will be difficult to program and rig up I imagine but I believe it might be worth it.

And really, how cool would it be for a rex or a hyper to walk out of the forest, pushing trees aside, and out in the open?
Hypos and sauropods will be getting this feature of breaking down trees when walking/troting/sprinting in the future
Really? That's pretty cool! But I still hope something similar to what I said will be done for the smaller (but still quite big) dinosaurs. Or at least I hope future maps will have far less crowded woods. Or make those not so common. Thenyaw Island is doing rather well in that department, I think.
mhmmm Jul 25, 2018 @ 8:47am 
Originally posted by Beethoven:
Originally posted by -E-:
Hypos and sauropods will be getting this feature of breaking down trees when walking/troting/sprinting in the future
Really? That's pretty cool! But I still hope something similar to what I said will be done for the smaller (but still quite big) dinosaurs. Or at least I hope future maps will have far less crowded woods. Or make those not so common. Thenyaw Island is doing rather well in that department, I think.
I agree, thenyaw doesn’t feel too forested though there are some spots here and there but can easily be remedied.
Cation Jul 25, 2018 @ 3:03pm 
Why would a Carno want to be in a forest? It is supposed to be the falcon type hunter, not owl.
You should only stay in plains, for security reasons, as trees suck, but you should use forests to literally trot or walk in the shade or cover of a few trees and bushes, not even needing to crouch. Then you burst out of the forest line, and use your speed as an advantage to catch your target before it even realizes this.
Like a falcon, it spots the target from an advantageous position, and charges in at full speed, not silent, but fast, so the poor dryosaur turns around and sees the Carnotaurus just a few meter across, and before it can even react properly, the Carnotaurus, that has already gathered a full gait speed, catches the prey in a perfectly landed bite, an easy , fast and opportunistic catch. Carno is made to fail many hunts, that's why it can move for so much time so quickly, to travel long distances, it's hunting style does not require a planned out ambush, but just a quick closing in, and full out burst of speed to catch the target before it can even react.
Last edited by Cation; Jul 25, 2018 @ 3:04pm
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Date Posted: Jul 23, 2018 @ 2:40pm
Posts: 21