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The primary focus this month has been moving Jace's concept of the Hatchery to a completed state.



























Lastly, playable roster info. The next batch of playables after spinosaurus has been decided, though the order of release amongst them is not. Internally referred to as the "Nebulous Five."

















































Kentrosaurus came with the first rollout of this HT which I hope you all have been enjoying. Overall the animal took a little longer than I’d have liked it to, but it is one of the remaining few animals that has a key ability that would be shared with others on the roster. There’s still work to be done for its defensive stance. It will receive a small stability boost and will proc recoil on an enemy attack or when blocking certain abilities to better convey they are taking damage. He also received a small weight boost to put him over the edge of being a free pin. Once all the features of reflection damage and defensive stance are working smoothly on kentrosaurus, you’ll see similar capabilities on things like ceratopsians and spinosaurids.































































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Surf's Up! See ya next time!







As with a lot of our modular kit, the limitations of how specific mesh data was stored forced us for quite some time to use alternative methods until recently, where we finally solved the issue. but still kept the detailed freedom it gives us (at a small cost of time setting it up per building). 

That is all I can share for now, hopefully this will bring The Isle closer to our optimization goals. See you next month!




















































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