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For Lagoon a method I find works reasonably well for sand is to let off the acceleration when you begin to slide only pressing the gas when you're at the end of that drift sometime pumping the gas on and off throughout the turn. Braking can be dangerous during turns as it will initiate a drift on top of your natural sand drift sending wherever you're directing your car way faster.
I haven't had any issues with valley so far. I tend to avoid drifting completely in this environment by taking away speed before turns. Only strange thing about Valley to me was the puddles which seem to cockblock fast drivers , but only sometimes and let slow drivers pass unslowed, but not always either .
Lagoon doesn't seem to give one that possibility to just take away speed to avoid drifting because even on straight tracks your car easily begins to wobble out of control once you try to just slightly correct your direction. Since most lagoon tracks are kind of high speed, taking away speed is not really an option either.
Tl:dr i need to git gud on sand and wood.
Yes I noticed that sweet spot already in the PS4 beta i participated in, but wasnt really able to reproduce it on other maps consistently. The puddles just feel like a really weird design choice overall for Nadeo. If there wasnt a sweetspot at all it'd be ok, but to slow some and others not just feels weird. If theres something to be dodged that should at least be clear. Slowing people down before sharp turns with a pond might make sense, but if theres a way to evade the slow, it makes the whole puddle thing just very frustrating.