The Isle

The Isle

The Isle Storyline 2.0
So a while ago, I started a discussion thread about the possible storyline of the Isle, and here's what we have concluded.


The Isle takes place on a island where the government is resurrecting dinosaurs. However, the dinosaurs have started mutating rapidly thanks to their unstable DNA strands and are now a massive threat. Due to the various experiments on the island, a human/raptor hybrid was made, creating the ferocious and intelligent cannibals. The mercenaries must keep the cannibals and dinosaurs in check, possibly to prevent any creatures leaving the island. Not only is this all happening, but a plane has been shot down after it flew too close to the island, leaving a few survivors on the island, stranded. What the mercenaries may do about these survivors is unknown. Hopefully they will attempt to capture them instead of just mercilessly gunning them down. All of this fits well with the quote "Life Didn't Find a Way." Other answers for current mysteries center around the cannibals or mutant dinosaurs, such as the creepy title screen of some sort of container that has been broken open and has some sort of corpse in it.

That's all I have to say.

Thank you for this amazing game, Dondi! I hope I didn't bring up anything you didn't want the publc to hear. As for the public, I'm pretty sure all of this info concerning the cannibals, mercenaries, and DNA strands are already available to the public on the wiki, so there shouldn't be a problem about me posting this.
Last edited by Conquest and Death; Mar 13, 2017 @ 2:39pm
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Showing 1-15 of 34 comments
Mar Mar 12, 2017 @ 3:41pm 
If you know he likes to keep certain things private why are you still sharing them?
I didn't know until afterwards, and I really was interested in discussing the topic. :steamsad:
Why Watt Mar 12, 2017 @ 4:24pm 
When did you make this topic? The post I saw a while back that I think you are referring to was obviously deleted because the Forums were wiped.
Punchpacket  [developer] Mar 12, 2017 @ 4:36pm 
Originally posted by Israphel:
I didn't know until afterwards, and I really was interested in discussing the topic. :steamsad:

As mentioned above, the forums were wiped during the recent overhaul. That's most likely why.
Originally posted by Punchpacket:
Originally posted by Israphel:
I didn't know until afterwards, and I really was interested in discussing the topic. :steamsad:

As mentioned above, the forums were wiped during the recent overhaul. That's most likely why.
Oh, well that's something I wish I heard earlier. :steambored:
Why Watt Mar 13, 2017 @ 3:42pm 
Anyways... I have my own thoughts regarding one aspect of this : the strains.

Dondi has mentioned in the past a "weakness to fire", long since the Karma guide bit the dust. It has also been mentioned they have "plant" genes. Many would try and assume this is a gameplay excuse for Strains to have something to worry about. But if you look at it from an actual military standpoint, it makes complete sense.

If they made something like a Hypo rex IRL(lets assume physics and biomechanics does not rape it for arguments sake) for military purposes. One may assume the intentional weakness is the sheer appetite. But if they are using an animal to lay waste to their foes, they obviously have the meat to keep it fed when away from the battlefield. The sheer metabolism would probably make it immune to even large doses of freaking Carfentanil or at least would wake up very very quickly. So that would not be a way to control/manage it. It is resistant to explosives, shrapnel, high caliber weapons and can easily run down heavier Armored Vehicles and level structures. It is highly endurant and easily has the power to anihilate what comes its way(weights around an M4 Sherman but it much faster and has more raw power).

Problem is, if your enemies managed to take one down, they could replicate such a creature and throw it right back in your face, hell even upgrade it beyond what you made. So this being the case with most militaries, if you are facing the risk of having your technology turned against you, a reliable way to dispose of it is an absolute must.

Here is where the weakness to Fire comes in. What if their cells were designed to burn? If the animal dies it stops producing some sort of biological flame retarded and the excessively combustible cells and bone structure light like gasoline, it would be very efficient. And while the foes are being decimated, Fire is not a big enough threat due to the biological flame retardant it produces but does plenty well enough to incite angony and rage into the beast of war. And after a successful battle they can just burn their creation if it is too injured to continue being of use.
Beyonder Mar 14, 2017 @ 1:47am 
Nah lol
Originally posted by Lizard Bruh:
Anyways... I have my own thoughts regarding one aspect of this : the strains.

Dondi has mentioned in the past a "weakness to fire", long since the Karma guide bit the dust. It has also been mentioned they have "plant" genes. Many would try and assume this is a gameplay excuse for Strains to have something to worry about. But if you look at it from an actual military standpoint, it makes complete sense.

