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ok thanks. I will have an other look when I get back into the game.
Is there a way to restart the current region somehow? Perhaps I've missed something?
Go to the sector screen i.e. the main screen.
Click 'New Transfer Route' - bottom left.
Select the goods you want to transfer - in this case choose the Temperate tab and select Vitamin Drinks.
Click on the sector you're exporting from - Walbruck Basin.
Click on the sector you're importing to - Akia Floes.
Either drag the slider - or better still click in the amount box - and set to the amount of drinks you want to transfer between those two sectors. As the amounts get bigger later in the game, the slider gets really awkward to choose amounts. With small amounts it's a lot easier.
Click 'Confirm'.
Done.
You can edit previously set up routes by choosing them from the list. You MUST click confirm to update any changes, or nothing will change.
You can also delete them with the trash icon.
Ok thats a lot better of an explination that I got earlier. It would seem that this game is a lot tougher then I thought it would be. I love a challenge. lol
Before you go to the Lunar sector, make sure you have LOTs of positive income as it's a huge loss maker.
Spam as much population as you can manage in the temperate sector. That will give you a nice cushion as you progress towards Investors. They will give you a HUGE boost to your income when they're fully satisfied later.
One hint to tie in with Thimple's last comment: Upgrading your population to higher levels is an extreme boost to profits. Don't push yourself into massive deficit to do it, but generally trend towards high population and high level citizens to keep yourself from going bankrupt.
I've recently started with level 4 citizens on my main island (Investors) and it really helps pay for all those ultra expensive lunar buildings that cost 4000 or 6000 or more maintenance. I also strongly advise getting the Finance Calculators (all 5) for the nuclear reactor, it's ridiculously expensive (7500 credit balance) but you can cut that in half (3750) with the modules.
I will get back into the game later today, as I have a few things to deal with irl.
But again I will leave this thread open to any one playing to talk some more about the game. But first I want to thank all who have helped me with this. Thanks again.
You can of course move any goods you want, via transfer routes between different temperate sectors (if you really need to).
The only really local effects are logistics, and things like security, or information buildings etc. If two disparate populations are connected by a road though, even logistics will be distributed more generally.
You'll probably see some of the game's bugs if you hover over for example, security or information needs, prior to actually building the building itself. Look at the needs after placing it and you'll probably see what I mean.
Also, Space training centres need to be surrounded by population to be 100% effective, so that's another 'local' thing.
As you've probably found by now, even Executives needs can be expensive to satisfy e.g. Soy Farms and Meat and Fancy Meals, so yes, to run the Lunar sector takes a lot of cash!
As Zombielord Ativan said though; When you come to building a Fusion Reactor, if you use those 'special' financial modules (I think they're called Lei Sheng Financial modules) they save you 20% per module, as opposed to the normal 10%, so 5 modules means it's effectively free of maintenance, which is a HUGE saving. Only Power producing buildings can use them, so don't waste them on Tidal Generators.
To actually get them, vote regularly. You'll pick them up when you log-in after the expiry date of the elections.
I've no idea how to keep track of them. I already asked that question and nobody seems to know.
Slowly build up the Lunar sector, and you will then be able to satisfy your Investors soon after and start raking in the mega-income and the 20,000 or whatever for Soy Farms will look like a pittance before long. ;)
The moon is damned expensive, and I couldn't have it as extensively built up if I didn't have my Temperate zone extensively developed, almost 69k investors (level 4 citizens) out of a total of 119k (142k globally).
I don't know how people are managing to get 1-2 million citizens.
Of course I haven't any of the fancy speicla modules you get from orbital research yet, so we'll see. Unfortunately neither the game documentation nor the wikia really explain everything properly, half the stuff i the game you can't even find. If you search the wikia for 'Modules' instead of a list of every module you can get for every building, with links to each one, all you get is the link for the Neuro-Module Factory (which makes those eyeball-shaped Neuro Implants).
I'm really missing level 3 citizens for the non-primary sites, Anno 2070 you could max out 3 entire factions, while in 2205 you only have one with the others limited to level 2 citizens. You really need to pump up your Temperate zone to support all the other zones in this release, so lots of housing and lots of upgrades.
Don't know how 'synths' fit into that picture though? Not 'done' that part of the game yet. ;)
I completed the campaign with (Edit)154,000 investors on Walbruck Basin, and that was all of the islands on that sector filled up. Hardly any space left at all.
All of the non-temperate sectors can only be levelled up once. It's only temperate sectors that can be levelled up to Investors, so the other sectors don't account for the majority of pop.
So how is it working out for you. I was thinking of something similer. I will be going back into the game tomorrow my time.