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The developers don't seem to be the same though.
The game's name is even so generic that you can't find any real information on it, just a lot of games named "Island Defense" (all mobile apps of course) that are something entirely different...it reeks of just ripping Original content and spraying a new coat over it.
Even the UI is basically the same...not to speak of the tower variants...the levels, the overmap. Just everything...
Yeah, it is not available yet. We are processing this issue with Steam's Support. Hope to resolve it shortly.
Thank you!
Hm...
John Lennon reminds me Paul McCartney a lot.
I love both of them! :)
Cheers!
Thanks!
It's just a flat out rip off with a couple of additions to ride on the success of Kingdom Rush.
I don't think anyone can deny the artistic similarities between KR and this game, and that includes the GUI layout too.
Played for about an hour. It does have that KR feel to it. Instead of several "free" militia as blockers, you get one chuck norris look-alike, instead of meteors, you call down three missiles that also leave burning patches. But there's no skill trees to further improve those two abilities. And tower upgrades are in a separate page, which I will explain the reason further down.
The heroes are also similar to the ones in KR, the biggest difference is that they are all ranged, and obviously, guns instead of swords & sorcery. Talent trees are standard I guess - 3 ranks max, hp/dmg/armor, couple extra skills, nothing to ooh-ahh about.
I don't know if KR on iOS ever had consumables, but there are some in this game. So far I've seen bundles of dynamites, a bigger aoe freeze bomb, and "laser" which I guess is dynamites on steroids, so to speak. They all cost gold coins to purchase, though, and that brings me to another point - it's the remnant of microtransactions.
I'd guess that in the iOS version, you have the options to buy gold coins, because by god, you need an insane amount of that for anything and everything - tower upgrades, hero upgrades, and consumables. You get gold for finishing up a map, sure, but take the first (tutorial) map for example, completing that on hard mode gives 80 gold. You need 130 gold to upgrade your equivalent of the archer tower from lvl1 to 2, and then 260 gold from lvl2 to 3. There are a total of 6 towers in the game, I dunno if they branch out like in KR, but if they do, you gotta pay up first. Yes, you need to pay for the upgrade with gold coins to unlock it first, and -then- use the currency you get from killing stuff in a map to actually upgrade your towers. For the aspiring grinders, map 6 normal gives 120 gold coins and obviously takes much longer to complete than the first newbie map. If you want to play the game at its fullest, better start grinding that tutorial on hard for 80 coins a pop. Want to just play through the game? That works, but I dunno how far you can get without grinding, since the upgrades are locked and the maps can spike up in difficulty compared to what towers/upgrades you have.
Incidentally, it takes 514 gold coins to level a hero from 4 to 5, and 620 from 5 to 6, and each hero needs to be leveled individually. Happy grinding.
Why do I know that this is an iOS port? First thing you see when the game boots up - "TAP HERE." 'nuff said. Also, music and sound effects are just on/off, with no options to adjust volumes. The descriptions in the consumable page aren't formatted, so the text just goes off the screen and gets partially blocked off. And that big ol' push cart symbol in the consumable store page makes me wonder if the gold coin/$$$ ratio is 100 to $1 in the iOS version.
Verdict? It's $4.999999, you get what you paid for, and don't forget to laugh at the iOS players because we aren't subject to in-app purchases.
No wonder this game is a blatant copy of KR, damn Russians just steal everything that isn't bolted to the ground...