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Differing biomes could have differing climates and weather. For example, if they include a rainforest, it would rain over that biome more often than the rest of the island.
I also think it'd be cool to get some subterranean things going, like caves, caverns, tunnels, with underwater pools.
https://img.hunkercdn.com/640/photos.demandstudios.com/getty/article/83/219/179661892.jpg
I really want to see that implemented in the game. Having large rivers or bodies of water that force players to find ways to cross in order to migrate and find food. I’d also like to see some kind of temperature system added depending on the biome, like in colder areas like mountains you need more food, and in hotter areas like Savannahs you need more water.
Rainforests should be the most dense, with the thickest canopies and the forest floors just covered in ferns, vines, moss, tall grass, and with a bunch of small creeks and streams trickling through into small pools. It should be almost constantly raining over this biome.
Back when modded maps were a thing, I saw every kind of biome, deserts, plains, redwood, but I never saw rainforests.
Pretty sure the later version of Terra Vitae had a rainforest, but I wasn't a fan of that map. Everything was far too cluttered and cartoony.
Having the great expanse map or even another desert map would be awesome too, as I never got to try that and it looked fun.
I think it was only cartoony because it was a mod and not made by the developers.
Think 7 days to die burnt forest.
description:
with that i do not mean the boring area like you see at the beach, but bigger, but also mixed with interesting things like some few old ruins, many rocky spots to change the relief of the place and random big rocks to provide some minimum cover and maybe here and there like some low dried up bushes/shrubs and dead trees and maybe a few skeletons even...or like an human mummy half sticking out of the sand or something.
go a bit dark with the place, go a bit interesting with it, make it fun, have special objects randomly all over the place to navigate in it
purpose of this area:
well just like in real life desert, i do not think there should be water everywhere and it should be a huge place.
Just imagen twin lakes, hermit lakes and the dump water area to be removed, and the northern mountain to be part of the desert, along with all the mentioned areas where there was water.
Only the most hardened animals should venture out here, and it should be tough, maybe have less vegatation for herbivores spawn...and overall, this would be an area that would be hard to hide in, so there is that too
kind of fauna:
well to me it seems pretty obvious that most dinosaurs should not be even found in the center of this area, or they just end up dying from thirst.
what should be here though are some of the fast dinosaurs or the adults with low water drain, and more specific, there should be dinosaurs specificly programmed to live here.
Think herbivores that will get most of their water trough the plants and overall have a few animals that exist and just do not have a high water drain at all.
-mangroves
description:
imagen this: the area that is denser then a swamp, with actual bushy plants pretty much growing above the water in the water
yes, we would need new plants for this to be implemented into the game, but i think it is worth it
also imagen the water being kinda salt, meaning drinking in this area means it takes a bit longer before having your fill.
also fun thing about this area: you in generally would be climbing wood logs coming above the water or be swimming in really clear water, since that is kinda what a mangrove is.
also manouvring between all those airborne roots, kinda would be hell for big dinosaurs, if not near impossible, and if a big dino would even want to pass, the best way to do is to swim.
of course, to make it a bit livable, there should be small tiny patches of sand here and there
purpose of the area:
like said, hard to be at for big animals, if not near impossible, and you better be a good swimmer.
though i think it should rather be falling under a specific area of some swamp somewhere, it should have its own identity, being that it would be known as that swamp that is even harder to navigate trough
kind of fauna:
pretty much only the aquatic animals....maybe a decent swimmer sometimes passing trough it, but i think this should kinda be avoided and be kinda doable, but pretty much make the one non aquatic trying that to be probably out of stamina once he/she gets trough it
if they implement it, i feel that also some of the smaller dinosaurs like the austroraptor, should be capable of actually walking/jumping on the mangrove roots here and there to move around.
also, if we ever get flying reptiles that arent like giants and be pretty much the size of between regular raptors and utahraptors, those should be pretty much nesting here in the trees often
-swamps
description:
I like to see big trees everywhere standing with their roots in the water, plenty of smaller trees to ,have big leaved plants with their leaves floating on the water surface, actual deep yet murky water parts too.
and i want plenty of logs floating inside the water too.
maybe also some actual patches of actual quicksand in it here and there, though those patches should be kinda "marked", by being kinda noticable,
also some mud banks too actually slowing animals going trough it down by a lot, especially if they are slower.
and surounding the swamp should be kinda be an irregular coast of muddy areas, with ferns and shrubland parts here and there
I have to note that the swamps of today on v3 are boring, but in general this has to do with the low amount of different plants existing, and just the swamps being not big enough.
purpose of the area:
It should be pretty much be like the west swamp area, but just way bigger and have more diverse objects in it, along with like said, some actual dangerous patches of quicksand here and there.
the banks how ever, shoulld be with all that growth of dense plant life, be actually pretty decent to hide in when not to big, pretty much again like the western swamp is now
kind of fauna:
Juveniles, aquatic animals...overall pretty much anything except really big animals...those should have a hell finding animals here, for being stuck in mud and losing spotted prey often in the dense growth of plant life, and in this area pretty much be in danger of being eaten by something aquatic, which should be lurking in the murky water.
like kinda mentioned, it should be the western swamp on steroids.
-red wood forest
description:
It is kinda that area we already have, but it is spead everywhere along with garbage in it called other trees, that nobody asked for.
