Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Want a bit more stamina or a bit higher the speed its recovery.
Climbing trees-this mechanics should be left for another dinosaur.
(translate.yandex) о.О
Which dinosaur would be suited for an arboreal lifestyle, in your opinion? There are not many that could take the to the trees. Austro is a swimmer, Dryo is already a digger. The other small creatures won't be intended to be playable.
If Velo was ever playable, that is the one dino I think could be modified for a life in the branches. Unfortunately, small = AI.
Interesting is the size of the creature that will no longer be considered AI (This will reduce the search time).
If possible, you can simply not look for an analogue of some once existing species and just create a new kind of dinosaur (come up with the appearance and abilities... the only limitation in fantasy and available resources).
(translate.yandex) о.О
Idea 1 would be rather basic.
Idea 2 is interesting. Tho requires redesign of forests, probably construction of canopies.
It is what Carno is for, but Carno is kind of terrible for chasing the small, flighty prey like Galli and Dryo. They're just far too agile for Carno. I find Carno has better luck catching a Maia or a Dibble, despite those being tougher opponents. I've yet to bag a Dryo or a Galli with a Carno, or get caught as a Dryo or Galli by a Carno. They are the masters of juking in Survival.
There are areas of the map that already have a decent canopy. The jungles around swamps, canyons, and Large Port have large trees that have long, thick branches that reach into those of the surrounding trees.
Idea 1 is basic, I agree, but it works extremely well. Though, I am very curious to test the experience of Idea 2. It would have a more unique playstyle as compared to the rest of the carnivore faction.
I changed my opinions to suggest less of a speed and stamina reduction, but a greater reduction in Ambush time.
Changes to original post:
1. Suggestion of reducing speed from 55 kmh to 45 kmh changed to a reduction of 55 kmh to 48 kmh
2. Suggestion of reducing stamina from 2 minutes and 10 seconds to 1 minute and 30 seconds changed to reduction to 1 minute and 40 seconds
3. Suggestion of reducing Ambush Time by 25% changed to reduction by 30%
Reasoning being that Leopard-Herrera will still be weaker than any predator larger than itself, and would need to be fast to escape. 48 kmh is still slower than an Ambushing Utah and Carno sprint, so it would not be invulnerable to ambushing predators.
Stamina should be enough to travel and escape immediate danger, but is still not enough to outstam Carno or Utah.
Herrera currently has the longest lasting Ambush, and negates the need for stealth as it provides a large window of opportunity to run down prey. Leopard-Herrera is intended to be more a swift, stealth predator rather than a swift, endurance hunter.
I have yet to see how current Herrera does against Pachy and Galli, and will update again once I have the information.
While the whole tree climbing idea looks nice it has one big problem though:
-lack of interaction
When the devs introduced burrows it seemed like a cool feature but what ended up happening is that people were just camping them and sort of abusing the fact that there was no second escape route. This was pretty much the only way to "interact" with this mechanic and it was kinda dumb.
The difference is that burrows in the future can be changed to work more like tunnels or connected systems with multiple entrances/exits. In addition some smaller carnivores could enter the burrows (I think juvie Utahs can do that already?)
Herrera would be the perfect dinosaur to fill the role of a borrow invader.
Trees on the other hand don't really allow this kind of interaction unless another dinosaur can also climb them which kinda removes the uniqueness of climbing.
Also there isn't really another way to escape once you are getting camped while trapped on top of a tree - unless Herrera is also able to jump from tree to tree which would be a bit silly if you ask me (and a lot of work for the devs to animate for a mediocre mechanic at best...)
Also tree climbing is planned for Mutants, so it's their sort of thing I believe...
The thing is Herrera is already unique and interesting because of its playstyle. It's the prime example of an oportunistic hunter/scavenger. It'd rather see this playstyle being encouraged and enforced!
-slightly better nightvision is a good idea
-the only adult Carnivore able to invade burrows
-small size allowing it to lose predators in dense vegetation without relying on insane speed
-master of stealth because of small size
My personal ideas are "Grizzly" and the "Egg-stealer" which could be used on other dinosaurs as well!
Grizzly:
-Grizzly-dinosaurs are decent swimmers though not as good as aquatic creatures like Austro, Sucho,...
-They can't dive (which I assume aquatic dinos will be able to) but they can still catch fish at the surface
Egg-stealer:
-scent highlights nests and eggs (maybe even hatchlings?) significantly and allows you to grab an egg to carry it away
Make the Herrera a full on oportunist who uses all kinds of little tricks and feats to find food, hunt and hide
Would you say its appropiate to add your ideas of a full-on opportunist to Idea One in the original post?
This would then make Herrera less of a specialist, and more of a generalist and jack-of-all trades sort of predator. I like your points, and I think it could merge well with Idea One.
I think Herrera doesn't necessairly need hyper speed to survive and it shouldn't be a dinosaur that lives in open space, being stronger is debatable
Herra worked on old v3 AND new v2 back then. Utah and Carno (didn't have the bad turn radius back then either) were both faster than it yet Herra was quite viable if you knew what you were doing!
Remember that the biggest advantage you can have in The Isle is being that small. It doesn't really matter how much more powerful or faster something is if you manage to avoid it completely. Neither Utah nor Dilo can really fill this role since they are just too damn big.
Herreras way of escaping should be running into the forest where it becomes insanely difficult to follow/find it. Hanging around in the open and just be real fast is kinda boring if you ask me.
On the other hand it shouldn't just play like an inferior version of Utah & Dilo. This is why it should have some neat little survival advantages like the ones mentioned - its most important one remains its size though and this is what Herreras should play around
I agree with using the forest as cover, but I also feel that the woods should be Herrera's retreat during the day, and it should take to more open environments at night for two reasons. One being that hanging out in a forest at night is really raising the risk of death from Dilos.
The second reason is that most other creatures, including potential prey, will also not likely be found in a forest at night for the same reason.
Small is a huge advantage. I don't disagree with that at all. Playing Herrera, be it injected into a Survival game, or Minimal Rules Sandbox, I find that Herrera's size plays hugely into how close I can get to an unsuspecting baby dino being guarded by a large pack or herd. But the speed is the other big part that plays into whether or not I successfully kill my target AND escape its angry caretakers.