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weirdly, it is one of those cases where the prey that should fit it is not in the game, unless considering pachy, cerato, utah and dilo to be prey, which, something just is not right about that
Literally every pack hunter in existence: "are we a joke to you?"
If it got the drop on a dilo juvi, or sucho juvi even (after weight isn't such a thing) it might win with superior speed and agility.
I see them scavenging a lot too man, or even hatchling hunting.
Their special ability could be snatching hatchlings in their mouth, and running away with them, as adults man. Just an idea :D
a question, though. when you say its viability and deadly factor would multiple with each new member to its pack, do you mean its actual stats would get better with company or it would just do better? because to be honest, its actual stats getting better feels a little bit too game-y to really fit the isle.
I say bring the herrara into survival.
Here's why:
- The model etc is already in the game. Could brush up the sounds, but past that, all gud!
- It would have the fastest ambush speed on the isle. There's a counter-balance for this, later.
- It's running speed would clock around the same as a pachy.
- Average bleed to victims. Not a dilo's bleed, but enough to get the job done.
- A fast sneak speed to help with the tracks it leaves behind after ambushing. So, it can ambush again, successfully.
- Now the counter-balances.
- Poor night vision. We don't want them being a better dilo. This emphasis' daytime hunting, and the fact dilo are their worst enemy in this way.
- Like the dilo, but MORE dependency on stacking bleed (with 3 successful ambushes uncontested). A poor BF. This ensures that a toe to toe is not favourable for the herrera.
- Weakness to bleed. Comparable to a juvi pachy. Again, getting hit also means trouble retreating, and keeping hidden when doing so. Only in the rain would they get away to rest.
Would be a finese fighter, and not easy. Often a scavenger.
What would make herrera's unique? Their ambush speed, but more importantly, their ability to (bodydrag) live hatchlings, and possibly eggs if they do more with nesting.
Whatcha think OP? =D
Herbies really do need more attention. They need the next COOL thing. Sadly, though, when it comes down it it, herbies fall last on everyone's list for things to get better...Just look at the "Unbearable Periods" thread. No one thinks this current period is bad bc of how the herbie faction is being treated. Just outdated stuff that happened a long time ago.
Do better. Nothing about stats would change. Consider the viability of the Carnotaurus or Dilophosaurus when hunting bigger animals.
Alone, obviously, Carnotaurus or Dilophosaurus doesn't do that great. With a partner, still not so effective. Then you add a third one and all of a sudden they're an actually serious threat. Add a couple more and you have a ♥♥♥♥♥♥♥ cancerous nightmare.
Deinonychus would be like that in terms of the threat it poses increasing with the size of the pack. Their downside is they're fragile as ♥♥♥♥. Like I said, 1v1 Deinonychus vs a Herrerasaurus or Austroraptor, Deinonychus is gonna get ♥♥♥♥ on.
Madkou, couple things I'd like to point out.
Every single dinosaur gets a remodel before they're implemented into Survival. Herrerasaurus is likely to get the same treatment.
Being an ambush predator with a weak bite and high bleed doesn't mix. By nature's default, ambush predators are fast and strong af, but they have asthma, so they suck at distance and endurance hunting. They kill their prey quickly.
Endurance predators aren't really that fast compared to ambush predators, nor are they as strong when of similar size. But they make up for this by usually working in a pack and using their endurance to drag a hunt or fight out until the victim keels over.
Now, if you want a bleeder Herrerasaurus, you have to sacrifice the extreme ambush speed for greater stamina. It wouldn't have both, which is what you're basically proposing when you want it to be both a bleeder and an ambusher. If you're proposing to make it a middle-ground predator, then you would have to sacrifice both speed and stamina, which when slapped onto a weak predator with a weak bite, is just a terrible formula. A middle-ground predator would be decently strong, decently fast, and have decent stamina. Not a bleeder nor an ambusher. It wouldn't get the best of both worlds, just a little good from both.
Secondly, you have to wonder where you fit Austroraptor if you make Herrerasaurus into a middle-ground small carnivore. We can actually afford to have Austroraptor be the middle-ground between endurance and ambusher because it's also a semiaquatic. It has an entire element that it outclasses either carnivore role in. Yet, Austroraptor still wouldn't be the best semiaquatic either.
So it makes more sense for Austroraptor to be the middle-ground, and leave us with bleeder (endurance) and ambusher (power/speed).
We already have diurnal bleeders and a nocturnal bleeder, as well as diurnal ambushers. But what we do not have is a nocturnal ambusher, which is where I'd like Herrerasaurus to fit into.
The assassin/thief of the isle (on a small guy scale). 1 shot kill + body drag all in one motion. Performed on the smallest of prey, hatchlings, eggs, and maybe utah juvis. It could also cart away small gore too!
I picture the herrera doing this!
Body dragging is something going to all carnivores, but yes, that would encompass the small ambush predator, which is a design I made for Herrerasaurus. Heavily edited since then. At one point, I wanted it to be arboreal, but I feel like that's generally a useless mechanic for a carnivore.
Egg consumption is likely coming with the arrival of omnivores (oviraptorosaurs), so lets leave egg-thievery to them :)
My design for it:
Role/Niche: Small nocturnal ambush predator
Sprint Speed: 45
Stamina: 1:30
Ambush Speed: 55
Ambush Duration: 7s
Key Traits: Nocturnal (Night vision range would be half of Dilophosaurus'), Ambush Pounce (a one shot pounce to Gallimimus and smaller. Wouldn't work on a Utah, Pachy, or Dilo. Can only be used while Ambush Meter is active) Great jump and minimal fall damage to be adapted to forest and mountain habitat. Using ambush is also super costly on stamina, so it really only gets one chance to make the kill
Growth Time: 1 hour
Resource Drain: 1 hour
Combat: Can't fight Gallimimus or fully grown apex juvenile, gets ♥♥♥♥♥♥ on in a straight up brawl but can kill both with its pounce. Utahraptor and Dilophosaurus would make it call them daddy. Basically, it can fight things its size, like Austroraptor, but loses to anything significantly bigger.
That's the barebones of my design for Herrera. I could go into more detail, but truth be told, I'm kinda lazy about it.
I definitely feel like this would work, but I also feel a dinosaur that's less mainstream would work with the 3 types kind of setup. How well do you think swapping Herra to an endurance hunter and using something like a small tyrannosaur for the ambush hunter would work? Or keeping Herra as an ambush hunter and also implementing some sort of small tyrannosaur as a slower but more powerful ambush hunter? Or perhaps a middle ground that does lean slightly more towards ambush?