The Isle
Omnivores (Work In Progress)
This thread is likely to be long and wordy, if my previous threads are anything to go by. If you know me, then you know the drills. If you're new, I'll keep it real.

If you have nothing to contribute to a thread, leave. If you have an idea, a thought, opinion, etc, feel free to share. I may not address every single reply, but I will try. I'm going for more detail in this thread, so don't worry about your ideas being too lengthy. We'll worry about trimming them down afterward.


Overview

Courtesy of TI Community member, Iglu, we've learned quite a bit about what's to come, and personally, it's revived my hope in this game enough to want to make new idea threads. What I want to focus on in this thread are omnivores, which according the list of information (see https://steamcommunity.com/app/376210/discussions/14/1629663905422698124/), are said to be on the way either with or sometime after the recode.

What I'm hoping for is for omnivores to be their own faction. Sure, some might have more carnivorous or more herbivorous life styles, but I would like for them to be their own thing, simply because I believe it makes brainstorming them a lot easier in regards to how strong they should be, how they compare to carnivores and herbivores, etc.

I will be describing each potential candidate for omnivores from smallest to largest. I won't go crazy with their mechanic and abilities (guilty of being too imaginitive with my past threads). We'll keep it simple, but detailed.


Tier 1 Omnivore: Latenivenatrix

Latenivenatrix was a small, swift, semi-nocturnal omnivore that was considered to be among the most intelligent of all dinosaurs.

In the game, Latenivenatrix would likely play similarly to a gray fox or coyote, scurrying about under the cover of night or the shelter of the forest by day, consuming just about anything it can; berries and other plants, fish, eggs, smaller critters, and similarly-sized prey such as the Dryosaurus, as well as being quite the scavenger.

As an omnivore, Latenivenatrix would have a very rapid hunger drain, about 35 minutes. Or at least 3 full meals for a whole day and night cycle. While this might sound extreme, Latenivenatrix would have qualities that would allow it to keep itself fed and survive. First of all, being that it can eat a wide variety of snacks. Nothing to hunt? Plants. No plants or berries? Hang out near a water hole and snatch up a fish in shallow waters. There's many ways for it to obtain food.

Second, Latenivenatrix would be semi-nocturnal, so it can operate both day and night efficiently to forage and hunt. With about half the range of night vision of the Dilophosaurus, Latenivenatrix wouldn't take away from the king of the night's superiority.

Latenivenatrix is quite small, a little bit bigger than Dryosaurus. Even a Herrerasaurus could potentially be a predator rather than a rival. Luckily, Latenivenatrix would be quite fast, a little speedier than the Utahraptor at 45 kmh, but with very little stamina, about 2:30. However, it would have a great trot that would enable long-distance travelling, which is dire for a creature with such a fast hunger drain and quick stamina regeneration.

Its thirst drain wouldn't be as severe, about 45 minutes, which would allow for it to go a full day or full night cycle before it's in danger of dehydrating. Without having to worry so much about water, it would have more time to forage and stay fed.

Since it is not a true carnivore, Latenivenatrix would have no Ambush. It'd be able to creep low to the ground, just as a carnivore can, but it would not have the benefit of a speed boost. Latenivenatrix would also have a pretty average bite, a little weaker than that of a Herrerasaurus but deals a better bleed.


Tier 2 Omnivore: Nothronychus

Nothronychus was a smaller crackhead-looking cousin of our beloved and feared Therizinosaurus.

While not particulary fast compared to other Tier 2 animals like the Utahraptor, Nothronychus would be quite the monster for its size, quick to turn and lash out at any would-be predators. It would lean more on defense rather than offense. Its height would enable it to graze on smaller trees or ground-based vegetation rather comfortably, though it wouldn't turn its nose up at a ripped-open carcass or a nest full of eggs. This creature would be more reliant on scavenging to get its fill of meat rather than hunting, though plants would make up the largest portion of its diet.

