Anno 2205

Anno 2205

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Credits Balance Issue
Everything seemed to be going great. I was at 20k+ on my credit balance when I quit for the day. The next day somehow I'm at NEGATIVE 30k almost immediately. Granted, it was when I was starting on the moon, but I just can't figure it out. After HOURS of tweaking out all my inefficiencies I'm still at -10k credit balance. And now I have a mission that requires me to maintain a 50k credit balance. That doesn't seem possible. Seriously, in all 3 locations I have minimum power for my consuption, minimum production for my necessities, etc. Maybe its a bug?
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Showing 1-7 of 7 comments
Djozar Nov 5, 2015 @ 2:00pm 
no...the transport routes for the moon are so completely excessive. I scrambled the same way as you to get everything under control and still couldn't pull myself out of trouble in time. Maybe i should have spent more time getting Earth productions/populations up better before I went for a Moon Walk....
Ravon[17] Nov 5, 2015 @ 2:04pm 
ya the moon is a ♥♥♥♥♥. its a giant whole in the pocket.

Plus trade in this game kinda sucks(actually its terrible) so the only way to get more money is to make more people. Kinda lame when you think about this game and how its expose to be a city/trade game
Last edited by Ravon[17]; Nov 5, 2015 @ 2:05pm
Aerique Nov 5, 2015 @ 2:06pm 
Originally posted by phreazerburn:
Everything seemed to be going great. I was at 20k+ on my credit balance when I quit for the day. The next day somehow I'm at NEGATIVE 30k almost immediately. Granted, it was when I was starting on the moon, but I just can't figure it out. After HOURS of tweaking out all my inefficiencies I'm still at -10k credit balance. And now I have a mission that requires me to maintain a 50k credit balance. That doesn't seem possible. Seriously, in all 3 locations I have minimum power for my consuption, minimum production for my necessities, etc. Maybe its a bug?

It's not a bug.. and why is 50k impossible if you managed +20k? Just literally replicate what you built x3 and that makes +60k.

The moon facilities are draining your balance, each manufacturing building there costs upwards of 1k/min to fund.
Emperor_Peter Nov 5, 2015 @ 2:27pm 
I built up my population on the Terran sector as much as I could before moving to the moon...then you need to set up the biomechanics chain and ship some down asap....allows you to upgrade the execs to investors and practically triples their tax output...I was running +180k before I set up the fusion reactor chains, and after that's done and you've upgraded the star ports, you can get rid of all the space and slot hogging power plants in the Terran and artic sectors to help your balance rebound.

I also suggest maxing out the financial maintenance modules to cut down the price of running the reactors.

and if we could get people to vote for Lei Shang, the proprietary financial modules would allow the running of costs of 2 reactors per vote to be reduced to 0...basically saving about 40k credits per minute and essentially giving us free energy (minus the 1.5mil or so set up cost of each reactor)
Overeagerdragon Nov 5, 2015 @ 5:08pm 
Originally posted by Emperor_Peter:
I also suggest maxing out the financial maintenance modules to cut down the price of running the reactors.

and if we could get people to vote for Lei Shang, the proprietary financial modules would allow the running of costs of 2 reactors per vote to be reduced to 0...basically saving about 40k credits per minute and essentially giving us free energy (minus the 1.5mil or so set up cost of each reactor)

Meh; I'm running a 100K profit so I don't exactly see the point of free energy....Getting credits is easy once you realise that getting fusion power is more of a convenience and each trading good further down the list of demands for the investors will net you more profit...

Food = +credits
Intelliwear = +++credits
Androids = +++++++++++credits
phreazerburn Nov 6, 2015 @ 9:16am 
Its so awkward that the game pushes you to the moon way too early. Its either a balance issue or just a tutorial fail.
Emperor_Peter Nov 6, 2015 @ 2:41pm 
You don't actually have to go to the moon until you're ready to upgrade people to Investors....you can build as much as you want, but like the oriental islands in the previous Anno games, you just have to go there eventually to reach the max levels of housing/happiness
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Date Posted: Nov 5, 2015 @ 1:36pm
Posts: 7