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Each trade route costs money, it all depends on where it is going and how many goods are being transportede. The cheapest being a small freighter from Temperate region to Temperate region and the most expensive being anything going to the Moon. Unfortunately you can't get around this as you need to ship goods around your sectors
Leveling up gives you access to bigger boats for better prices, if your trading 100s of something then your suing a huge container to do it. Also never ship anything from land to moon, ship it to orbit then from orbit to moon. Youll save 1000s doing that.
Could you elaborate on that topic? Back when i first played (before any DLC arrived) i already was aware that it is cheaper in some cases to by from the orbital market instead manufactureing on the moon and then deliver it from the moon to earth". But from your writing it seems that there is another method? Can i trade via my space station once i have access to it? Or what exactly do you mean by "ship it to orbit"? Just want to know if there is a new mechanic i am notn aware of yet, or if we are talking about the same :)
I started deleting routes to figure out where it was coming from. The administration cost disappeared when I got down to five routes. At six routes the fee became 251. The next route added 500 credits for a total of 751. Seventh route added 750 for a total of 1501. etc. The fee seems to double for each route over five.
I cant find any mention of number of free routes, but I suspect it's tied to space port level. And you said it might have changed when you leveled up a space port. I'll keep an eye on mine and see if I get more free routes after I level up a space port.
It may be an additional fee for difficulty level, I'm playing expert this time.
I always use hubs to transport goods from biomes to biomes and then redistribute to other regions, I usually do the same with building materials since it's way less expensive to produce a lot of polymers on a region and redistribute them than producing them locally each time.
But with that hidden fee that increases exponentially, no wonder I always had such a hard time maintaining a good credit balance.
It's less expensive to have redundant production and unoptimized trade routes than producing everything everywhere and paying double the price in transport itself instead of having two routes 10 times cheaper.
I had forgotten how much salt I had for this game, it renewed it.