As this is not the fastest or the strongest omnivore, it would do well to keep to the shelter of the forests, where it can use the trees and bushes to cover its escape from larger, more powerful carnivores. Against other Tier 2 animals, such as Dilophosaurus and Utahraptor, Nothronychus would be a very imposing opponent. Its height keeps its vulnerable head safe, and a Tier 2 predator would have to get past the claws in order to reach the base of its neck, a tricky feat to accomplish. I would also further limit its offense and ability as a predator by locking its attack behind its trot, Z walk, and standing still, but to make up for it, it would a very tight turn radius as well as a pretty snappy Alt-Turn.

Now for its speed.. I wouldn't want this nightmare to be running down Tier 2's, but I also wouldn't want it to get bulldozed by Tier 3's and Apexes. 37 kmh, which is slower than any other Tier 2, but it would make up for being a slowpoke with a pretty high stamina, 3:00, which would enable to escape most Tier 3's with the exception of Carnotaurus.

Like all other omnivores, Nothronychus would have a pretty drastic hunger drain. 45 minutes of hunger, or 2 full meals and maybe a snack in between for a full day and night cycle. Thirst would be about 50 minutes.


Tier 2 Omnivore: Anzu

Anzu was a large Oviraptorosaur that lived in North America.

As mentioned in the replies, what I have in mind for Anzu would be to make it into a crafty, swift-moving, semi-nocturnal omnivore that would dwell in forests, with a range of night vision half of what the Dilophosaurus possesses.

Unlike the other omnivore in its Tier, Anzu would be a faster-moving creature, propelled by its long, powerful legs to speeds of 40 kmh, and able to keep its speed going for 2:30. This places it at the speed of Dryosaurus with the stamina of Dilophosaurus.

Unlike Latenivenatrix, Anzu is better equipped to deal with predators and kill smaller game. A powerful kick with its talons would be enough to allow it to fend off a Utahraptor or a Dilophosaurus, as well put down a Dryosaurus or Gallimimus rather easily.

What would set this omnivore apart from others, would be its ability to mimic the sounds of other creatures.. including humans. It wouldn't be speaking in full sentences, but instead, only calling out with simple phrases such as "hey!" "help!" and "over here!" Similar to a parrot or corvid. Anzu's mimicry would be used to trick predators into thinking that something large and dangerous is nearby, or lure in unsuspecting victims by pretending to be a small, feeble prey.

Berries, plants, eggs, and smaller game would be on the menu for Anzu. It'd be ill-equipped to catch fish, but wouldn't be against stealing one from a piscivore.

Due to its superior speed and better overall mobility, I would place Anzu's hunger drain to be where Latenivenatrix sits, at 35 minutes, while its thirst drain would be at 45 minutes.


Tier 3 Omnivore: Plateosaurus
(thanks Watt for making my job easier)

Plateosaurus was a large omnivore that could switch gaits, using a quadrupedal stance for slower locomotion, and a bipedal stance for faster movement as well feed off both ground based and treetop vegetation.

Plateosaurus would likely have poor offensive abilities, but amazing defensive ones due to a massive tail it could whip around like an iguana out of hell, and large talons to slash anything going at it from the front.

This would be what limits it as an active predator, resorting moreso to killing and eating small juveniles, scavenging, abusing Oros and Tacos like any Carnivore player. The bulk of it's diet would probably be plants given their abundance and how filling they are vs. how easy to obtain.

Gameplay wise it would likely be outpaced by Allosaurus and Parasaurolophus, I'm thinking it would speed creep Trex at 33.5kmh. Handling-wise it would be MUCH more agile than Parasaurolophus, leaving it able to aptly escape ambushing Suchos, Gigas and Rexes - the only animals I can really see soloing a fully grown Plateosaurus.


Tier 3 Omnivore: Gigantoraptor
(thanks again for making my job easier)

Gigantoraptor was a huge Oviraptorosaur that hailed from Mongolia, surpassing most Tier 3's in height and weight.

Much like our friendly little Gallimimus, I;e, the psychotic evil baby killers of the Isle, it would probably have an absolutely ferocious kick attack it would use to pummel smaller dinosaurs into the dirt. Unlike the little bastards however, Gigantoraptor's kicks would inflict bleed, thus making them essentially a giant Cassowary. It's peck attack would be stronger, but much slower and dealing no bleed, so the one you use it really dependant on the type of foes you are fighting.

