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Low values for nests would make it too easy to throw one down willy nilly, nest in the one guy who just wasted his life, and destroy that nest again.
What a nest should do, is anchor a player or group to a spot for a significant amount of time. Enough time to make players think, "is this fool worth more to the herd than the time and resources it would take to bring him back?" or "are we in a situation that would make nesting a good idea?"
The very fact that nesting is a way to grow a groups numbers is the reason it is powerful. This will be especially true when the larger maps make finding a particular person, or getting to a particular place, much harder to do.
Nesting should, and will, be easier for certain species, like utahs and gallis and paras, but not easy in general.
But why should it not be easy? It made sense back then in progression, but now, if you get nested in, you're putting yourself in a disadvantage. At the very least, the point requirement shouldn't be 25, it just doesn't need to be that high.
The maps will be large, frought with danger so being able to chose the 'where and when' is very valuable, as is being able to immidietly be in a group without having to come across others by chance.
It is not currently balanced with how short Survival growth times are, but they will eventually be roughly on-par with Progression; 20 hours to go from a hatchling to adult T.rex, for example. Therefore, being able to start off with allies that can defend you from smaller adversaries, in an area that has food, water and so on, is incredibly beneficial.
Tho, I do find your idea that males should be the only ones able to put food in nests would be a perfect thing to implement ASAP! It adresses the issue where males are utturly worthless in both Survival and Progression, yes the latter is being scrapped but a lot of people still enjoy playing it ATM while Survival is still barebones.
The group mechanics will inevitably get reworked.