Trackmania Turbo

Trackmania Turbo

T@F Mar 30, 2016 @ 1:31am
Are you finding the tracks fun?
I own this game on the xbox one before ppl say i don't own it.

Anyway i'm finding most tracks has more obstacles in the worst places.
My guess is they was done with the track generator with no thought put into them tracks.
The white tracks should have very little to no obstacles on the tracks,hence there meant to be easy mode.

After loading up tm 2 i find them tracks much more fun.
The tracks are wider and the cars control better and the obstacles are easer to avoid.

I love trackmania games hence why i own them all,it's just a shame these tracks on turbo has little thought put into them imo.
The only tracks i like in the game atm is canyon track 2 and lagoon the 1st track.
l have only unlocked upto green atm before i got cheesed off and went back to tm 2.

I really want to enjoy this game though but the tracks let it down. :(
Also some of the cars needs a little tweak as well like the valley car on dirt tracks.

If nadeo reads this ffs put a filter in to hide password protected servers.
no point seeing them if we cannot enter them.
it's a shame as on the xbox one online the game seems dead already. :(
Last edited by T@F; Mar 30, 2016 @ 1:44am
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i find most of the tracks frustrating, if you do just one little mistake you can say bye to the gold medals, the worst races are the 3 laps race, 3 laps where you must drive perfectly, one mistake and you are done.

Potatosalad Mar 30, 2016 @ 7:16am 
The tracks are beautiful. They are built well and, as @bullet in ur f.face says, frustrating. Nadeo did it for the consoles, so it raises the difficulty stat. I love the tracks, how they were built and how you drive them
T@F Mar 30, 2016 @ 11:57am 
Just because the tracks are beautiful does not make them fun to play.
if you have to do pixel perfect jumps to avoid obstacles,it takes away the fun of the game and just makes it frustrating.
I expect them obstacles in the red and black tracks mostly for the pro racers who want a challange.

This would have been a great game if the devs thought about the track obstacles layout and placing the obstacles less in the early tracks.
I just feel most of the tracks were rushed or made from the track generator and tweaked a little with no thought put into them,just adding obstacles in stupid places and thought that will do.
Last edited by T@F; Mar 30, 2016 @ 12:23pm
Thrawn«¦ Mar 30, 2016 @ 1:51pm 
I've played TrackMania for a long time now and the maps in Turbo are probably the best Nadeo has created so far and they are far too well calculated to be random generated. The tracks in TrackMania United were far worse in that regard.
So yes, I do like the maps, especially the red ones proved to be quite fun to hunt :)
DoktorMetal Mar 30, 2016 @ 2:53pm 
Trackmania is all about perfecting yourself. So if you don't enjoy perfecting tracks that are a little hard to master at the first try, maybe this is just not for you. People will eventually create Fullspeed maps and fullspeed servers, so just go there and race away on tracks with a minimum of obstacles.
Only thing frustrating for me are the puddles in valley, and sand + wood in lagoon. Those feel just very unpredictable and inconsistent with the whole trackmania experience. I usually try go get all gold if not trackmaster medals on all tracks as I progress, but when I come across tracks with too much of those elements I'll also go with silver for now.
Travis182 Mar 30, 2016 @ 4:23pm 
I don't mind so much that the tracks are hard because of the slippery terrain, but I hate that I HAVE to get gold in every level to reach the final tier in campaign. Are they serious?!
Alinoa Apr 1, 2016 @ 6:20am 
Travis182, you should try the joker for having gold medals. By having three times a silver medal (when the challenge is loaded), you will get the Gold medal^^
MONZUN Apr 1, 2016 @ 6:49am 
i find most of the tracks enjoying, BUT there are always some that really suck. from time to time.. lets say around 1-2 out of 10 tracks in the campaign are lame and frustrating because of the issues you describe. but thats ok because especially those tracks skill you more then the easier ones. furthermore they are great to replay them like 50 or 100 times or even more until you get the perfect round. and if you get the perfect round you will have gained a huge amount of skill on the way :)
MONZUN Apr 1, 2016 @ 6:54am 
Originally posted by DoktorMetal:
Only thing frustrating for me are the puddles in valley, and sand + wood in lagoon. Those feel just very unpredictable and inconsistent with the whole trackmania experience. I usually try go get all gold if not trackmaster medals on all tracks as I progress, but when I come across tracks with too much of those elements I'll also go with silver for now.

i'Ve to agree on sand and wood in lagoon. the puddles of water in valley are ok though. in stunt mode (online) you can easily jump over them and otherwise you can minimize the speed loss if you drive on the edge of them.

regarding sand and wood.. wood is really unpredictable and i really hate that. eventually i'll get used to it (i already got used to it kinda) but wood is really hard to predict.

sand is superslippery but you can predict it much easier. on sand its best to turn slightely into the corner and then stop accelerating and slide through the corners. that way its manageble and not even THAAAT hard. just practise and you will get the hang of it sooner or later (not saying that i can drive all this perfectly though. i'm a medicore player at best, but after trying numerous times i got used to valley offroad and even lagoon sand so that i can drive it without too much risk of ♥♥♥♥♥♥♥ up everything..)
Unlimitless Apr 1, 2016 @ 7:59pm 
Just ask next time in a multiplayer game how many people are having fun. Usually the top 3 will say yes and the rest flame or say nope.
Its kind of an elitist game, no real fun for the averge driver.

Do I like it?

Yes but I like to only play games that make me want to kill myself, so when I do win the RUSH is worth it. I like games that arent watered down for the masses to please everyone.
So all these precious kids complaining aboput bad lvl design need to take a step back and consider how much replayability there would be if even a 5 yr old could get Green/Gold the first 3 or so runs. I bet you would get bored real fast. Hard games IMO have more replay value as you are always chasing the next best time even if its by .72 secs.
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Date Posted: Mar 30, 2016 @ 1:31am
Posts: 10