Given how tall it is, reaching it's vitals as mid tiers would be hard, so it would be able to actually act as a bully, thus comfortably making it a "Pseudo-Apex" by this sheer unfair advantage. Thus, we have ourselves an omnivore doing the complete opposite of Plateosaurus, able to eat plants when it cannot find food, and having the occasional affinity "urge" to do so, but it mainly goes around making your day ♥♥♥♥.

Handling, it would be fairly agile in sprint but probably have a poor trot / alt turn, thus leaving it poorly suited to really defend itself from groups and opting instead to make good use of a 35 kmh sprint speed to escape mid tiers that try to overwhelm it, playing a much more aggro lifestyle than many other dinosaurs. The best defence is a good offence, and while it would be tall, thus giving it some defence, it would have little health to back up a sustained encounter.

This may seem strange for a beast of this size, but I'd also like to propose it have access to jumping, not useable while standing given it would require some "speed" to get that rather large size 'airborne', thus overall having a very different playable from others.

Hunger drain would clock in at about... let's say an hour. Gigantoraptor is the more mobile of the two T3 omnivores, so I would say it's reasonable to have it be a little more demanding since it can travel well enough to meet its demands. Thirst drain would be about the same.


Top Tier Omnivore: Deinocheirus

Basically a crane the size of a Tyrannosaurus Rex.

Deincheirus was an absolutely massive animal, an apex-tier Omnivore no doubt, but it would be so moreso due to it's sheer bulk than offensive capabilities. It is an apex that wouldn't outperform other apexes, but certainly ♥♥♥♥ on mid tiers, thus being true to it's title. It's claws would be absolutely ferocious weapons, devastating and not something to be shrugged off. However, it wouldn't be able to sprint while using this attack, only slowly trot or do so standing, limiting it as a predator.

It would complete the trio of "Fishers" comprising Suchomimus and Spinosaurus by filling the only combination left available: exclusively wading to obtain fish. Spinosaurus cannot wade, and must dive in order to get fish ; in the same sense, Deinocheirus cannot dive but CAN wade in order to obtain fish, thus moving it into closer competition with Suchomimus than Spinosaurus (Sucho can do both, thus being the "kingfisher").

The bulk of it's diet is plants and fish, so it would likely inhabit forests along large rivers, potentially Lazy river. It would have poor swimming capabilities so it wouldn't use water as a mode of transportation or escape route, pushing them to be more territorial of their ideal shoreline turf.

It would probably have speed below a Giganotosaurus, if only a little, but FAR more stamina than any of the other apexes, thus giving it a decent potential to actually escape them.

In terms of sheer health, it would likely be closer to Trex, if not higher, but not have as much power as it.




Omnivores As A Whole

Being able to eat practically anything may sound like an easy life as an omnivore, but you may have noticed either throughout the post or in the replies that omnivores are kind of a ♥♥♥♥♥ to keep alive.

While omnivores do have the luxury of eating anything, it comes at price of several disadvantages.

The first is an extremely high food demand. Omnivores would be the faction that, unlike carnivores and herbivores, are constantly having to search for food. As Watt put it, they are omnivorous because it's necessary, not an advantage. This was the reason why I made Anzu and Latenivenatrix semi-nocturnal. They have the highest food demands, and need to be able to forage both day and night in order to meet their needs.

2 more disadvantages / challenges stem from high food demands.

The first is that being a hungry-♥♥♥ bastard is going to likely lead to a solo life style or drastically decreased group size. Having more pack members is having more mouths to feed, and less food that is sorely needed to sustain yourself. Being unable to roam with more allies will place omnivores at a numbers disadvantage against larger packs of carnivores or herds of herbivores.

The second disadvantage is that it becomes one hell of a challenge to raise young. Keeping yourself fed will already be hard. Keeping your hatchlings, juveniles, and possibly your mate fed would be something that only the most determined and competent parents would achieve.