If they made something like a Hypo rex IRL(lets assume physics and biomechanics does not rape it for arguments sake) for military purposes. One may assume the intentional weakness is the sheer appetite. But if they are using an animal to lay waste to their foes, they obviously have the meat to keep it fed when away from the battlefield. The sheer metabolism would probably make it immune to even large doses of freaking Carfentanil or at least would wake up very very quickly. So that would not be a way to control/manage it. It is resistant to explosives, shrapnel, high caliber weapons and can easily run down heavier Armored Vehicles and level structures. It is highly endurant and easily has the power to anihilate what comes its way(weights around an M4 Sherman but it much faster and has more raw power).

Problem is, if your enemies managed to take one down, they could replicate such a creature and throw it right back in your face, hell even upgrade it beyond what you made. So this being the case with most militaries, if you are facing the risk of having your technology turned against you, a reliable way to dispose of it is an absolute must.

Here is where the weakness to Fire comes in. What if their cells were designed to burn? If the animal dies it stops producing some sort of biological flame retarded and the excessively combustible cells and bone structure light like gasoline, it would be very efficient. And while the foes are being decimated, Fire is not a big enough threat due to the biological flame retardant it produces but does plenty well enough to incite angony and rage into the beast of war. And after a successful battle they can just burn their creation if it is too injured to continue being of use.

Yeah, I can see the dinosaurs being used as military weapons. Problem is, the Isle seems way too out of control even for the government to handle. Which is why I think the Isle is more of a breeding ground for the dinosaurs, and then when they're needed, the government scoops a few babies up and trains them to kill specific people while avoiding or sparing others. Great theory by the way! :steamhappy:
Why Watt Mar 14, 2017 @ 9:49am 
Originally posted by Israphel:
Originally posted by Lizard Bruh:
Anyways... I have my own thoughts regarding one aspect of this : the strains.

Dondi has mentioned in the past a "weakness to fire", long since the Karma guide bit the dust. It has also been mentioned they have "plant" genes. Many would try and assume this is a gameplay excuse for Strains to have something to worry about. But if you look at it from an actual military standpoint, it makes complete sense.

If they made something like a Hypo rex IRL(lets assume physics and biomechanics does not rape it for arguments sake) for military purposes. One may assume the intentional weakness is the sheer appetite. But if they are using an animal to lay waste to their foes, they obviously have the meat to keep it fed when away from the battlefield. The sheer metabolism would probably make it immune to even large doses of freaking Carfentanil or at least would wake up very very quickly. So that would not be a way to control/manage it. It is resistant to explosives, shrapnel, high caliber weapons and can easily run down heavier Armored Vehicles and level structures. It is highly endurant and easily has the power to anihilate what comes its way(weights around an M4 Sherman but it much faster and has more raw power).

Problem is, if your enemies managed to take one down, they could replicate such a creature and throw it right back in your face, hell even upgrade it beyond what you made. So this being the case with most militaries, if you are facing the risk of having your technology turned against you, a reliable way to dispose of it is an absolute must.

Here is where the weakness to Fire comes in. What if their cells were designed to burn? If the animal dies it stops producing some sort of biological flame retarded and the excessively combustible cells and bone structure light like gasoline, it would be very efficient. And while the foes are being decimated, Fire is not a big enough threat due to the biological flame retardant it produces but does plenty well enough to incite angony and rage into the beast of war. And after a successful battle they can just burn their creation if it is too injured to continue being of use.

Yeah, I can see the dinosaurs being used as military weapons. Problem is, the Isle seems way too out of control even for the government to handle. Which is why I think the Isle is more of a breeding ground for the dinosaurs, and then when they're needed, the government scoops a few babies up and trains them to kill specific people while avoiding or sparing others. Great theory by the way! :steamhappy:


Not really a theory, more of a logical rationalisation on why it would be weak to fire. It is always wise to have an engineered weakness on any sort of weapon(be it a chemical agent, bioweapon, vehicle and such) to avoid any issues.
Battle Harpist  [developer] Mar 14, 2017 @ 11:24am 
Sitting in a meeting about the story right now.

Good luck in this thread. I'm interested to see what you all come up with.
creatura05 Mar 14, 2017 @ 12:01pm 
I think it could be that it is a case of managing to replicate the dinosaurs or create dinosaurs, in some ways, to be similar to their real counter parts. The island itself is a sort of... testing ground of things.

What this process is, I don't know, I'd assume the process is very easily changed to one's will however, as many dinosaurs have variants that are either for realistic or more feathered. This could, perhaps, be scientists looking at the realistic dinosaurs and thinking, 'hmm, I wonder if a featherless dinosaur could thrive' or 'hmm, would a terrestrial spinosaurus destroy the ecosystem?' type of dealio.

Mercenaries, in my opinion, are likely people sent to monitor the dinosaurs and the state of the island. This doesn't mean they're given heavy equipment; that would make researching the small, flighty dinosaurs very difficult. This could possibly also explain the dossier things that were shown not long ago, with notes on the dinosaurs, these could simply be notes written by the mercenaries.

