The Isle

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Sable 23 apr, 2019 @ 22:24
Deinosuchus
There's a lot of hype for this beast coming into Survival. I'm excited as all f**k for this thing, but I do have a few concerns.

So we know that Deino is going to be a terrifying monstrous predator that will completely take every player's confidence away if they try to go to water for a sip. But the problem is, at what size will the Deino actually be a threat?

Every Juvie thus far is... well, useless. Utah, Dilo, all the way up to sub Apex, are pretty pathetic compared to their adult counterparts. My fear is that Deino will be no different, and will have to grow for a long time before it's actually competent enough to take down anything effectively.

I know that the game isn't all about going over the top with realism, but it'd be nice if some pointers were taken from studies of real life crocs.

Right from birth, crocs are pretty well set for surviving on their own. They don't rely heavily on their mothers for anything more than protection. They hunt their own food, they're completely adept in the water, and by the time they're a young juvenile, they're already more than what some predators are willing to deal with.

There also seems to be the common misconception of a crocodile being a vulnerable loser on land, but that's not the case. Crocs and gators are both very dangerous in and out of the water. They can whirl around, twist, twirl, roll, and snap incredibly fast, although they do often tire quickly. An attack from the rear takes the risk of suffering one brutal slap with that tail, and while it isn't impenetrable, their scales are certainly tough enough to pose a challenge for many animals to get through.

What I'm hoping for is for Deino to not totally suck like the rest of the Juvie stages do, and to be an effective killer early on. I think that while it is on land, it should have a quick turn rate, and possibly a secondary attack, using the tail as a defensive weapon, but the drawback is the secondary, as well as the quick turns, will drain stamina quickly.

Another concern of mine is the "No Hiding In Water Rule" that tends to screw over the Sucho. Why they would prohibit an aquatic creature from using an aquatic environment to its advantage, I don't know. But it would absolutely make no sense if they applied this rule to Deino as well.

And my final concern is spawning. Spawning as a Deino on one of those god-awful locations on the mountains or otherwise, far from water, is going to screw over Deino Juvies, IMO. If at all possible, I think it would be best to be able to select a spawn that is at least in the same general area as a body of water.

I know it's a lot to read, but I tried to keep it as clear and concise as possible.
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Butt Spenza 30 apr, 2019 @ 5:51 
So any eta?
.Terror. 30 apr, 2019 @ 6:18 
The only thing we know is that we will get new stuff and patches after the recoding is done. Probably 1-2 months later.
Miss𝓧Green 30 apr, 2019 @ 7:27 
And lets not forget Crocodiles have amazing healing, they can survive with missing limbs, being shot, being attacked, Crocs are resilient compared to a lot of animals. So I'd like to think that Deino will be tough to kill but that'd probably make it a little to OP.
https://www.youtube.com/watch?v=efcSgFbb5dI Kit Kat i see what you're referencing.... lets hope this doesn't happen in the isle with deinos...
Baby need milk 30 apr, 2019 @ 12:14 
IF I had to guess ETA
gunna be like

Maybe more or less . . .

5 more years. Yep. Maybe more ya know?
Ursprungligen skrivet av Graham:
@Snakes_R_Boss Sarcosuchus weighed more, up to 18,000 pounds (i think wikipedia) and deinosuchus weighed only 11,000, but sarcosuchus was a crocodile and deinosuchus was an alligator, with crocs having thinner snouts than gators, gators have a higher bite force, so then if sarco was with deino in this game (which like 99.9% sure that wont happen) it could be like, deino has less health and is smaller but dealt more damage, while sarco is bigger with more health able to take more hits, but not as much damage, how do you like this theory?

Just saying that there are a few things wrong with what you posted.

The most up-to-date mass estimations have deinosuchus being larger than sarcosuchus.

Sarcosuchus - 9m long, 3.5 tons
Deinosuchus - 10m long, 6 tons

Not to mention the bite force thing is kindof awkward considering the highest recorded bite force comes from the saltwater crocodile, not any alligator.
Senast ändrad av Scanova the Carnotaurus; 30 apr, 2019 @ 12:39
Darth Absentis 30 apr, 2019 @ 16:25 
hope this is a creature that will give me some torturous solo fun.....

really, before the ai was like it is now, it was often a game of chance to survive the isle as any carnivore, but with the ai as they currently are...it is just sitting in a bush waiting for ai to spawn, with the only fun moments being big ♥♥♥♥♥♥♥ dinosaurs passing you and not seeing you and probably killing you in a few bites if they ever did.

though again, this could be fixed if ai got a propper fix too...the idea of something that really takes ages to grow to full size and have all odds against you untill the moment you actually do just that....sounds awsome
oh..... sorry i was just pulling it out of my bum.. but a little wiki but i thought it was like how it is with like lets say spinosaurus and t rex, t rex was smaller but its snout was wider and stronger, and spinos was skinny and narrow to catch fish.. i thought it would be like that, but i guess bite force CAN scale with size....
@Snakes_R_Boss well deino is bigger ( i guess) so why would u want sarco? ( i know i sound like a 2 year old but idc)
Ursprungligen skrivet av Graham:
oh..... sorry i was just pulling it out of my bum.. but a little wiki but i thought it was like how it is with like lets say spinosaurus and t rex, t rex was smaller but its snout was wider and stronger, and spinos was skinny and narrow to catch fish.. i thought it would be like that, but i guess bite force CAN scale with size....