Other disadvantages include basic carnivore and herbivore abilities that omnivores would not have, such as Ambush speed, and grazing.

Omnivores can still creep low to the ground, just as carnivores can, but they don't get the boost of speed that is the Ambush.

If herbivores cannot find plants to eat, they can stoop down anywhere and nibble the grass. Omnivores would also not be able to do this.

With the possible exception of scavenging kills, omnivores would not be able tolerate being near carnivores or herbivores for extended periods of time. Bringing trust issues into the game, it's unlikely that a herd would feel comfortable with an omnivore that would just as happily swallow their young as it would a mouthful of leaves. Plus, an omnivore's high food demand would put it in direct conflict with herbivores over food.

Summing up, omnivores would be for players that prefer constantly being active and want a bigger challenge to survive.


Omnivore Interaction And Relationship With Humans

As being discussed in the replies, the topic of omnivore intellect was brought up, and how it could be used to offer a different form of interaction between omnivores and humans in the game.

In real life, omnivores are usually very adaptable, curious, and intelligent creatures. Corvids, rats, foxes, coyotes, raccoons, pigs, gulls, and bears are all perfect examples of such animals, and all are also known for being rather destructive to human structures, and despite mankind's best efforts, these species are known to be especially resilient to attempts at removing or eradicating them.

Now, humans, as we already know, will have structures in the game. Mercenaries will base themselves in compounds that they will likely have to repair and maintain in order to keep it functional and secure. Theoritcally, carnivores and herbivores would likely not be able to penetrate a compound's defenses, and while they'd be dangerous outside the compound perimeters, the mercenaries inside would be relatively safe.

But what if omnivores, like their modern living counterparts, could be the faction that is exceptional in infiltrating and causing problems for mercenaries even if they're safely within a secure location? For example, a small omnivore, like Latenivenatrix, could have the ability to climb fences and walls, accessing hard-to-reach places like rooftops. They can cause havoc by destroying wires or antennae and rupture communications between locations. Larger, taller omnivores, like Gigantoraptor, could reach telephone wires and use their beaks to cut them, causing power outages for entire compounds.

Such things could cause mishaps in a compound's defenses (disabling electrified fences) and allow for other, more menacing threats, such as large carnivores, to then break in and cause chaos.

Omnivores could also be the faction that excels in disarming / getting past traps that animals from the other factions could not. (Example: being able to steal bait from traps and escape without being caught).

Motivations behind omnivores invading and causing damage to human structures could be tied to their Affinity. They have the urge to cause a little havoc and satisfy their desire to be mischievous. Other motives can include harvesting nesting materials that are stronger and would better fortify their nests.



TO BE CONTINUED
Отредактировано Sable; 5 окт. 2019 г. в 19:16
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Сообщения 3145 из 60
Yes, but with a twist! Dinosaurs create humans on an island and the humans escape.
Автор сообщения: Ninja_.Weasel
I touched base with this a little in Reply #25

Regarding how omnivores would be more troublesome for Mercs, as well as how omnivores are geared more towards defense or simply avoiding conflict.

I have yet to add any details of them to the post. They're still sitting in the vault, but the vault is open.

I'm curious to know opinions on mechanics that revolve around escape and deception for T1 and T2, as well as allow certain omnivores to be destructive to structures in different ways.

For example, the modern omnivore that I'm comparing Latenivenatrix to is a gray fox, which more or less, behaves and does exactly what Latenivenatrix would. It's skittish, only preys on small critters while also snacking on eggs, berries etc, and semi-nocturnal. But there's one trait that the fox has that I wasn't sure if I should propose for Latenivenatrix, and that's being semi-arboreal.

It wouldn't be for offense, serving primarily as means of escape and limited travel by way of hopping branches. Hopping and clinging to the trunk would be taxing on stamina, and resting on a branch would regenerate stamina much more slowly than it would on the ground. Climbing could be extended to fences and walls, and this is where the rest of my idea comes into play.

Regarding omnivores' possibly being destructive to structures, I was thinking maybe different sized omnivores' with different skills could inflict different kinds of damage.