I feel how ever there is nothing wrong if there are furns and maybe even a few shrubs here and there, but most of hte area should consist out of the pine trees we already have...and on top of that, the implementation of sequoia trees and big to huge logs that are on the ground and have maybe a few trees that have fallen over here and there and such
purpose of the area:
Pretty much this should be the area nobody is really home at completely and nobody really wants to avoid, like like indeed the isle is overall now.
kind of fauna:
pretty much anything, with maybe a slight prefference towards allosaurus sized animals or bigger.
-tall grass lands
description:
i heard this might be a ♥♥♥♥♥ to program, but to me this area should neither be to big and neither be even to realistic looking.
for all i care let it be a patch of 1x1 meter and put a sign in the middle in it "be aware of the tall grass"
you all know why.
purpose of the area:
To be either a refference to somethingsomething only, or to actually be the place for smaller faster dinosaurs to make their nests in
kind of fauna:
Utah's and such :p
-open low grass fields:
description:
We had plenty pf those before the devs decided to put more trees in them....
Look, just having an area where any animal can not find a tree within 50 meter most of the time ain't per se bad.
I do not mind it if such an open grass land has a log and a small tree every 50 to 100 meter for some minimum cover, but i do feel we actually need some more open spaces.
purpose of the area:
to be feared by every single slow weak dinosaur roaming the isle
kind of fauna:
Here should live the giants, along with the fast runners that have a lot of stamina
again, said it before, said it again, i think the utah in general should be nerfed quite to hell and rather would be the living force in the forest that will only come out to scavenge or to hunt an ill/heavely injured dinosaur or something, but that is it.
those open plains should be the land of the carnotaurus, huge ai sauropods, big flying reptiles and big adult animals like the parasaurolophus, stegosaurus and shantungosaurus; a dino that should be nerfed, but be surely implemented as a playable dinosaur, just like the stegosaurus and pretty much any animal that managed to build up a herd.
overall, for 25 percent of the dinosaurs, living in the open plains should be about as close as the endgame as possible.
finally grown up to adult size, managed to grow a nest in the woods, and now being in such numbers it became more tactical to see any treat coming at you to either go running before it is to close, or more prefferable, to form a wall of dozans of tons worth if dinosaur meat, that is capable to stamp out the life of most dinosaurs depending on the species of dino you consist out.
like a herd of 5 full grown parasaurs or something that could totally destroy a lone allo, yet 2 allos kinda forming a challenge...such things
o yea, ehm....at least half of titan lake should border on such a grass land area
But really, i can not stress enough on what a waste it would be if the devs would not reinstate certain grass lands again to their old glory, or at least keep such spots in mind if they are gonna bring out a new map.
-regular forest
description:
pretty much red wood, but with other trees of course
purpose of the area:
Overall, there being smaller more bushier trees, it should be like redwood, but bushier and thus be slightly more geared towards smaller animals.
kind of fauna:
pretty much anything, except big animals that want to chill out, since anything can come from anywhere if you do not look out
-shrubland
description:
well, this i think should not be one big vast area, but it should mostly be found all over the map here and there in diverse spots, in variable appearance.
dry shrub land for the desert here and there, few small shrubs in red wood area, big ones for the swamps and same for regular forest
purpose of the area:
Though i am really thinking ai should not spawn for any dinosaur that does not move around now and then in an area and keeps camping, this would be pretty much the place where juviniles hide and utahraptors hunt in
kind of fauna:
pretty much the breeding ground for juveniles and hunting ground for what should be juvi killers, like ceratosaurus, utahraptor and many many more dinosaurs they should really add into this game as playable
-underground cave system
description:
i think caves should be found a mountain area somewhere or into the wall of cliffs.
said caves prefferably should be also diverse.
some areas within the cave should be uneven terrain, then on the other hand there should be great natural looking halls...and then some aread should only be reachable by climbing and some caves should have kinda colapsed and leave light in so within some plants are actuall growing there.
purpose of the area:
How about fun ?
it sure would be something if just the whole area between titan lake and center lake be underground just a vast system of caves and underground paths to other places like titan lake, center lake, and other random spots.
extra points if there are multiple underground systems over the map, and some have paths in them that lead to hidden places most people do not know off, like a pond surounded by steep mountains, plateaus and such, some only exclusive to be find by those who went trough said caves.
kind of fauna:
everything, though it should be the area to actually be so complicated you might end up dying in it, if you do not backtrack or remember where you actually went.
Probably should be really populair with dinosaurs with good night vision.
-urban area
description: yes, we have the docks and swamp complex, but how about having an urban area that pretty much reaches from the docks to the swamp complex ?
This would not be to unrealistic at all, considering that any place where people have a working foce on a far away island, there is actually in general the comfortable accomodation for it.
also i am thinking buildings with multiple floors and enterable interiors.
think a small flat building, silo's...maybe an actual garden, dirt roads or hardened roads, play yard for kids, some factory/work place....
purpose of the area:
again, just fun, taking things to a new extreme.
kind of fauna:
honestly, probably utahs
speaking off, like said, i think the utah should be nerfed quite a lot, but i still think, that even though not really scientific, they should still be capable to climb objects and jump and be the dino intended for the hardcore exploring, i just think they should not be capable to kill anything they want or be the fastest thing out there in the game.
as for a cold area, i do not see that work unless they pretty much remove all mountains and put ingame a really big single mountain that is reachable by regular dinosaurs.
In such case though, they really rather implement a new map.