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This is good because now players will see each other more often and the game won't feel so dead. I have suggested making the map a bit smaller (tons of people agree) but the devs wants this game to be all about land, air, and sea and thats ♥♥♥♥♥♥♥ awesome! Maybe give humans a crappy little raft or tiny boat, and then see a giant deino come up and swallow the entire raft of humans on it bringing them down to the sea floor to devour. Bubbles float to the top and when the bubbles pop you hear human screams.
Any carnivore has the potential to be completely unseen until its too late. This is in no way, makes Deino any more or any less unbeatable or unescapable. Most creatures can't escape a charging Rex with Ambush at close range, which is pretty much how it's going to be with Deino. And this is why you pay attention to your surroundings, and investigate before proceeding to venture into an area. Every carnivore has a different playstyle, and nearly all of them will be required to move around a lot. Considering how often some of the creatures need to drink, saying that it just sits around doing nothing couldn't be more wrong.
Deinosuchus is not finished, and based off a response I got from a dev not even a week ago, it still has a lot of work needed. Whatever we saw on that video showing off its run animation, is not the finished product. It won't be a land predator, and it sure as hell isn't going to be chasing down anything out of the water.
The three different aquatics will all occupy a different territory with only one thing in common:
Water.
The Spino will be a hunter of the open oceans, going for bigger fish than it would find in freshwater, possibly sharks and the giant sawfish.
The Sucho lays claim to more shallow waters, such as rivers, ponds, and smaller swamps.
The Deino will dominate the larger lakes.
Anything that tries to avoid going to the big lakes in favor of the smaller ones, carnivores will be waiting there no matter what. There's only so many choices. Go to a small river where there are Suchos and other large predators that can actually pursue you over land, or go to the giant lakes where the crocodile gasses out after 10-15 seconds of running.
Looking at the new main map being made, there really isn't as many ponds or rivers as there is on V3. Options are limited, and as I just said, there will be carnivores no matter where you go.
As for only Apex-Tier creatures being able to fend it off, the Deino IS an Apex predator. It's no different from Mid-Tiers being fodder for Rexes or Gigas. If you want to take one out, you do it while its young and vulnerable.
You really can't know a deino is coming, it will swim underwater which makes most hopes of seeing it coming impossible, so unless the deinosuchus is an idiot and comes out of the water to chase once it sees a herd in the treeline.
You can camp with any animal, but I don't think an animal's playstyle should be ONLY CAMP. That's just lame to play.
Mercs will have a ridiculously hard time finding a rifle and ammo for it. So the guns and such are understandably also as hard to get as a hypo, and magnas are said to have a small chance of beating a hypo, but magnas are much more playable since they are the perfect "all rounder".
If someone doesn't like how one animal plays, they don't have to play it. I wouldn't mind at all just hanging out as a croc in one lake until something rolls by. And considering that most people probably don't want to lose their Deino to Infinite Growth / Imminent starvation, myself included. I won't grow past sub-adult for that reason.
Plus, considering how territorial Apexes can be, it won't be as if there's a sudden flood of Deinos all rising to become Hypo sized. They are going to tear each other apart if there's more than 2 or 3 in one lake, because there's only so much food to go around, and being Apexes, they need a lot.
what i mean by that is the devs, once they have their recoding done propperly, should be capable of micro managing statistics on dinosaurs and other creatures as they see it fit, to balance things out.
they could make the sucho slow like hell on land for an example, or increase the hunger
and a lot will depend on the inviroment too.
i mean, on the v3 map...i would not even like to be a sucho a lot.
titan lake barely knows visitors every day, so even if i have like a hunger drain of a dillo, i probably simply wont survive.
On top of that, even if the implementation of fish ai fixes that one, if you actually watc out for not to steep river banks and are always ready to pull away from the water in a sprint, being a giant crocodile attempting to ambush other animals might not be that easy
Again, if you don't want to stay in one place, you don't have to play it. If you want to play something that can travel, there is literally, the entire rest of the roster to choose from. The rest of the map is for the animals that can't or don't need to be in one place. Deino is not the only creature in Survival. The map design doesn't revolve solely around the Deino.
Sucho probably won't get that much of a nerf. Its size alone is enough of a defense against Mids. In this game, size is pretty much what determines what kills what. To nerf something that big to the point that it can't defend itself would get a lot of backlash, which is something I think the devs don't want any more than what they already get.
Spino being an ocean predator as well as being Rex's superior in battling certain animals is the best thing they could have done for it. There is no other niche for it where it wouldn't be just another apex or just another swimmer.
As for the unlimited growth, I do agree that that’s a bad idea for a regular animal to have. Maybe make it like a strain where you have to discover it and earn it to use it as opposed to just putting a hard time limit on a player’s creature.
I would personally take away the dumb time limit you have to play it. Just make that the feature of hypo deino instead.
For spino, the reason why I dislike ocean hunter is because it feels lame to just make something's unique ability to hunt AI, it's like why making giga a sauropod killer is lame. It would also take forever to develop and would basically be like making a new game.
I agree with you on the Giga v. Sauropod part. That's why I hope that Camara ends up as playable. I also don't like that the Infinite Growth is something that is inevitable, and I was hoping that it would work the same as the normal Growth System, where it would be activated via Esc > Growth.
However, for Spino, they are opening up an entire new ecosystem, and it will be all marine life. We will be getting more marine playables, and Spino is just the first because it sort of connects the main ecosystem to that of the ocean. We don't know what is in store yet for the marine part, but it'll likely consist of Mosasaurs, Plesiosaurs, and other famous prehistoric marine creatures. Hell, even the aerial hunters like Quetz and Ptera are basically pelicans, so they too will have a connection with the ocean.