So Latenivenatrix, with its climbing skills, could access the rooftops and cause damage to just that building's electricity or communications (chewing wires or antenna).

Nothronychus, with its claws, could slash the tires of vehicles.

Elaphrosaurus is an omnivore I have in the vault, but was iffy about adding it to the Tier List. I was thinking perhaps this one could use a form of camouflage for avoiding conflict or lay in wait for critters, but also sneak into compounds and cause some havoc of its own.

Gigantoraptor, with its powerful talons and beak, as well as its height, could reach the wires of telephone poles, break them, and cause power outages to entire compounds.

Basically, of instead engaging with humans directly, omnivores would be destructive mischief makers, and merely cause damage that Mercs would have to repair and maintain.
Wanted to add what I could.

I think there should be reasons for omnivores screwing with human structures-given that is survival horrow, the animals should feel encouraged to do the things that scare humans.

Now we can leave this up to affinity, sure, they did the thing that made their animal happy. But I have a few ideas to add on.

So: Why would these animals invade human structures.

1- Breeding ground.

Being able to access areas that other creatures can't is an incredible boon, and the number one reason Utahs own port.

2- Trinkets, Treasures, and Trash.

This is a bit of a new mechanic, and it sort of brings back the 'stick' I was talking about earlier as well as the 'cookie stash' for oreo I talked about on your small tier niche. The idea is that omnies can find items unique only to human structures and put them in their nest to be played with by their hatchlings. This will give children something to play with, which is the new mechanic. Play will help and animal develope faster, shortening their growth cycle. Giving hatchlings something they can be curious about will free up the adults.

3- Decoration and Protection.

Your nothronychus and gigantoraptor give me an idea. Instead of just destroying human property for fun, in their eye, they could've just step across a life saver. When stripping electric wiring and rubber tires, it might be possible-with their intelligence-to try wearing them by wrapping the objects/material around their bodies. Now this can have practical use againsts something like bleed, but, I would like to add something that I might also make a topic about later. Intimidation, the simplest way to put it is that 'resolve' should perhaps be a thing in the isle where your animal is slightly nerfed when its scared. I'll say the detail for later, but, wearing strange ornaments can be used as an intimidation buff.

4-Because Squirrels

Squirrels will actively try to cause power outtage. Something about the wire's smell just drives them crazy and they have to chew it to ribbons. Sure, not exactly the ones at the outside on telephone polls. Yet, deep in the heart of plant, they will actively search out for somethinh to screw with. So, reverting back to affinity, this is mainly a perk farmer situation.
Отредактировано bigmoe808; 26 сен. 2019 г. в 13:57
Автор сообщения: Ninja_.Weasel
Yes, but with a twist! Dinosaurs create humans on an island and the humans escape.
:O

Can I steal that?

Edit: Sounds like a 'Promised Neverland' but with dinos.
Отредактировано bigmoe808; 25 сен. 2019 г. в 11:37
So, your idea of Play, I think is what intrigued me the most. Most of the motive I was going for was Affinity-related (I want to destroy something because I'm bored). But I was also considering (and this was actually for all factions) omnivores being destructive so they can harvest materials for nest building, and also be able to access areas that other creatures cannot to raise their young, like rats or raccoons invading an attic or basement and building their dens. They'd be safe from other animals, while also gnawing and ripping up fabric, wood, and other man-materials to create their nests with.

Now, of course, they wouldn't HAVE to use only human materials to build a nest, but it's an option and could be done with the reward of having a sturdier nest.

But Play is something that I would definitely like to see for hatchlings and maybe juveniles as well. Like you said, not really a necessity for them surviving, but maybe rather something tied to Affinity and give them activities while they're sitting around, waiting to become useful.

I don't know about having them use their harvest materials as armor though. I think it seems a little counterrproductive for an animal's health to wrap wires around itself.

