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Rapportera problem med översättningen
gunna be like
Maybe more or less . . .
5 more years. Yep. Maybe more ya know?
Just saying that there are a few things wrong with what you posted.
The most up-to-date mass estimations have deinosuchus being larger than sarcosuchus.
Sarcosuchus - 9m long, 3.5 tons
Deinosuchus - 10m long, 6 tons
Not to mention the bite force thing is kindof awkward considering the highest recorded bite force comes from the saltwater crocodile, not any alligator.
really, before the ai was like it is now, it was often a game of chance to survive the isle as any carnivore, but with the ai as they currently are...it is just sitting in a bush waiting for ai to spawn, with the only fun moments being big ♥♥♥♥♥♥♥ dinosaurs passing you and not seeing you and probably killing you in a few bites if they ever did.
though again, this could be fixed if ai got a propper fix too...the idea of something that really takes ages to grow to full size and have all odds against you untill the moment you actually do just that....sounds awsome
Nah it's alright, not a lot of people are aware of the UPMOST date stuff. I'm not really going to expect that out of anyone. Just letting you know!
PS-Tyrannosaurus is actually the largest carnivorous dinosaur. Giganotosaurus is similar in length, and spinosaurus is the longest theropod, but in terms of general size Tyrannosaurus rex has atleast a ton over both of them.
This is exactly what's going to happen in a populated area. Deinos killing eachother. Like every dino does ingame. New creature, but same players.
Messing with a fish’s salt-intake, or lack of salt is fatal for them, and it would be for animals not adapted for survival in saltwater too, if given enough time. They would simply die of dehydration, unless we assume that they have the same adaptation that saltwater crocs have nowadays.
Im pretty sure Sarco and Deino were around the same size, the formal being a bit longer and the latter being slightly heavier.
Isn’t the whole concept of this game being a more gritty, brutal and realistic approach than the vast majority of it’s competition tho?
This is supposed to be horror-survival, last thing we need is less of either if I’ve understood dondi’s vision correctly.
Here are a few things I’ve heard the man himself say that he wants to have in the game:
Locational damage (meaning that you likely wonmt be able to kill anything by biting it’s tail anymore, damage to the throat and other artery-intensive areas would be the most efficient way of killing something the same size or bigger than you)
Bone-break mechanic overhaul (in order to mesh with the locational damage and include it on more animals than just the rex)
Stance system for mercs to the same degree as Arma3 (meaning that you can incrementally control how far you lean, how high you stand or how low you crouch)
Simulation of arrow-damage to be rather accurate to how it works
Inertia, simulating the forces of gravity vs muscle-power required to get tonnes of mass moving or stopped, give the adult carno a try to get a demo of what every dinosaur will feel like to varying degrees in the future.
Collisions, yes something as simple as collisions will have a profound impact on how this game works, no longer possible to run through your opponent when fighting, no longer possible to step through the rest of your pack to get water, but it will be possible for a rex or giga to block of paths up and down cliffs, it will be possible to use bodymass as an active component in combat.
These things all point towards the boss himself wanting this to be alot of realistic elements for a game that doesn’t try to be realistic, seemingly in order to make the game as challenging and brutal as humanly , so I’m hoping for a revisited hunger system to include atleast a simplistic digestion period for the amount of food you eat, that way you would still be starving for a while even after you find food, or you could overeat a bit as prep for a long journey or something rather than slowly spiralling towards death by starvation the very second you let go of that E key.
Hoping for flyers to break wings or even outright die if they crash into something at significant speed, hoping for a utah to be able to break a bunch of bones in a mercs body by simply running and crashing into the merc at full speed once the collisions and inertia is added for all playables.
Hoping for a rex to be able to sit on and cave in the entrance to a dryos burrow,
Hoping for a well-placed .50 cal shot to the brain of a rex to insta-gib that rex’s skull, hoping for ballistics and windage to factor into long-range shooting as a challenge rather than hitscan no matter the distance, just like in Arma and the likes.
Hoping for a non-saltwater animal to have to limit the time spent in the ocean in order not to dehydrate and die(not instant death or anything like that, but a freshwater animal shouldn’t be able to stay almost exclusively in
But ultimately, this is just what I’m hoping for, and stuff dondi has talked about in the past viewed through my hopeful perspective