The tribals, meanwhile, are the natives of the island before it was assigned to become overun by dinosaurs. These tribals just ended up adapting to the dinosaurs overtime, and, if we really want to get deep, the ruins that used to dot the area (Dunno if they're in V3) could be the remnants of the tribal's civilization before the majority of it was killed off due to not being able to adapt. If I had to explain the modern buildings that aren't in ruin, however, it would be that those were built before the introduction, as a place for mercenaries to group up or compare notes.

I don't know how the character, as a human, would have been dropped into the island, as we're assuming the dossiers are already written and the people aren't needed. By that point, I'd imagine they're just putting people into there for the ♥♥♥♥ of it. Or, perhaps, to keep studying the species.

Then to the strains, they could easily be developed and mutated on purpose, as a sort of weapon, as someone mention, with failsafes designed into every mutation. The cannibals could be related to the strains in this way, in that they are volunteers, tribals, or mercenaries, I have no clue at that, that were mutated to see its effects on people.

There is, however, a different possible explanation of the cannibals, depending on how long the islands been infested with dinosaurs. They could be those aforementioned tribals, but some groups evolved over time, or maybe through some serum that speeds evolution, I don't know, and this could explain their ability to live on the island in a way different from their fully human counterparts.

[Edit] Ok, so I found out about the different factions, of which I didn't really know about, specifically the Survivor faction. This faction could, perhaps, be a bunch of people that were forced to go on the island, or are poachers. This could explain their not being associated with mercenaries.
Last edited by creatura05; Mar 14, 2017 @ 12:08pm
Rain Mar 14, 2017 @ 12:22pm 
I'm writing a book right now, called MERC 4 ZERO. The story follows a mercenary assigned to discover "The Isle" and find the remaining survivors. The Isles scientists had been all silent and the mercenary corp needed to investigate. There scientists work could have done something wrong... which is strains
Why Watt Mar 14, 2017 @ 1:23pm 
Originally posted by Dondi:
Sitting in a meeting about the story right now.

Good luck in this thread. I'm interested to see what you all come up with.
Hmmm.... Challenge accepted.


The game would be set in an alternate timeline. No, not super-future technology or generic alien planet has dinosaurs trash. No, in this alternate reality, WW1 ended in a different path. You see, in this reality the Central Powers and Allied Powers ended up realising they were better to "cut their losses" before the point where the war definitively turned in the Entente's favor in our reality. Why had they done this? Well, while in our reality in the year 1918, the Influenza virus killed 500 million, in this alternate universe a similar but even more vile strain appeared at a much earlier time, specifically mid-Janurary 1915. In the simplest terms, the trench warfare decimated troops as confined to a limited area because of constant enemy fire the virus spread. Those bringing supplies to the war effort on both sides had to weigh the constant risk of spreading infection to different areas on their supply runs and getting infected themselves. Inevitably several major economic and political cities got decimated.

Both sides so deep in ♥♥♥♥ they had to pull a treaty that was as fair as possible to everyone as quite frankly, they wanted it signed and done with as fast as possible so they can mend their own wounds. Germany and the UK came out rather lightly compared to others, and Germany managed to hang onto most of its colonies. They managed the paeace treaty by April 1915.

But this plague ended up only dying down by mid-1919. Most estimates put the deathtoll at 740 million globally. The united states of america became the world super power, but not for the same reasons as in our reality. In our history, the USA managed to become the "loan shark" for the rebuilding of Europe as it came out of the war unscathed. In this reality, it became the world's doctor. It was non-partisan to the CPs and APs and managed to lower the death toll it was estimated it would reach by 1/4, though most believe they are merely boastful.

But it most certainly inspired many. For you see, there were rumors spreading. This virus had been... honed, by human selection. Everyone was too worried to point the finger at a given government (latter declassified documents would show it was at the very least tested on in the Ottoman Empire on convicts, though whether it was the government responsible or not remains a mistery). While not directly modified as we have the potential technology to do nowedays, it was clear a selection preassure was applied to the virus. Many scientists braved the new fields much, much earlier. Many medical benefits and advancements quickly gave rise, as did darker intentions.

WWII never happened. The Nazi party did not ever form because quite frankly the :steamsalty: in the population and military never reached the point of this radical situation. Hitler was pretty irrelevant in this alternate universe. Wars did happen, but none got to the point of the need for atomic weaponry. The general public, businesses, governments and militaries all became enthralled with the benefits reaped through the rapid advancements in medical sciences, genetic engineering and such. GMOs never faced the harsh controversy seen today and the value of the human life culturally was seperated from the views it held spiritually in the past to an idea of YOLO, quite literally. "You only live once" became a slogon of many, hardly the adrenaline junkie interpretation we share today. No heaven or hell awaited us, and we should make the greatest impact while we have our chance.
A simple testament to how prioritized these domains were; CRISPR, well a counterpart in this reality to it, was published in 1994! People also took more interest into neurosciences as well. Surprisingly, while many revelations in physics in our world did end up appearing in identical forms to this one, but they warranted little to no public interest compared to these domains. People did a lot of exploring to find organisms with suitable genetic adaptations.