But for breeding, Affinity, and Play purposes of destroying things, I think is something that could only improve the game.
Автор сообщения: Ninja_.Weasel
So, your idea of Play, I think is what intrigued me the most. Most of the motive I was going for was Affinity-related (I want to destroy something because I'm bored). But I was also considering (and this was actually for all factions) omnivores being destructive so they can harvest materials for nest building, and also be able to access areas that other creatures cannot to raise their young, like rats or raccoons invading an attic or basement and building their dens. They'd be safe from other animals, while also gnawing and ripping up fabric, wood, and other man-materials to create their nests with.

Now, of course, they wouldn't HAVE to use only human materials to build a nest, but it's an option and could be done with the reward of having a sturdier nest.

But Play is something that I would definitely like to see for hatchlings and maybe juveniles as well. Like you said, not really a necessity for them surviving, but maybe rather something tied to Affinity and give them activities while they're sitting around, waiting to become useful.

I don't know about having them use their harvest materials as armor though. I think it seems a little counterrproductive for an animal's health to wrap wires around itself.

But for breeding, Affinity, and Play purposes of destroying things, I think is something that could only improve the game.
And, of course, it wouldn't just have to be human trinkets. Carnivore hatchlings and juvies could be given rare loot scavenged from corpses (and gore at rarer percentage dependent on size) like a sturdy bone. They can use Play on this item to receive the same benefit of growing faster.

At most, what I would is that all dinosaur factions can do this-but-there would be a ranking as to who benefits the most.

Omnies are first class, as they can turn anything into a toy (including human wares).

Carnies are second as they can use Play on anything organic based like a bone or acorn.

Herbies are last as they won't play with anything that isn't another hatchlings, juvie, or their direct parent.

This won't apply to all, galli, utah, and velo are some easy to spot exceptions. But that's my gist.

As for the growth increase, using play with an object-especially the creature's favorite object-can decrease your growth time by 50%. Used on a less favorable object or only on another animal like hatchlings or juvies can bring you down to 25-10%. Hence why Omnies will do better.

Edit: As for the whole wire wrapping thing, I'm mostly inspire by things like hermit crabs and forest fire starting hawks in austrailia.
Отредактировано bigmoe808; 26 сен. 2019 г. в 14:17
the only thing im againts in this is the whole "hyper hunger" of the omnivores, which imma be honest shouldnt be done because then it would make them quite unfun imo. remember when giga, rex and cerato couldnt go 5 minutes before starving? it was limiting their gameplay to "hold e" which wasnt fun, but tedious. you might be saying "omnivores could then just eat anything" and all i gotta say to this is the fact that then omnivores would become even more of a "hold e" simulator. that wouldnt exactly make them challenging, but it would only serve to make them tedious.
Автор сообщения: The Warm Fridge
the only thing im againts in this is the whole "hyper hunger" of the omnivores, which imma be honest shouldnt be done because then it would make them quite unfun imo. remember when giga, rex and cerato couldnt go 5 minutes before starving? it was limiting their gameplay to "hold e" which wasnt fun, but tedious. you might be saying "omnivores could then just eat anything" and all i gotta say to this is the fact that then omnivores would become even more of a "hold e" simulator. that wouldnt exactly make them challenging, but it would only serve to make them tedious.
Then speed up how quickly Omnivores fill themselves up, even then, the hunger bar now fills up quite fast when eating or drinking with survival dinosaurs
Автор сообщения: Krona
Автор сообщения: The Warm Fridge
the only thing im againts in this is the whole "hyper hunger" of the omnivores, which imma be honest shouldnt be done because then it would make them quite unfun imo. remember when giga, rex and cerato couldnt go 5 minutes before starving? it was limiting their gameplay to "hold e" which wasnt fun, but tedious. you might be saying "omnivores could then just eat anything" and all i gotta say to this is the fact that then omnivores would become even more of a "hold e" simulator. that wouldnt exactly make them challenging, but it would only serve to make them tedious.
Then speed up how quickly Omnivores fill themselves up, even then, the hunger bar now fills up quite fast when eating or drinking with survival dinosaurs
you ever try to drink water as a giga?
Автор сообщения: Rotiart
Автор сообщения: Krona
Then speed up how quickly Omnivores fill themselves up, even then, the hunger bar now fills up quite fast when eating or drinking with survival dinosaurs
you ever try to drink water as a giga?
Yeah, it's easy. Return back to the beginning of my sentence in the first reply.
Автор сообщения: The Warm Fridge
the only thing im againts in this is the whole "hyper hunger" of the omnivores, which imma be honest shouldnt be done because then it would make them quite unfun imo. remember when giga, rex and cerato couldnt go 5 minutes before starving? it was limiting their gameplay to "hold e" which wasnt fun, but tedious. you might be saying "omnivores could then just eat anything" and all i gotta say to this is the fact that then omnivores would become even more of a "hold e" simulator. that wouldnt exactly make them challenging, but it would only serve to make them tedious.

