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i mean, as it is now it seems to me every dino smells about as well as the other, and actually running might make you easier to track
first of all, the foot prints thing should be somewhat seperated from the smell mechanic, in a way that every footprint maybe leaves some scent marks, but not for that long unless someone was standing still for a while
and the longer one stands still at a place, the bigger the scent mark
besides that, also huge scent marks if someone is laying down
same for scent marks of something where to brush against a tree or bush
on top of that, scent fading after time sounds logic, but actually just going trough a small animation and then have a certain amount of time to just see things light up is weird
instead one should be capable of keeping to see things as long as they keep smelling
and if smelling a certain scent, the longer one smells it, the brighter everything should light up
as for a way to avoid scent trails, that would be moving fast or running, using the rain, or go and take a bath in the water to avoid leaving a trail
by this, sure, if you just walk or are quite slow something might actually have a chance to pick you up, especially if they found a place where you went laying down, even if that happened more then 5 minutes ago, and especially if you are big of mass and are a slow mover like a trike, but it is still quite possible to totally lose something if you just went and ran now and then
as for blood trails, i do think it is cool those are colored differently, but i also think that every species of animal might deserve a slight variation of scent color, or at least a color for herbivores and a color for carnivores.
think this is not to hard to do if we consider there are about 3 base colors (omnivore, carnivore and herbi ?) with plenty of ways to use different shades or even mix colors up and come up with unique combinations
as for different scent levels...like really, some of the dinosaurs in this game should be capable of picking up blood like a shark almost, from more then a mile away, while some actually should be quite bad at picking anything up
as for night sight, i do think it would be kinda interesting to see an automated optimazlisation of someone eye sight at night and thus not being capable of switching things off and on, but first of all there needs to be a night vision buff of pretty much all animals ingame
also gamma cheating would not be a thing anymore if i am not mistaken, and this game needs to be as independant from moderating as possible anyhow
You're talking about constantly having that on, as if that wouldn't be annoying as ♥♥♥♥ to see on your screen all the time.
No, it wouldn't make your hunting process "exciting." It'd be a broken system that takes no effort to find anything.
The point of toggling it is because it gives other dinosaurs the chance to hide or run. Imagine trying to escape a pack of raptors as a Dryosaurus, but you can't because they don't have to stop running to use scent and can just follow your trail indefinitely.
Or trying to hide because you're not fast enough and they can see your scent cloud because it's always on, so they really just can't miss it.
You almost-ALMOST had a good point about night vision until you brought up realism. There's no purpose for your suggestion other than the fact that the current system isn't "realistic" or "immersive" enough for you.
This is a toggle because not everyone, probably 75% of the community, doesn't give a ♥♥♥♥ about realism. They just want to play the game. They want to see how the game looks at night, and that's how the devs wanted it as well, otherwise, there's no point to them making the stars and Aurora in the sky, there's no point in remaking the lighting system because nobody would ever see it if NV was something that the players couldn't turn off.
It would be annoying because you'd always see those scent "clouds" on your screen (as Ninja already said). While forced night vision would remove the gamma problem, i'd hate to not be able to enjoy the night, as dumb as it sounds.
Again, realism?
The game is getting humans, mutants that are basically godlike, be it that they're the size of Godzillaverse Kong, see using telepathy, echolocation, or are dino-human-bat hybrids. Plants that will either kill you or transform you into a disfigured freak of nature. There will be dinosaurs that read minds, emit EMP blasts to disable electronics, control weather, and alter their colors to camouflage with the environment, or any other X-Men superpower. You have creatures from all different eras and continents that never lived together all on one island because they were created in a lab.
It's not an ecosystem simulator, it's a Survival-Horror game with heavy science-fiction elements. This game is going to be Ark, Resident Evil, Jurassic Park, and X-Men rolled into one game.
Someone didn't read the store page
"Engage with a living prehistoric ecosystem as you become either predator or prey on servers featuring up to 100+ players, all of them as hungry and dangerous as you. Form packs/herds, create nests, defend your offspring, hunt, and claim territory. A single mistake can spell your demise."
https://www.youtube.com/watch?v=YorUbWdfY_8
https://www.youtube.com/watch?v=F6MFEeC4KNg
https://www.youtube.com/watch?v=UvgZ8R3FggY
https://www.youtube.com/watch?v=A90U8rLaCFs
https://www.youtube.com/watch?v=-RXUkwpON3Y
Those are just a few of well over several thousand The Isle videos from various uploaders describing the lore behind the game that involves the mutants, plants that will kill or mutate you, and the humans responsible for everything, showing clips from the dev streams that you can actually see all of that and listen to the devs talking about it.
On the Discord, you can find every single transmission link that further describes this, along with the official art that shows the monsters, the plants, the tribals, and basically everything that should give a very clear hint that this is not meant to be a realistic ecosystem.
Tell me again how you can have a realistic ecosystem when there are creatures with highly unrealistic abilities that were taken out of a X-Men comic. Or plants that rend flesh or an infection that can transform you into a nigh-immortal, unstoppable living apocalypse?
Having a few people agree with you doesn't make your idea right. Your scent system would be broken and creates a load of problems while fixing none. Indefinite tracking, impossible to hide or escape, constant glows on the screen.
You may think that having scent trails disappear quick is great to counter all this, but how quick in order for the victim to escape the predator? How short can you make the time before it becomes completely pointless?
10 seconds? 5? 1? In the case of something escaping a pack of faster, stronger predators, what is its counterplay, EX Dryosaurus v. Utahraptor.
Dryosaurus only ever escapes a raptor by running into bushes to hide. It won't outstam the raptor, it won't overpower it, and it won't outrun it unless it dives for bushes and uses that to cover its escape. The only way the raptor can find it again, is by slowing down or stopping to track it. With your constant-active scent system, the raptor can just keep following that bright glowing trail while moving at top speed and kill it, because again, Dryosaurus is not outrunning Utahraptor in an outright chase.
All juveniles survive the same way, by hiding or using cover to lose their predators.
So again, short scent timer? How short? Because the only way it's going to be short enough for prey to escape and lose a pursuer is if you make the timer 1 or 2 seconds, in which case, why bother having it?
Again, seeing glowing particles, clouds, and splotches on your screen permanently will get annoying, and will destroy your immersion more than anything in the current game could. Want to get a drink of water? Have fun staring into the bright blue splotch for however long it takes to fill you up. Want to eat? Stare into the bright red cloud of a gore or the neon green of a plant. Looking around and behind you? Forever see your bright yellow trail following you until the end of time. Want to be with a pack or herd? Multiply the issue with seeing your glowing scent by however many members you possess in your pack or herd.
The devs just spent what is probably a considerable amount of resources on a new lighting system for day and night. Why bother with doing anything with the night's lighting if no players will never see it because of mandatory NV? They would have wasted time and money, and for what? Because it wasn't immersive enough for a few people?
Your one good point is having more diverse NV among the dinosaurs, because only one creature is nocturnal at the moment.