Come the year 2000, things took a huge leap. Great Germain scientists(Britain and Germany had ended up fusing into a single state in 1986, basic history) showed off to the first creature that had been genetically engineered from near-scratch. They had effectively replicated a dinosaur. Hardly a massively impressive one, with organs from carnivorours birds, fangs and clawed wings, a cunning crow-like mind, the limbs of a secretary bird and a long, stiff tail.

As the world never faced nuke-fest or any nuclear technology, the world had more ressources to spare than it did now.

-----------------

Eventually, the situation of The Isle came into play. Without weapons like Napalm, Nukes, FAEs and such, governments relied on fancier toys. Bioweapons in both bacterialogical, parasitic, virulent, fungal diseases were common practice... As were full-complex organisms designed to kill. Unlike the fear of a Tiger, you don't know what tricks these animals can pull off. At least, not the average solider or civilian. Governments and Private Militaries could always make their creations have a trick up their sleeve.

But for the most part, they always tried to inspire themselves from nature. "It has billions of years of experience over us" was a phrase repeated to the point no one could guess who was the original source.

A Private Military contracted by Great Germain wanted to set up a social experiment as well as an ecological experiment, all while hiding their true creations. When you have large amounts of money, building an landmass in subtropical waters is hardly a challenge. Use the excuse "we need to build roads and infrastructure", they all fall for it. And those in on the existance of the facade that they thought was the actual project loved the idea; economies around the world would reap from this as would science, right????

This island would have roughly a third of the surface area of Ellesmere island. They set it up to where varieties of habitats could flourish on this man made island, after all their facade was not a cheap one nor a means to an end. Latter in developpment they needed economic assistance from the USA, Canada and Japan(the top 4 leading economic and military superpowers along with Great Germain, Canada decided to hop on the genetics and medical train very early and Japan had a talent of making the best technology for this industry) to get the project into proper swing, but this extra funding took things to greater heights. They managed to push the UN aside when they made an artificial active Volcano near the end of development. Mind you not a dangerous volcano like Yellowstone or Krakatoa, but people still get concerned by this ♥♥♥♥.

After 14 years since the project was conceptualised, the Isle's facade -and most of the dirt it is hiding- was "ready for suitable testing".

-----------------------

Here are the specifics of the things we see in the game. The dinosaurs are there as the principle Fauna and do not cater to perfect accuracy. They have had enough testing to get breeding rates and mortality rates balanced to where animals from different times and locations could cooexist loosely without the eradication of an asset. There are no cages, no barriers. Government systems make this subtropical island prone to "natural" disasters. The plants and soil are all engineered to survive in the subtropics despite the inate nature of things like Savvanahs compared to Redwoods. The dinosaurs are to make many of their other plans work better...

They also did some really, really ♥♥♥♥♥♥ up ♥♥♥♥ to people. Brainwashing people(not sci-fi or hypnosis, actual brainwashing) and eventually leading them to become tribalistic savages was apparently fine in their books. They wanted to test how a culture adapts from ideas and how people can adapt to animals that once ruled the earth.

But their experiments hardly end there. The marines are all trained soldiers... sent on a suicide mission. They are all unaware, most of their superiors are as well. This is in the goal of testing just how safe their facade reasonably is from foreign threats. These poor men and women are being intentionally sent to their deaths. Almost as if to test how safe some rat poison is kept you would incite your children to try and obtain it at their own peril.

We also have the survivors. They are not random people stranded here. They think they are. But they are all people who have spoken out against the project, learned too much, made it harder to advance this stuff, heck even religious group leaders who try to make people think this research is bad or immoral, human rights activists... They are there to be disposed of. Those behind The Isle have no faith in their survival.

And The Isle's darkest secret are the genetic abominations being created in it's laboratories.
Captain Magma Mar 15, 2017 @ 7:54am 
That was nice Lizard, but considering the few allusions to Greek mythology Dondi has left (Colossus, and Tartarus server) I would like to think the governments of the world would call this something like Project Tartarus. The Isle being a land of titans, could definitely be called that.
creatura05 Mar 15, 2017 @ 11:46am 
When your idea is outshined by someone else with a more complex idea ;-;
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Date Posted: Mar 12, 2017 @ 3:38pm
Posts: 34