Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2070 is more RTS like in that you can choose to have AI opponets compeating (or being friends with) on the map and to actually trade between islands you need to build and maintain a small fleet of ships.
In general I have to agree with this, I like 2070 more and doubt I will ever match it in hours with 2205 but I am sure there are people who won't like the style of the older Anno games.
Anno 2070 requires a web broswer open with production calculators.
Anno 2205 doesn't because the game tells you exactly via a nice UI what is being consumed.
There are some other differences, but that one alone makes it better than previous Anno games especially for a new player.
OP, go with 2070, it's harder than 2205 but that's because the difficulty in 2205 just stops increasing after say the first hour, you want and need that 2070 difficulty. If it still feels shiny, it did for me, grab 2205 at a discount. I bought it at the GMG 44% discount and really I'm not sure it was worth it.
I've completed the game on the hardest difficulty, completed all projects, filled most of my islands and so on, about 15h game time or so. It's pretty telling when the one thing the highest difficulty does is make you earn less income from your citizens, so you have to build larger housing areas and progress a bit slower, it's not actually *harder* in any real way. I'm literally out of stuff to do, unless I fancy starting over doing the *exact* same thing again since the maps are static and there is no competition in any form present on them.
I) 2070 is still harder to figure out, 2205 really tells you most of the stuff you need to do.
II) 2205 combat: how many missions are there? 5? 10? Anyway if you max. level your ships you'll be sick of the maps, since the only things changing are the starting point (2 on some maps i know of, might be more) and the optional side missions. do they rare mat. containers change? idk, never cared.
Invasions in the last dlc should be a bit like that, idk, not quite there yet to activate it for my corp.
2070 combat: randomly on the map your cities are on, your stuff against theirs, as it was since 1602. (the beginning)
III) Sectors in 2205: interesting concept, but once you have seen walbruck basin, you have seen it, period. its always the same map, same project. (frontiers iirc introduced a variable with the sector bonus system, where you get a random bonus from a pool, which you have to pay ingame stuff to change)
In 2070 the mission map where static too, but you have a pool of islands that more or less get randomly dropped on the map in endless mode. (a mode 2205 doesnt even have)
IV) Random world events: Happen in both games.
So its really as said above: 2205 is simcity in the 2070 universe (you'll "meet" some NPCs, some relics, some talk about the corps from 2070).
I think 2205 is the way to go for a new player, to get a general feeling of what stuff looks/works like, and what to watch out for production-wise. Better Anno feeling is in 2070 or even older ones.
or in Versions:
2205 = 0.5
2070 = 0.75
older = 1
(PS.: I have all including Addons except 1503, where i didnt like the concept of those little trading stalls instead of taxes)
There are some features that i like in 2205 than 2070, hated the building around Depots in 2070.
The campaign is without a doubt better in 2070, also i like 2070 music.
You can say that 2205 is trying to deal with 2070 End game issues when you try to maximize everything and house multi million employees.
I recommend buying 2070 playing campaign, trying some challenges then get 2205.
in 2070 you had a loading screen at the beginning af a map, than the entire map was plaable without any further loading-screens...
in 2205 you need fast Harddrive, becorse avery time, you change the area, the game is loading, and with a conventional harddrive it feels like waiting forever...
so for me anno 2070 is top, 2205 flop (especialy the -in my oppinion- stupid minigames)...
@ rare: In the beginning yes; but considering that there is a sector project/tech for each in the endgame you dont.
@ Map: isnt each sector bigger than the whole 2070 map? Personally i think at least 50% of the reason for the sctors is performance/RAM management. As for conventional Hard drives.... SSDs arent that expensive anymore.
I think this is a step in the right direction, ie. it eliminated a lot of the unnecessary hassle that hindered the previous games for me, being:
- no need to build around a stupid, big marketplace - you can build wherever you want and the limiting factor is a proper distribution of public buildings.
- public buildings no longer have range, they provide a certain amount of "resource" that is distributed among the citizens, the closer they are, the better. This allows for much more diverse city layouts.
- no need for constant use of calculators and unnecessary math which some people like, but I think most find frustrating. Now you can clearly see what you need and in what amount.
- the audio and visual side is, as always, 10/10
- much bigger islands than in previous games, some maps are basically continental.
- there are 4 diverse region types with different mechanic in each type (temperate, arctic, tundra and moon)
Of course there are still flaws in this game, and some of the aforementioned benefits lead to oversimplification in some areas of the game, but overall 2205 is a more relaxed, city building experience with incredible graphics and music. 2070 requires more focus and has more intricate mechanics if you are looking for more of a challenge.
@ public buildings have no radius: not quite true; yes its not fixed anymore, but now the most direct route between bouses and the building would be a bunch of drawn radius lines (does that count as starshaped?)
@ math/calcs: well, the game only tells you how much you need AT THE MOMENT IN EACH SECTOR; not how much you WILL need after all the houses upgraded; and with all the different multiplicators (difficulty settings, sector boni, shares) i dont think anyone actually did the work of making a calculator for preplanning => you will be always adding stuff, and in some settings you cant just move other things out of the way.
so in the end the calc. implementation into the game is a nice idea, but missing 3/4 of the reason for the calcs from the other games (imo).
i want to build all the fruit thingies once, not every ten minutes one by one, with one luxury food or something in between; that just annoys me tbh.
why?
fruit/drinks are a good example of causing the player to unnecessary jump all over the sectors and load them all the time, because you dont just need them in the temperate, but in the tundra and the arctic too. (well tundra could make them themself, but i need the space for other things i think; im not quite done yet). => you'kk have to load a temperate sector everytime you expand somewhere in the arctic/tundra to build another frigging fruit/drinks chain.....
so if you like preplanning the feature is useless, if you like to add a bit here and another there its a godsend.