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You can see the good category just below the name in the inventory popups.
Not sure if it applies to merchant prices or world market, or both. Someone else may answer. Wouldnt be hard to check prices with tech on and then off.
It's the prices on the World market.
In practice, you should find that the selling price will now equal the buying price. At least that's what I found when I used the Agricultural equivalent 50% increase in trade prices.
Go to the world market, look at the buy/sell prices, then turn off the effect on the nexus. You'll see the difference easily then.
I was switching on off and looking at my existing trade routes, which didn't change.
Warning: You have to RECREATE your trade routes if you want to benefit from the price change. Which suggest also an exploit of creating trade routes with the tech on, then switching it off, as long as you don't edit the trade route it will stay on the same better price.
(Still untested, will do when i get home.)
Yeah, I think I know what you mean here:
In recent days, I have been buying replicators on the World Market, as they are cheaper to buy than produce. But, and a BIG but..., the prices can change dramatically. What had previously cost me 30,000C cost about 80,000 instead!
Of course, the same thing can do a dramatic U-turn and you find yourself 50,000C better off. :)
Anyway... those trade routes to the market only apply for the 2 hours from when you started them. If the price changes DRASTICALLY during those 2 hours, it has zero effect. It's only when you RENEW the route that it does. So, yeah, you can exploit that fact by min-maxing on the nexus for two hours, but the nexus won't affect the BUY price at all.
During that time, you could use the nexus saving in resource points to go towards something else.
Could get pretty complicated though?
I'm finding the 15 minute update on World Market prices way too uninformative. All you can see in the price history is a few hours movement. Ideally, we need to see days worth of price shifts to see anything meaningful.
At the moment, it appears that renewing my replicator trade route at the start of my play session (each day) is giving me a really good price. But, as soon as I've bought 30,000C worth of them the price starts to shift upwards slowly but surely. By the end of a play session (usually 4-6 hours) the price rise has caused my income to drop dramatically again.
Are there really that few Anno 2205 players nowadays, that my lowly purchase is affecting the World market so much?! ;)
Confirmed, the tech "better trade prices" only affects SELLING PRICES. Meaning if you are selling your goods to the market... which nobody ever does. Market has only 10-13 routes, and you will typically use it to buy goods so you don't have to make them. A nice way to burn extra cash, which late game you don't know how to spend anyways.
And yes, I noticed that after playing for a while trade prices keep going up. When i leave and come back another day to play, renewing the trade routes gives BIG savings since you are playing now with refreshed prices and not those sky high prices after a long session.
One other thing i noticed and wish i knew much sooner, if you select the good, you can see how much it costs to produce and how much price difference is compared to buying it from the market... you just have to hover over the price of the good on the botton right of the screen.
Much better than all the notes / excel sheets to know what everything is costing to produce!
Haven't verified yet, but it sounds like that prices adapts automatically to all your bonuses, so you don't have to keep fiddling with numbers in excel as you apply techs.
Loving the game by the way, currently going for the 4 million synthetics on Veteran which i am considering as the "final boss" of this game. :)
There's been some weird price movements lately on the World Market. Those replicators I was getting at a really good price are now just as cheap - or cheaper - to manufacture, than to buy. :)
I have a pretty good sell route to the market with Androids at the moment. There was a big surplus on Wildwater Bay, so they're making a nice little side profit while the population is small.
(Wildwater Bay pop was used to supplement the loss from the Tundra. My main source of income is the maxed out investors on Walbruck Basin).
I haven't played the synthetics yet. That will probably be next on the list. Leaving the stock market until last. ;)
Good luck with 4 million synths! That sounds like a formidable goal, especially on Veteran difficulty. :)
I recommend you for the stock market when you have around 1 mil employees and 500k+ income per minute, if you want to be safe. When you dominate the market it gives you about 40% to all productions, which is an insane bonus that i can't imagine playing the game without.
Don't worry too much it creates a new save game when you enter it, so you can always go back if you want.
However, take luxury meals, for example. A food workshop will produce around 70 meals once fully modularised, and needs just one rice farm fully modularised to fully supply it, and about 3 fully modularised vineyards. The maintenance on all of that is only about 3,400 or or so.
At current prices, I can sell 70 meals for roughly +18,000 (including the cost of the route). So, that's money for nothing effectively, with the electric and manpower and logistics not really being an issue.
However, there's some 'cheating' going on. ;)
The Nexus is giving me a 20% boost in Agriculture, and in addition I'm using Rice instead of Beef tech (so no need for Soya either of course). On top of that, I'm using the 50% increase in agriculture prices for selling to the market, so the sell price is really boosted up a lot.
I'm betting though, that flooding the market with hundreds of luxury meals is just going to depress the price to where it's not worth it again after a few hours?