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I believe the thought process is that without a dedicated server admin to kick/ban, people who cheat tend to be more disruptive to gameplay. In which case I could understand that, vote kicks don't always work well. You see things like that happen in the PC version of the Call of Duty games which don't have dedicated servers (not to mention lag and other issues, but that's another discussion entirely).
But yes, agree'd that P2P or dedicated doesn't affect how many people will cheat.
However myself while playing Trackmania 2, I've never come across a cheater so I don't know if they even bother with this type of game.
For me it's just about the player count and the crazy music, listening to those dub step remixes and the crazy techno, it makes the game.
About cheated times/records, with have a custom technology that dismissed fake/unrealistic times automatically (and in real time, we also have an automatic second check periodically on all registered times) so you don't need to worry about that :)
Why cant players host their own dedicated servers? No more custom maps, no more crazy music, and the integration of uPlay?
What are you guys at Nadeo possibily thinking? You were always great to the PC community, this all seems like a big f*ck you to the platform!
But no player-host dedicated servers doesn't mean no custom maps ;)
Again, Turbo has a different philosophy than Maniaplanet/Trackmania. This is not the sequel to Trackmania PC/Trackmania².
You might be different from maniaplanet, but why the ♥♥♥♥ would you remove all the good things from the old games and leave the boring things in the game? Dont you want to sell games or what? Maybe you should hire some guys which have played the old trackmania games...
This, exactly.