Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The apexes don't need help, and they could use the competition. Trikes can be a bit pointless, because they can't chase down and fight an apex, unless they outnumber them. Trikes have more stm, and can chase a rex, or giga down, but again if you are chasing them down, you won't be able to stomp at the end of that so bring more than one trike to a chase. The limit is 5, so that means they can chase down 2 apexes with 5 trikes (that's 2 to 1 odds) the trikes should win without losing anyone, most likely. 3 and you'll lose 1 trike maybe 2 of the 5. Try it :)
It's tougher to grow a trike than an apex, because you can find apex groups all over the place. So you don't see too many trike herds, but we still see too many apexes. Also, are you talking about role playing, or faction pvp man? I think a shant, another apex herbie wouldn't hurt, tbh. If it would make people happy to water them down, so carnies don't have it so tough...(lol)...most would be OK with that. Carnies will have 3 top tier apexes soon. We're still staring at the trike, and people are fixed on the idea apexes can just walk away, lol. Not a good combo!
The issue with "apex herbivores" is that they tend to be either useless - too weak to properly defend themselves and thus just adding another prey item - or too strong - not killable by a reasonable amount of predators and thus just piling up in numbers until the players get bored and either go on a murder spree or suicide.
In the end everything on the higher branches of the food chain likely has to be population controlled bottom-up, which means by food supply and competition with rivals (both your own species and other species sharing your diet*). This way having lots of them around will make gameplay much harder, naturally limiting their numbers (as long as most abuses are dealt with).
Introducing something bigger and meaner to prevent the FOTM from piling up forever (top-down population control) won't work because it just introduces a new FOTM that will pile up instead. It only works on characters further down the food chain.
*Food competition for apexes includes non-apexes, especially the ones they are unlikely to catch!
So, let's say apexes and trikes cannot group. They are solo titans roaming the earth. They shouldn't be excluded from nesting, so a pair may nest, but then they go their separate ways, or fight when their young becomes a juvi and can fend for itself. I know, dino experts found out apexes ran in groups, but this is a game, and I'm suggesting this as a means of trying to balance things in a game as they are.
Yeah, players can just keep making babies, or use a nest to exploit the nesting rule I propose, so that's still a work in progress. Any suggestions there would be welcome! Could mods watch for that kinda thing?
Takes a pack of w/e to kill them, or a 1 on 1 to settle it. Apexes still have a lot of avoidance when it comes to trikes, and that's just because trikes kill what comes to them, and nothing more really. They are defensive when provoked, and the game has all but seen to this with mechanics.
@Evil Minion: Do you agree with what I'm saying there about trikes, and game mechanics achieving what you were suggesting? Defensive herbivores? But it ends there.
Are packs of roaming w/e gonna be enough to keep the apexes in check? A lot of them, yes! However, trikes are also vulnerable to this, and they aren't as popular. So, should they be able to mix-herd? (keeping with no same species grouping) 1 trike in a mix-herd in other words.
Well that tips the balance when you have back up against an apex, as a trike. A mix-herd alone can kill 1 apex without a trike, but they're gonna lose a large number to face tanking if said apex is good, and aggressive! W/e it can't 1 shot, and chase down, etc. So, in fairness trikes would have to remain alone. So, the apex speed advantage is still maintained here. This means apexes survive better than trikes. Still. Not a perfect solution, but still panders to the current crowd.
Playing alone. Some folks like this, while others don't. This alone (pardon the pun) will help thin numbers. How long do you play alone for? Well, is it only adult? As a juvi the numbers would probably be without a cap. As a sub, could top tiers still group? Sure, I don't see why not. You gotta have something to help you get there. Getting to full adult is still dicey, but not as big a problem as getting there. So, sub rexes, gigas, and trikes could still group.
Juvi's and sub trikes could mix-herd as they do now, but have a limit of X. Allos and the lot can pack at 15, so that should be a consideration. Also, how the two pair up.
Sub rexes and gigas could share the same number. No one's had a beef with that, so it's a keeper. What is it? Let's compare a sub-apex to a sub-trike. Is there a big imbalance here? Honestly I don't know. We need a stat cruncher here. If it's an equal fight in any way then the numbers should be the same.
People are gonna uneasy about being a solo apex, and say that there's no point if you don't have another apex watching your back. Problem is, when you do, they tip the balance a lot lol.
So, in response to this, they could lower the group limit of smaller preds and herbies to compensate, and make it less about people suiciding into apexes cuz they can just nest in again and it doesn't take long to regrow, or, we have 15, or an uncapped number of us anyways! More about group skill, and coordination with less numbers. I mean, 2-3 of most anything can switch hit an apex with np, but make 1 mistake...I like that fix. Seems like common sense to me.
For anyone who got through all of that, and think it does or doesn't have merit, let me know what you think.
Server rules are a fake solution. They cause a ton of work for moderators (and in worse cases for the players themselves) bogging down gameplay with a slugglish buerocracy that does not tend to reward following the rules, but either not getting caught or having good connections. It might hide some issues but that by itself is actually a problem as hidden issues are far more likely to be ignored and gamed.
And agreed. Behavior needs to be controlled through in-game mechanics, either by incentivizing certain behaviors, or just forcing them via the affinity system. An overabundance of server rules just ends up a nightmare for everyone involved.
The other problem is that there isn't a "sustained ecosystem" at any given point. By that, I mean that the total numbers of every dinosaur is never constant. Everyone can pick apex, grow them up, and log off. This is one of the main reasons why there's an epidemic.
In progression (there was still apex megapack spam back then), everyone at least was forced to go through every stage leading up to the apex, but now people can just pick an apex, though they have to sit through 6-7 hours of wait time. However, the same logoff issue remained back then as it does now.
Someone can just get on when the population is low, grow an apex, and come back later. Artificial restraining of certain populations won't help and won't be implemented, so how else should we deal with apexes?
Part of me thinks it's better to just rebalance everything (including life stages) so it doesn't matter what dinosaur/growth you are as long as you play your cards right. You should be able to have fun at all points of a dinosaur's life and no matter what dinosaur you are.
This is a dumb solution, but what are your thoughts on weekly server resets? Everyone's dino would be wiped, and would have to start over weekly or monthly or whatever. Dumb "solution" and there's not really a reason for it imo.
Ok, then find a solution that is doable now? Not post update. Unless you don't care about now?
@kekyoin: "This is a dumb solution, but what are your thoughts on weekly server resets? Everyone's dino would be wiped, and would have to start over weekly or monthly or whatever. Dumb "solution" and there's not really a reason for it imo."
Well, I don't think that wouldn't do anything besides anger those who take pride in surviving long periods.
On another thread someone had asked to have one of the egg eating dinos as playable. Would that help ant to specifically have playable dinos to target nests? Legitimately asking as still new enough not to have a clue...and have never seen nesting dinos, unless received a nest invite. So may not be feasible. Just was thinking of tiny dinos as scavengers & egg thief's primarily.
@Evil Minion: Just curious, what are your ideal server rules? Just asking, because at the moment, they are how we manage the servers. The game itself is very loose, mechanically.
Waiting for the recode might be the best option here, though the problem will most likely still persist. At least then we might have new ways of dealing with it.