Nah it's alright, not a lot of people are aware of the UPMOST date stuff. I'm not really going to expect that out of anyone. Just letting you know!

PS-Tyrannosaurus is actually the largest carnivorous dinosaur. Giganotosaurus is similar in length, and spinosaurus is the longest theropod, but in terms of general size Tyrannosaurus rex has atleast a ton over both of them.
.Terror. 2 maj, 2019 @ 3:05 
Ursprungligen skrivet av Graham:
https://www.youtube.com/watch?v=efcSgFbb5dI Kit Kat i see what you're referencing.... lets hope this doesn't happen in the isle with deinos...

This is exactly what's going to happen in a populated area. Deinos killing eachother. Like every dino does ingame. New creature, but same players.
[Ravenous] 2 maj, 2019 @ 5:26 
I, for one, wonder if they intend to make a distinction between saltwater and freshwater for the deino, and other semi-aquatics at some point, like making us have to concider if swimming across the gulf to get to the twins would be worth the loss of HP or if we could even make the swim at all when we’re still juvies Oo

Messing with a fish’s salt-intake, or lack of salt is fatal for them, and it would be for animals not adapted for survival in saltwater too, if given enough time. They would simply die of dehydration, unless we assume that they have the same adaptation that saltwater crocs have nowadays.
.Terror. 2 maj, 2019 @ 5:35 
As far as Im concerned, Deinosuchus preferred brack-water habitats. But of course, this game is not aiming for realism so Im not sure if deinos will have to stick close to the coastal regions.
.Terror. 2 maj, 2019 @ 5:38 
Ursprungligen skrivet av Scanova the Carnotaurus:
Ursprungligen skrivet av Graham:
@Snakes_R_Boss Sarcosuchus weighed more, up to 18,000 pounds (i think wikipedia) and deinosuchus weighed only 11,000, but sarcosuchus was a crocodile and deinosuchus was an alligator, with crocs having thinner snouts than gators, gators have a higher bite force, so then if sarco was with deino in this game (which like 99.9% sure that wont happen) it could be like, deino has less health and is smaller but dealt more damage, while sarco is bigger with more health able to take more hits, but not as much damage, how do you like this theory?

Just saying that there are a few things wrong with what you posted.

The most up-to-date mass estimations have deinosuchus being larger than sarcosuchus.

Sarcosuchus - 9m long, 3.5 tons
Deinosuchus - 10m long, 6 tons

Not to mention the bite force thing is kindof awkward considering the highest recorded bite force comes from the saltwater crocodile, not any alligator.

Im pretty sure Sarco and Deino were around the same size, the formal being a bit longer and the latter being slightly heavier.
[Ravenous] 2 maj, 2019 @ 8:43 
Ursprungligen skrivet av .Terror.:
As far as Im concerned, Deinosuchus preferred brack-water habitats. But of course, this game is not aiming for realism so Im not sure if deinos will have to stick close to the coastal regions.

Isn’t the whole concept of this game being a more gritty, brutal and realistic approach than the vast majority of it’s competition tho?

This is supposed to be horror-survival, last thing we need is less of either if I’ve understood dondi’s vision correctly.


Here are a few things I’ve heard the man himself say that he wants to have in the game:

Locational damage (meaning that you likely wonmt be able to kill anything by biting it’s tail anymore, damage to the throat and other artery-intensive areas would be the most efficient way of killing something the same size or bigger than you)

Bone-break mechanic overhaul (in order to mesh with the locational damage and include it on more animals than just the rex)

Stance system for mercs to the same degree as Arma3 (meaning that you can incrementally control how far you lean, how high you stand or how low you crouch)

Simulation of arrow-damage to be rather accurate to how it works

Inertia, simulating the forces of gravity vs muscle-power required to get tonnes of mass moving or stopped, give the adult carno a try to get a demo of what every dinosaur will feel like to varying degrees in the future.

Collisions, yes something as simple as collisions will have a profound impact on how this game works, no longer possible to run through your opponent when fighting, no longer possible to step through the rest of your pack to get water, but it will be possible for a rex or giga to block of paths up and down cliffs, it will be possible to use bodymass as an active component in combat.

These things all point towards the boss himself wanting this to be alot of realistic elements for a game that doesn’t try to be realistic, seemingly in order to make the game as challenging and brutal as humanly , so I’m hoping for a revisited hunger system to include atleast a simplistic digestion period for the amount of food you eat, that way you would still be starving for a while even after you find food, or you could overeat a bit as prep for a long journey or something rather than slowly spiralling towards death by starvation the very second you let go of that E key.

Hoping for flyers to break wings or even outright die if they crash into something at significant speed, hoping for a utah to be able to break a bunch of bones in a mercs body by simply running and crashing into the merc at full speed once the collisions and inertia is added for all playables.

Hoping for a rex to be able to sit on and cave in the entrance to a dryos burrow,
Hoping for a well-placed .50 cal shot to the brain of a rex to insta-gib that rex’s skull, hoping for ballistics and windage to factor into long-range shooting as a challenge rather than hitscan no matter the distance, just like in Arma and the likes.

Hoping for a non-saltwater animal to have to limit the time spent in the ocean in order not to dehydrate and die(not instant death or anything like that, but a freshwater animal shouldn’t be able to stay almost exclusively in

But ultimately, this is just what I’m hoping for, and stuff dondi has talked about in the past viewed through my hopeful perspective
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Datum skrivet: 23 apr, 2019 @ 22:24
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