You could argue for a slightly less harsh hunger drain, extending them across the board by about 15 minutes, but the fact is that unless they have a challenge to survive, there's no point in having them playable, and the best challenge for a creature that eats everything is trying to keep up with its demands for food. You can look at omnivores today and note how they're CONSTANTLY on the search for food as opposed to carnivores and herbivores.

A raccoon spends all night every night searching through trash for things to eat. A fox may not eat its food right away, but it does spend a LOT of time foraging and stashing extra food. A bear spends pretty much every waking hour of its life for 3-6 months out of the year doing nothing but eating before going to sleep for the winter.

Meanwhile, carnivores like lions spend pretty much their entire day sleeping and hunting for a few hours at night.

If you have a proposal that doesn't make omnivores super easy while going softer on their food demands, by all means, share it.
Автор сообщения: Krona
Автор сообщения: Rotiart
you ever try to drink water as a giga?
Yeah, it's easy. Return back to the beginning of my sentence in the first reply.
giga is a survival dinosaur, it drinks super slow. I don't see what your first sentence has to do with that.
Автор сообщения: Rotiart
Автор сообщения: Krona
Yeah, it's easy. Return back to the beginning of my sentence in the first reply.
giga is a survival dinosaur, it drinks super slow. I don't see what your first sentence has to do with that.
Think more like a trike drinking then, note how fast it gains near full water per a sip.

Omnivores will have access to the best of nutrients like fruit, something more gratifying than grass and ferns which can take several stomachs to digest properly. So, all that needs to be done is making a few of said fruit foraged or grubs to be uncovered for these guys to fill up.

The worst thing I would do to the omnies in this case is make it so that there's a nutritional value to every area which affects the spawn rate of scavengable loot. If over used, they would be forced to run somewhere else which better nutritional value.
well, i was gonna save this for a suggestion doc honestly but it could also be put here. so basically, the way i think omnivores could be done is with a system that limits the food they get from a certain foodsource, allow me to explain.

lets assume youre a dino (doesnt matter which just as long as its completely omnivorous) and you only eat meat like a carnivore, your dino gets used to eating meat and gets more out of meat almost to the point that a carnivore would do, but in return you would get significantly less from plants and the same can be said vice versa, allowing the player to not only choose their playstyle but give a bonus to the player that can manage this "balance" between the 2 food sources to a point where it gives him a huge benefit of being able to exploit both food sources efficiently
Автор сообщения: The Warm Fridge
well, i was gonna save this for a suggestion doc honestly but it could also be put here. so basically, the way i think omnivores could be done is with a system that limits the food they get from a certain foodsource, allow me to explain.

lets assume youre a dino (doesnt matter which just as long as its completely omnivorous) and you only eat meat like a carnivore, your dino gets used to eating meat and gets more out of meat almost to the point that a carnivore would do, but in return you would get significantly less from plants and the same can be said vice versa, allowing the player to not only choose their playstyle but give a bonus to the player that can manage this "balance" between the 2 food sources to a point where it gives him a huge benefit of being able to exploit both food sources efficiently
I'm fine if this happens via mutations, but would prefer nutrients follow the affinity system where the animal will just happen to want to eat specific things.
Автор сообщения: The Warm Fridge
well, i was gonna save this for a suggestion doc honestly but it could also be put here. so basically, the way i think omnivores could be done is with a system that limits the food they get from a certain foodsource, allow me to explain.

lets assume youre a dino (doesnt matter which just as long as its completely omnivorous) and you only eat meat like a carnivore, your dino gets used to eating meat and gets more out of meat almost to the point that a carnivore would do, but in return you would get significantly less from plants and the same can be said vice versa, allowing the player to not only choose their playstyle but give a bonus to the player that can manage this "balance" between the 2 food sources to a point where it gives him a huge benefit of being able to exploit both food sources efficiently

Okay, not too bad. I see what you're getting at with this idea, but here's what I also saw while reading this.

