Trackmania Turbo

Trackmania Turbo

LiquidOrigami Mar 24, 2016 @ 11:05am
How's the track editor?
Be real with me here....hows the track editor? Does it show potential? Can we look forward to some awesome custom tracks? I'm trying to find videos online but it's hard to tell when everyone wants to jump straight to the begginer track editor which is kinda dumbed down for simplicity. I can look past all the uplay/dedicated server drama if we can look forward to awesome custom tracks.
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Showing 1-6 of 6 comments
ChillPlayer Mar 24, 2016 @ 11:22am 
Pretty much the same if you choose the "Classic Editor" once your within the editor (top bar, little gear symbol). The "new" editor sucks and is next to useless. The latter is true for the Classical Editor too right now, because if you have a gamepad plugged in for driving the game won't recognize any keyboard inputs and you are forced to work with mouse and pad. Really great job they did here...
iceBreg Mar 24, 2016 @ 11:23am 
I used to build PF (press forward) tracks in TM united.. With TM turbo's editor building PFs isn't as simple as it was in TM united (I gave up), due to its simplicity (needed for ps4 and xbox one versions) (remember: the pc version is a PORT!)
Basically (in the advanced mode) you have to remember where each block is if you don't want to search every time.. In addition, there isn't any "bar" with block icons.. you have to press a button or right click every time you want to change a block; you have to "double click' in order to place a block and finally, you have a limited number of placeable blocks (I didn't pay much attention about values.. I'll check later)

Going straight to the point, IN MY OPINION,
TM united's editor 9/10
TM turbo's editor 1/10
EntryLag Mar 24, 2016 @ 11:25am 
I played the game for 3h. 2h driving and 1h editor work approx.

It feels like this game was made for consol. The editor is nothing like the one from TMNF. The UI has changed and has not become more user friendly imo.

I havent played TMNF in ages. Like 3years or so. But i spent more time building tracks than actually driving. I am so dissapointed in the editor, its clunky and definetly not for mouse and keyborad built.

EDIT: I didnt saw that you can actually change editor style, thx ChillPlayer. And the classic one is exaclty like the one from TMNF fortunatly. New one sucks balls, classic one is alright. I play mouse+keyboard.
Last edited by EntryLag; Mar 24, 2016 @ 11:31am
Red Dasher Mar 24, 2016 @ 11:27am 
I rather stick with the classic track editor from TMNF/TM2 since I get confused on the Turbo building controls.
iceBreg Mar 24, 2016 @ 11:29am 
Originally posted by EntryLag:
It feels like this game was made for consol.

the game has been made for consolles! the pc version is a ported one
Shellshock Mar 24, 2016 @ 11:51am 
First impression is bad. I made a couple of levels for United back then and it was simple yet you could do a lot of things with it. The new editor features a circle with several entries and you clearly realize while working with it that it was made with consoles (gamepads) in mind.

But, as I said, first impression. Maybe you get used to it, though I doubt it. I fear it will always feel awkward compared to the previous editors we were given.
Last edited by Shellshock; Mar 24, 2016 @ 11:52am
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Date Posted: Mar 24, 2016 @ 11:05am
Posts: 6