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For example the fruit machine uses fruit from farms to produce fruit drinks. If you just build a few farms and want to use biocatalyst funnel for the fruit machine, you end up consuming so much biocatalyst. But if you instead use it on the farms, you consume so much less biocatalyst. This is reasonable and sort of makes sense, because most farms take so much space. The space occupied by a fruit drink production building is too small to use biocatalyst on them for the amount they consume.
So I use biocatalys for my farms to produce so much fruit and then use the saved space for fruit drink production buildings without biocatalyst. both space and amount of biocatalyst consumed is saved.
I suggest you watch the numbers carefully and decide where you need aerogel or biocatalyst in a production chain. It will cost more to bypass farms.
Biocatalyst is fine. Biocatalysts doesn't use excessive amounts and can give you positive results.
But aerogel is actually ridiculous how much of it is used to boost a buliding and how little you can make of it. The new land just doesn't have that money mining locations.
How much did it incrase your mines output?
Honestly I don't understand what the OP is talking about. Making both modules isn't expensive at all. Some buildings use more modules then other. If you plan it in a smart way you can create lot's of extra space for mines and 'waterside places'. Also, extra farm output is great.
Production rate of the building or mine * consumption per minute of the module.
So: fruit plantation 700% * biocatalist -1 = -7. So 7 biocatalysts needed for a fully upgraded fruit plantation.
I was more interested in a comparing the efficency of bossting the basic buildings vs boosting the final product. Let's take Luxury food as an example:
Food workshop ($1500, 500 power) intakes 32 beef and 32 wine and outputs 64 units of final product. It'll take 65 units of Biocatalyst to double it's procuction
Cattle ranch ($1800, 600 power) outputs 28 beef, will require 29 biocatalyst to double
Vineyard ($600, 80 power) outputs 12 wine, will require 15 biocatalyst to double
To supply 2 Food workshops, it'll take 2.3 outputs of Beef and 5.3 outputs of Wine. Unfortunately the numbers of required facilities are uneven, so the below estimate will be somewhat skewd. For the sake of ease, let's assume that 2xFood = 2xBeef+6xWine.
Boosting resourse building in that case will take 29+3*15=75 Biocatalyst and $7200 with 1680 power. At the same time, boosting the final product will take 65 biocatalyst $3000 and 1000 power.
Maintenance and catalyst drain seem to favour boosting the final product in this case, howeve boosing the resource production will save space. Boosting just Wine prduction seems to be the most balaced cost vs space scenario in this case.
It would be more efficient to boost wine and beef then. Because the factory that makes the food doesn't use that much space.
Tbh the limiting factor is always: mine spot, water spot and space to build. Energy not really because of plenty of moon mines available and you can use modules (although I like the workforce ones beter). Money not really, because for every product you make and build more citizens, the money goes up and for citizens you need space also.
Huh.. no ? By boosting the final product, you don't have to build more catlle ranch or vineyard, so gain much more space than if you had to boost them.
I was sleepy when I wrote that I guess xD