Omnivores should/would not get the same hunting capabilities that carnivores do, so trying to live off a diet of mostly meat is not going to work out. Looking at our list of most likely candidates for omnivores, and even beyond that, the vast majority are not built for a life that revolves mostly around predation. Not even the bigger omnivores, like Plateosaurus or Deinocheirus, are clearly designed for anything but being a full-on, or nearly a full-on predator. If we want to consider the chance of omnivores from other factions, Gallimimus and Therizinosaurus, just by looking at them, are not designed to be predators in the way that a raptor or an Allosaur is.

The creatures that ARE better designed for being a predator (not really that much better, if we're being honest), like Gigantoraptor, Anzu, and Latenivenatrix, wouldn't/shouldn't get the same hunting capabilities that actual carnivores would get (Ambush, Grapple, Pounce), for the fact that it's just too stupidly hard to balance, and that point, they're just carnivores 2.0.

So now, omnivores are left with just scavenging or going after only juveniles and small animals as their source of meat, neither of which is a reliable enough food source. If scavenging was a reliable way to survive, we wouldn't be bothered to have AI, whether it spawned on players or was localized. In which case, an omnivore's diet is comprised of pretty much mostly plants, which in of itself isn't bad, until we get to the part where eating more plants means they get less from meat, as suggested by you.

If we're going to make a creature gain less by doing one thing than it would gain by doing something else, who is going to waste the time to do the thing that gives them less? Since juveniles, small game, and scavenging are going to be an omnivore's secondary choice, but would gain less, why would they bother? Couple this with the fact that you want to make their food demands easier, they'd basically be KFS herbivores 2.0. They'd be killing just because they can, not because they need to.

These animals are omnivorous because they have to be. Their lifestyle depends on them being able to eat everything, hence the higher food demands. I know I keep referring to modern omnivores, but they perfectly depict what I'm trying to describe. The omnivores that we normally think of as being more carnivorous, like bears, raccoons, and foxes, are more likely to have diets comprised of mostly non-meat, such as berries, seeds, grass, and fruit. The meat that these creatures DO eat, are based on opportunity and chance, like a bear finding an elk carcass, or in the case of omnivores actually acting as predators, their prey is typically something smaller than themselves, or just plain easier to catch, like salmon, rodents, or baby animals.

I do see what you're getting at, about their gameplay being a bit of a loop, and for that, I wouldn't be against raising their hunger times across the board by 15 minutes. To put this into a clearer perspective:

The time cycle is an hour / 30:00 Day - 30:00 Night

Our Tier 1 omnivore, Latenivenatrix, with the highest demand for food, would have a raised hunger drain from 20:00 to 35:00.

That's more than half the time cycle, or just over a full day or full night, which is already more than generous enough to allow for some extra variety in gameplay, while still being signifcantly more demanding than a carnivore's or herbivore's hunger drain.

If you'll check the post again, we are brainstorming more ways for omnivores to differ and have more unique playstyles, an example being that I just recently added the bit about the omnivores' interactions and relationship with humans.

-Omnivores being able to infiltrate and cause damage to human compounds and structures, as well as disarm traps or steal the bait without getting caught
-Omnivores having mechanics centered more around being opportunists, avoiding conflict, and using their wits rather than force or numbers to survive

I don't plan on closing this subject for a while, so there will likely be more ideas coming in that will help to expand on things for omnivores to do, likely to be tied in with Affinity.
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Дата создания: 22 сен. 2019 г. в 22:00
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